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M4lph

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A member registered May 08, 2025 · View creator page →

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Thank you!

Thank your very much for your feedback!

Thank you very much for your feedback!

Sorry to hear you encountered that bug. This has not been caught so far, thank you for the report.

Hey! Just a bit of feedback:

I unfortunately pressed the wrong button when the tutorial was open, so i skipped most of it. Didn't show up again on restart. 

It seems pretty big in scope, wasn't able to play through so far, but i liked the idea.

While playing the "clawler" minigame, i got an error and the game stopped working.

Here's the error from the console, if that might help you.

Uncaught TypeError: can't access property "label", p.card is undefined

    partLabel https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:264

    updateClaw https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:338

    updateRun https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:434

    update https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:482

    loop https://html-classic.itch.zone/html/19256404/js/main.js:691

Anyway, great job during this timeline from what i can tell so far!

Hey! Just a bit of feedback:

I unfortunately pressed the wrong button when the tutorial was open, so i skipped most of it. Didn't show up again on restart. 

It seems pretty big in scope, wasn't able to play through so far, but i liked the idea.

While playing the "clawler" minigame, i got an error and the game stopped working.

Here's the error from the console, if that might help you.

Uncaught TypeError: can't access property "label", p.card is undefined

    partLabel https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:264

    updateClaw https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:338

    updateRun https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:434

    update https://html-classic.itch.zone/html/19256404/js/oldGoldScene.js:482

    loop https://html-classic.itch.zone/html/19256404/js/main.js:691

Anyway, great job during this timeline from what i can tell so far!

Thank you!

Makes total sense what you're saying regarding cheating.


Well, for now i'm really energized :D First time participating in this jam and it has really cool restrictions. Just hoping for a theme my team likes and brings us a cool idea :)

Anyways, thank you again (also for hosting this jam), and all the best to you!

Thank you for your answer!


> The rule is mostly directed at writing any gameplay related code

We have absolutely no clue what we will be creating at this time, we will make it completely dependent on the theme. :)

> If you've already built that before you can even copy it across from an older project.

Not sure yet if i'm going to try out a newer version for this jam. And i got not much to bring into here anyways :D In the past i've mostly done some prototyping etc, nothing worth "porting" unfortunately. But importing stuff in unity like their input system, camera etc can only be done sequentially (without copying older projects, writing package files by hand, import scripts etc), so this is nice  to do some time later already.


Another thing just came to my mind, which i can't find anything about in the rules. Is it required to have the source online, in our case our GitHub repo? If so, is it enough if there's just my code included, or do the source assets like animations and audio from other team members also have to be included? Or how are you making sure in general that teams won't "cheat"?

Just to be really sure, and not be disqualified "before" the jam starts, a couple of questions:

What can I work on before the jam?

You are allowed to set up your tools and your game engine. Tools include: palettes, fonts, tracker instruments and code libraries. Anything that is specific to a particular idea should wait until the jam starts.

Does this mean i could already setup a gitrepo for me and my team today? At this time i don't have proper templates, so i'd love to avoid going through all that hurdle tomorrow. 

Same for Unity project. That could also be created, and some basic project settings be done?

Regarding these sections of FAQ:

Making Things

All game-specific code, audio, and art assets must be created by you and your team during the jam period. You may use pre-existing fonts. Any game engine features and code libraries for general utilities are also allowed.

Can I use public domain assets?

No. Music, art and programming must be provided by the people entering the jam. This is to encourage teaming up with other users to make the best game you can!


So i could also import engine stuff like input/camera (without setting things up), my own simple "event framework"(some event channels for work in editor, so not everything has to be scripted) or some script to strip development and platform specific stuff from builds, but no libraries from 3rd party, even if public domain (e.g. some tweening, editor buttons or whatever).


It's the spirit of jams to only work in that time, and with the things you made during that period, i know. But some basically "empty" project setup to start with is ok?

I didn't see the original post, nor know who made it, but just as an example look at the other comment here


This is a post of them a few days ago:

/t/6863533/-pixel-artist-looking-for-work-#post-17168658

This one was made by another poster, like 1.5months ago.

/t/6634715/-pixel-artist-looking-for-work-

I don't care about the copied text too much, but when they use them same artwork, i get suspicious too.


But is the common sense here really that scamming people is less "disrupting" or harmful to anyone, then hinting at such things?

Heyho!
Thank you for your interest, but we've already teamed up with someone else for this project.

Anyways all the best to you! Had a quick peek at your work, it sounds really good, so i'm very sure you will find another project :)

(1 edit)

Hey everyone!
Currently i'm working on a small Sokoban game with a pixel artist. The project was intentionally small in scope, since it was the first time working together and for Portfolio reasons as i had no fully developed game to showcase so far.

So there is no budget for this game, and it will only be published here on itch, as browser game and windows/linux versions.

If you're fine too with getting no money out of this, and simply want to replace some of the credits for generic assets from this store on the game's landing page, then you're absolutely welcome!


The current amount of Audio (needed) in the game is also very limited, what would make it also a great opportunity for beginners in this field.


What we would need/ currently have in game:

- A few tracks for background music. (There are 20 playable levels, expecting most of them to be finished between 20-40s, the longest one is also finishable in under a minute. Music currently start with title screen and continues while playing, so no new track with each level started.)

- Some SFX for moving the player and pushing boxes.

- Win/Lose effects.

- UI SFX, like confirm/cancel for buttons

- SFX for starting the game


Some reference pictures, as i can't currently post a video here:



The game is also already fully playable here on itch with an invite, so you can also test it.


Regarding the style we are looking for:

I honestly have no clue how to describe it, sorry :D 

It should just fit to that retro style and the puzzle genre etc. 


If you're interested, feel free to contact me on Discord: m4lph

Please mention what you'd have in mind and what you're interested in doing, maybe some previous work that goes in this direction, how long you'd approximately expect that work to take and whatever else is of use. Also what do you need to know from us? I'm not interested in having small talks about the weather or whatever beforehand.


Thank you!

Hey everyone!

 I'm looking for some people, or at least one creative artist, to start developing games together.

To start i would suggest developing one or a few short playable games, to see if we can work well together, refine workflows and so on. If that goes well, we can still increase the scope or start some more ambitious project. So the focus would definitely be more on the learning side, getting experience developing and publishing a game from start to finish in a team, and hopefully find some longer term partners :). So no payment involved, no kind of rev-share or monetization planned at this stage. If we come along together well and have a cool idea, we can talk about something like that. Those projects are intended for portfolio, learning or similar purposes.

With this in mind, i'd suggest limiting the timeline of the first project(s) to some weeks, or 2-3 months at maximum.

I'd prefer to group up with at least one artist, and ideally another programmer to start with, and only expand with more specialized roles like pure level designers or writers later on if necessary.  Since i'm not a very creative person myself, i currently don't have any particular game idea/genre for this in mind and am open to work on different things. 

A bit about myself:

I'm a self-taught programmer in his mid 30's living in Germany, so english isn't my native language if that wasn't obvious so far :)

Unfortunately i currently don't have a fully completed game by myself to show off since i worked mostly on prototypes (small clones of titles like Vampire's Survivor, Rusty's Retirement and so on) and smaller systems for myself, plus a few contributions to open source projects here and there. I know the basics of game dev in Unity and feel confident enough to develop a game on my own, but i prefer to work together with others and as already mentioned, my creative skills aren't good, with almost no talent for art. I'm far away from a experienced developer, but willing to learn a lot and able to pick up required knowledge along the way myself. 

What i expect from others:

A good amount of dedication and a fair amount of time. That's pretty much it. The will and dedication to finish some project(s). 

If this sounds interesting to you and you'd like to know more, feel free to reply here or write me a discord message (m4lph).