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Lillefot

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A member registered 11 days ago · View creator page →

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Thank you so much for showing intrest in playing my game and give it a try! Right now its under development, but i will message you once its ready to be testplayed again if you are still intrested, thank you again

Appreciate it! :)

(3 edits)

Would love your feedback!! 


It's attached as a ZIP — extract it and run the .exe, no install needed. Windows might warn you about an unrecognized app on first launch; that's normal for a small unsigned build, just click "More info → Run anyway."


A few things:

  • Play for 15–30 minutes, no rush, no need to finish anything
  • Please don't ask me questions while you play — if something's confusing, that confusion is exactly what I need to see
  • There's a short guide in the ZIP (PLAYTEST_GUIDE.md) with a few questions at the end — the game also generates a local report file with prompts, no account or info needed
  • Be brutally honest. "This was confusing" or "I got bored here" is way more useful to me than being nice about it

This is early and rough in places — that's expected, that's why I'm asking you before anyone else. Thanks for helping me out with this.

i sent you there now.

Hi! I have your unique private itch.io access link ready, but Reddit currently shows “Unable to message this account” when I try to contact u/screenmateworks. Could you please send a chat request to u/Possible_Cabinet1063, or double-check the username? As soon as we have a working private channel, I’ll send the link there. Thanks!

Hi screenmateworks! I just finished a full run of the 8-floor Standard scenario. I rescued 40 out of 64 people and ended with Rank C.


The part I enjoyed most was seeing the situation change after routes became dangerous or closed. Redirecting people felt meaningful, and the decision trace made it clear that my orders were actually affecting the outcome. The automatic slowdown when an important warning appeared was also a really helpful touch.


The floor selection and route commands became easy to understand after the first order, but the interface felt quite overwhelming at the beginning. There are several panels competing for attention, and I wasn’t immediately sure whether I should focus on the building, the next-action prompt, the decision board, the event log, or the fire-door controls. The next-action prompts were probably the most useful guide during my first run.


I also noticed what may be a scenario-data issue. The game page recommends starting with the 8-floor scenario, but the start window initially selected 48 floors. After choosing 8 floors, the “This Run” information still mentioned places such as 48F, 29F, B1 and B2. That made me wonder whether I had selected the correct scenario.


The event log also repeated the same stair-closing warning almost every second. Grouping repeated warnings or showing a counter could make important new events easier to notice.


I didn’t find the 8-floor run repetitive. I would play again to try another seed and improve my score. The results screen was especially good: it clearly explained what went wrong and gave me a strong reason to attempt another run.


Thanks for letting me test it! I have the Dino Frontier RPG access ready as well. Since this forum reply is public, what private contact method would you prefer for the access link?

Hi! I’m looking for up to five first-time players to test the opening of Dino Frontier RPG v0.12.

ABOUT THE GAME

Dino Frontier RPG is an early 2D top-down dinosaur adventure built in Godot 4.7. You explore the frontier, gather resources, craft a Spear, survive a Raptor encounter, and form your first bond with a dinosaur companion.

WHAT I NEED TESTED

• Start a New Expedition and play for approximately 15–30 minutes without live coaching.
• Continue until you complete the First Bond milestone.
• Tell me where the objective, controls, combat warning, taming threshold, menus, or UI felt unclear.
• Report any crash, progression blocker, save/load problem, or moment where the game interrupted your choices.

PLATFORM AND ACCESS

• Windows PC with keyboard and mouse.
• English-language build, approximately 40 MB.
• Private restricted itch.io access; reply here or message me and I will provide a unique download key.
• The prototype is unsigned, so Windows may display an unknown-publisher warning. Only continue if you are comfortable with that.

FEEDBACK AND PRIVACY

The game creates a local text report at the checkpoint with playtest events and four short questions. Nothing is uploaded automatically. No account, real name, email address, or personal identifier is requested by the game. You decide whether to share the report.

This is an unpaid early playtest. Honest criticism is welcome, and I am happy to return the favor by testing another Windows indie build.

AI DISCLOSURE

The prototype contains AI-assisted or AI-generated placeholder graphics, sounds, text/dialogue, and code, with human-directed integration and editing. This is disclosed on the itch.io project page.

Thank you for helping improve the first public-demo experience!

Hi screenmateworks! PANIC TOWER 48 sounds interesting, and I would be happy to test a 10–15 minute Windows session and give you structured feedback on clarity, controls, what was confusing, repetition, and whether I would play again.


I am also preparing the first external test of Dino Frontier RPG v0.11, an early 2D top-down dinosaur adventure with exploration, gathering, crafting, combat, and bonding with a Raptor companion. My test is an uncoached 15–30 minute Windows playthrough up to the “First Bond” milestone.


The build is in English, uses keyboard and mouse, and creates a local report with four short questions. Nothing is uploaded automatically and no personal information is requested. It is an unsigned prototype, so Windows may show an unknown-publisher warning.


Would you be interested in a reciprocal playtest? I would be glad to test PANIC TOWER 48 first, then send you a private access link to my build.

Hi polyspice! I would be happy to take part in your test-for-test offer. I can record a 10-minute video of my first Rabbit Rocket Racing session and focus on the controls, difficulty, most exciting moment, and what I would change.


In return, I am preparing the first external test of Dino Frontier RPG v0.11, an early 2D top-down dinosaur adventure focused on exploration, gathering, crafting, combat, and bonding with a Raptor companion. I am looking for an uncoached 15–30 minute Windows playthrough up to the “First Bond” milestone.


The build is in English, uses keyboard and mouse, and creates a local report with four short feedback questions. Nothing is uploaded automatically and no personal information is requested. It is an unsigned prototype, so Windows may show an unknown-publisher warning.


If your offer is still open, let me know. I will test your game first and then send you a private access link to mine.