While I have your attention I should also note that bonus stars in SMW courses do not save if returning to the SMB3 map. Forgot to mention that in the first comment
MizunoKetsuban
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There's a bug where getting a game over on any world map that scrolls results in an inescapable softlock where Mario is taken off the map entirely.
For code features, it'd be neat if the warp zones in SMB1, 2, and LL worked as illustrated rather than just simply being a level exit (so the world 4 pipe would take you to world 4 rather than just beating the course).
One more thing, is there any plan for the powerups to have their actual graphics in SMB1, 2, and LL? I'd be happy to help with the drawing of them if so, but I understand if not
Gonna be real, when it comes to game jams, you should really just stick with a single gameplay style and make it the best it could be. What you have here makes it feel confused and frustrating. The beginning is easily the worst part and it feels like the game wasn't built for it whatsoever. If you had just focused on tightening up the 3D version, I would easily consider this a well executed concept.




