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Lio Ryan

6
Posts
A member registered 45 days ago · View creator page →

Creator of

Recent community posts

Thanks for the honest feedback! You are right, I rushed the script and the English translation right before the deadline, so the text is stiff and didn't fit the boxes properly. I will definitely fix the text boxes and rewrite the dialogue after the jam.

Thanks for the feedback, and thank you for taking 5 minutes to figure out the oiling part! I definitely missed adding clear clues for players, clearer instructions are a must. I should have add some kind of highlighting hint or some pointer to make it easer to understand.

Also, I'm so happy you liked the artwork! This was my first time hand-drawing art for a game to test if I could finish it in a short time, it makes me really happy.

Thanks for playing! The game is a bit too hard right now and needs better balancing, I myself played multipel versions of it and sort of lost the sense of how hard it is, for someone playing for the first time. Thanks again for the feedback!

And I'm really glad you enjoyed the gameplay and the art style — it was my first time drawing art assets for a game, so it means a lot that you liked how it looks!

Very easy to pick up, and the enemy's learning system makes you want to play again and again. The level of polish goes way beyond what I expected from a game jam project. fantastic work!

My only feedback is about the thought display: it changes so fast that it didn't really work well as a tip for me. I know this might be hard to change, but if there were a clearer way to show how the AI learns, it could take the game's depth to an even higher level.

A really funny idea and a great angle! It’s a bit on the hard side for me, though. I think with a more immersive art style and atmosphere, this concept would have huge potential.

A very peaceful and relaxing game. I would love to see more gameplay added, like more pond life to explore and more choices to make. Great idea!