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lilchokedout

8
Posts
3
Followers
A member registered Jan 23, 2026

Creator of

Recent community posts

Super hard! but it's really solid and fun when you get the hang of it. I got an 885 on my first attempt and haven't been able to beat that yet. The art is great, it's very streamlined and fits the vibe the game is going for and feels super cohesive. The music is so chill and well done I feel like I could get lost in the game for hours. 

Really smart making it for a phone aspect ratio and I can see this doing really well on the IOS or android market. Very clean all around.

Super cool idea, I feel like a bit more polish and a bit more cohesion in the obstacles and environment visuals and it would have really came together. It's pretty tough, too. Not that that's a bad thing. A visual indicator for the parry would be nice too, at the end of a run it said I had 25 parries and I didn't even know if I was parrying or not during the run. 

Damn! This is awesome. I kept dying on room 1 until i read the description but after that it sank its claws into me. The art is amazing, the music is all bangers and the gameplay loop has me coming back for more. I'd love to see this developed into a whole game, it's really got the sauce.

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Pretty decent concept. 

 I like the take on the idle game/clicker concept of 'number goes down' instead of up. I didn't realize there were a second set of upgrades either until i came back here and checked the comments. It's a cool idea though, I think the timer should naturally tick down by one second as you go, I think it'd make it really lean into that idle type game even more.

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The artwork is absolutely stunning. The soundtrack too, very enchanting. I like the game and the system of the circles forming in real time every minute, it gives a nice visual representation at a glance of where you are in the round. Super sweet stuff.

Yes! Our programmer put me onto that amazing application. Then I looked at various YouTube videos and screenshots and made a bunch of random textures and colored patterns and plugged them in to dieback.

 When I found something I was happy with, I screenshotted all of the layer settings, told him which textures I used, and then sent them to him to recreate in engine. 

I had to pay homage to the squirtle squad. Coolest to ever do it.

Haha! I had like 3 friends make that reference to the yellow hummer too. Thank you for the sweet feedback you’re too kind! 🍻