Yeah, in retrospect I wish I had implemented different sizes of ships to make it a little less tedious and more interesting. That’s one of the things on my to-do list for a post-jam polished release.
Midnight Aurora Studios
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The gameplay felt satisfying to play, however definitely unbalanced (I either got stuck doing nothing or stuck with essentially infinite money). Visuals and audio were high quality and made the game feel professional and polished. Overall I enjoyed playing! ❤️
(Minor bug I thought I’d point out: The time limit in the game is set to 300s instead of 3:00 minutes (180s).)
This is a really cool concept! It took a second for me to realize that the way you choose to view each memory influences the physics engine, but once I realized I actually really liked it!
For such a short dev time, this is super impressive! (Writing everything from scratch and all the dialogue options) ❤️
One aspect I believe could be improved is the audio. The soundtrack was a little repetitive. Realistically, for a game with a playtime of 3 minutes, this isn’t much of a concern, though.
I definitely need to play more and find the different endings!
First off, I LOVE this concept! Talking an asteroid out of hitting earth is a hilarious and really creative idea! It’s also super easy for anybody to pick up. The visuals were also super professional for a 3 hour dev time.
One area that I believe could be improved is the relationship with the 3 minute clock. I didn’t really feel pressured by the time ticking down to the end of the world as I played. Also, while the dialogue options were super entertaining, they felt a little too obvious of the impact they would each have.
Overall, I really enjoyed this game! It’s super polished, and with multiple entertaining endings, there is a good reason to replay it multiple times. ❤️
