I like you different take on the theme trying to find no one- which you should trust in this game if I understood right- it's a really unique concept. It's simple and I like it. Maybe The text bubles could've been better. Also, Idk if only I had it but in the level with the poetrics I just couldn't go on whatsoever. Just wanted to inform you about it. Great game 
Lem0n
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I must say I like the different style of your game and I really love these type of action happens-you read them, games as they are fun for me to play. I also really likes the artwork and the vibe of the game really reminds you of an old time. My only concern was the part we determined who was suspicious. I think it could use more improvement compared to the rest of the game. Nice game in the end
You're actually on point with the sfx difference with each suspect, it could add more variety. The notebook writings do look a little erased and hard to read, yes. I wanted to give a hand-written vibe to it but I'll reconsider it as it'll be probably hard for a lot of people to read those. Thank you for trying it out.
Actually I first did the dialouges with skip buttons but then removed them as I thought they wouldn't be usefull as the writing speed is close to an average humans I should say. But It may actually not be true for some people and they might just want to skip anf fast read them. I might re-add the skip buttons in the future. Thanks for your feedback.
Love that you switched things up from taking bottles to labeling them etc. as these things keep the game flowing and don't let the player get bored easily. Your approach to the theme sure is different as you followed more of an indirect path as I understood. A little animation for the appearance of the papers would probably furthere enhance the feeling of getting the report card but that's just a suggestion. Had fun trying it out
I really loved the core idea of using three different senses to find your way out. I probably died around 30 times while experimenting, but the trial and error gameplay was genuinely fun. The visuals look fantastic and the mechanics fit the theme perfectly. Genuinely one of the few games I enjoyes this much so far
The concept of smelling people to figure out if they are monsters is really creative and unique. The mechanics, visual design, and icons are all well made, and I didn't had any problems with the keys whatsoever even Idk how with so many mechanics which fits the jam theme nicely as well. My only minor nitpick would be that the level selection UI feels a bit short, but thats just to make a criticism, it's more than enough. Nice job

I absolutely loved the idea you had in mind for this game as the elderly stealing the youngs life to live longer is not an idea that would pop in everyones head. You did an excellent job for the idea. I had fun playing it but it became a little, just a tiny bit repetetive, maybe it's just me Idk but had fun in the end. I could find my way around it's close to impossible to lose your way. The visuals very pretty much appealing but the environment in som parts of the map felt bland, as if it needed more coverage. I loved the sound effects of people turning to ghosts and the transition between levels. Overall I believe you did a pretty viable job foor the concept. Nice one

I really had fun playing the game maybe it's because I like parkour games but no matter what loved the game. The idea is pretty creative as merging a speedrun-parkour kind of game with a countdown clock which is the system stability ticking down bit by bit and effects of the stablity starting to show as it gets lower. These are pretty creative for me. The game is easy enough to understand even for someone new to gaming. The mechanics are easy to handle as it's just a platformer game at the end with various amounts of ways which you can die -definetely not speaking from the experience I just had- but you have quite the options for the path you wanna choose. The audio is pretty much fine with the right sound effects chosen for the concept and background. The only problem with the audio I had was the dash sound which was ear rasping for me after a while of hearing it, tho it just went away as I continued on playing. The background art is another amazing detail as it's obvious that it had work put into it. I finished the game with quite the eas, taking me around 5 minutes overall. I also can't pass the menus background without laying a foot on it. I absolutely loved it with the fan spinning and the light blinking. You've done a great job overall and you've put up an amazing work for this jam
The idea to merge cats with a gravity changing game and adding a timer which makes the cats exlode whenthe time hits zero or twenty is DEFİNETELY a crative idea. It took me a while to understand the last stage and the portal didn't work but it was okay. Managing this in a limited time is equally amazing

