Very cool game. I was skeptical that hearing or smell would be useful but I was very wrong. Great job!
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Ways of seeing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #3 | 4.481 | 4.481 |
| Overall | #129 | 3.710 | 3.710 |
| Gameplay | #222 | 3.519 | 3.519 |
| Theme | #229 | 3.889 | 3.889 |
| Enjoyment | #383 | 3.444 | 3.444 |
| Audio | #398 | 3.333 | 3.333 |
| Visuals | #528 | 3.593 | 3.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
As a deafblind woman with Anosmia, you're part of a trial for a new generative ai driven chip to bring back your senses. The chip is limited by one sense at a time, and prone to errors .You rely on switching between your senses to find your way out.
You cannot trust one sense. You cannot trust what you see. You cannot trust who you meet.
What code and assets did you not make from scratch during the jam (if any)?
Sounds effects and ambients sounds were mostly picked from pixabay.
We used Godot v4.8.dev3, with the plugin Aseprite wizard.
Some code for the tilemap movement and audio handler were reused from a previous failed prototype, but vastly reworked.
How many people worked on the game?2
Comments
Being interested in the theme of neurology (not that I'm studying it), I was instantly intrigued when I saw this game in the promo Discord channel and I must say: I absolutely dig this idea as a game. This really puts to show how important each sense is when traversing an environment this hostile. I liked the Trial and Error part of the gameplay and it was very engaging.
The audio and graphic design is no slouch either - The visuals look great and the audio is very detailed. I also love how using sight or smell aren't dead silent, which would've drive me insane.
Great stuff!
Well done on this game! It’s just that a little while ago, after following the animal three times, I got stuck and wasn’t really sure where to go next. It’s a really great idea.
A very interesting and novel concept, well done! Pity that game is so short.
Thank you! And yeh it ended up being more like a proof of concept than an actual game, i lost too much time on an overly complex (and bugged) system for the smell that had to be shelved for us to submit something playable :D We do intend on trying to build up on it though, we have plenty more ideas to try out. We'll see how it goes :)
Yeh i integrated the dogs animations art last minute and struggled a bit with the animation state machine, couldn't get it to work properly in time :| The dog is not supposed to lead you all the way through anyway, but since it can bug out it makes it really confusing. Thanks for playing and i'm glad you enjoyed it! Funny that, it is a small world :D
Wow looks beautiful
I love this game I would pay to play this game actually :))
I love the idea as well
It's a really cool concept; like a few people I didn't understand how the sound was supposed to work in warning me against pitfalls but the feel and the look of the game was great, and even the movement was responsive (which might not seem like much but must not have been as easy at it seems :) ).
Overall a good concept that could be built on!
I also notice that the character goes white if you don't select any sense; is that on purpose?
The white character was on purpose but we were out of time to do something with it, so for now it's a red herring more than anything :D
I did spend a fair bit of time on the tile movement, i'm glad you think it's responsive. And yeh, we'll try to make a better job at teaching the hearing mechanic..
Thanks so much for playing our game and for the kind words!
very unique concept and well executed. I had fun and was able to grasp the controls quickly which is hard to do with a more complicated system. Good job!
A unique concept and take on the theme.
There are a few pitfalls that just are undetectable by any sense, so you just need to memorize them, which I'm not sure is beneficiary to the concept of the game. But other than these, very creative take, and good general experience.
Thanks a lot for playing! There aren't supposed to be any pitfall that you can't detect, invisible ones you're supposed to hear them when you walk onto a neighoring tile, maybe there was a bug with that? I admit we need to make a better job at teaching that... (I guess we should also activate the sound when toggling your earing when you're already on a neighbot tile, it could make sense ) And same, the pitfall at the end of the smell trail, you can hear it, but it comes way too late into the trail and the fact that we didn't manage to make checkpoints or a smaller level before the end of the jam makes it really irky... Anyway thanks again for playing our game, and thanks for the much needed feedback!
Made it to the end with 3 deaths :) Once you get it, you get it! I really liked how this ties into the theme of the jam and thought it was really unique. Great work!
What a really great idea about using your different senses to guide yourself. Wow! Really creative. And it fits the theme in a very abstract way (you can't trust one sense). I would really keep working on this mechanic and make it even bigger somehow. Great job!
I really loved the core idea of using three different senses to find your way out. I probably died around 30 times while experimenting, but the trial and error gameplay was genuinely fun. The visuals look fantastic and the mechanics fit the theme perfectly. Genuinely one of the few games I enjoyes this much so far
The icon art is great, the concept is super interesting. Takes a but to figure out what is going on with the buttons, but then it becomes quite fun.
I liked it! Took a moment to realize how to properly use hearing haha, but once I did I could make it pretty far on my won without dying and having to start over.






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