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Llama_Chicken

32
Posts
2
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A member registered Jun 18, 2025 · View creator page →

Creator of

Recent community posts

thanks, I'll see about continuing development although I might need to restart as the code is digital blue tack

Really fun game!

Really fun game, it took me a little while to figure things out but once I did it was really cool

quite a cool game with a really unique twist on the theme but I was really confused when I was playing, I think a better tutorial would help this a lot. Also the unlocking of the decks was quite fun

I think juggling the fires is a really cool mechanic sort of requiring to remember which fires have been there the longest and going to put them out, I think adding some sliding to the character's movement would help a lot and also adding some more particles to the fire as you put them out. Really cool mechanic that I think you should expand on

I was quite confused at the start, about using your dead bodies as a platform but once I understood it, It was a lot more fun. I did encounter a good few weird issues with the first enemy getting stuck on my corpses but fun game overall

Thank you, I'm glad you enjoyed :)

Nice Game :)

I probably should've explained this in the game a bit better, but the goal is to craft a boat through a huge crafting tree and sail away before the island collapses

Thanks, glad you enjoyed it, although I probably should've explained the upgrades a bit better especially since some of the stats such as "boomerang friction" are named very weirdly

That probably happens too much lol

lol, glad you enjoyed it :)

the pixel art is really good, and the concept is pretty cool, I think if this was a bit harder this would be really fun :)

I tried it once more and as soon as I heard something I looked behind me and then instinctively closed firefox. oops

I think you can use the mouse for the menus, rule 9 confirms this I'm pretty sure.

really, really fun game, I think the way you implemented the one button mechanic is really cool :)

this is really fun, I like how unexplained it is and the combat system and everything. Really fun game that probably got me playing for the longest out of them all so far. really good game :)

I started this game, before imidietly relising its a horror game and then chickening out because I am really bad at horror games. Looks pretty cool though :)

pretty fun, especially with the rocks, I like how its not an instant K.O. if you flick one, instead it just removes one of the flicker things wich I think is pretty smart. Nice game :)

I found it really hard, although pretty fun. A very cool concept although I think the jump should be refined a bit, like I was jumping into the wall and what not. Really, really polished with the visuals :)

actually, I don't think I'll work on this game, I don't love the theme of the jame gam and I have some other stuff I want to work on, but I will keep an eye on this thread of posts. Good luck for the jame gam.

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classic cat behaviour :)

(I would be happy for this conversation to continue on discord, although im not great at using it and im still not sure if I'll work on this project.)

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I might be able to help with the coding, im not sure yet. (I use godot to code pretty small games)

Im pretty sure that happens when you spam reset after dying, thanks though :)

I know, I just didn't have time :(

this game looks really fun but I can't play it because im on a mac :(

I doubt my pixel art skills would allow me to make 8 bit icons for all the spells, especially in the time frame :(.

I really like how big the world is and its kind of cool to go from point a to point b. I wish there were more elements of danger in the world but really cool!

I love the voxel art style and a cool combat system but I always felt I did more damage without mixing ingredients. Is there elemental weaknesses and thats why I thought I did more damage without ingreediants?

I really like how unique the combat system felt and how amazing the pixel art is, I kind of wish fighting enemies was more rewerding though, and if there were more enemies. Really nice game!

Thanks, I used Godot for this game and I do agree that the spell mechanic is a bit unexplained, mainly due to the short time frame.