You are entirely correct on combat mechanics it is not that it is lacking but not explained how to be used. due to tight development constraints, it unfortunately had to be left out.
To handle the sword mob's stun lock, players can utilize the K key to parry and deflect attacks.
Regarding the genre categorization, the initial concept differed from the final execution, but thematically the "simulation" tag was intended as a narrative framework representing a petty individual's obsession simulator with revenge before being forced to move past it.
However, I completely understand your perspective from a strict design standpoint.
Thank you for the critique, it provides insight for future balancing and improvements.




