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Ninvis

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A member registered Jun 16, 2020 · View creator page →

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I'm still thinking about it but I don't know if "assigning" would make people interested, but I also don't know how else to encourage feedback. Requiring people to read 2 other campaigns while writing their own might be a lot, but I'm mulling it over. 

1 - Felt like enough time with the knowledge the jam was coming. 

2 - I didn’t make the calls but feedback is always important! 

3 - I struggled with motivation and the layout, I wish I was more experienced with Affinity or another project by the time the jam rolled around .

4 - 60,000 words is a good constraint to keep things on track and not shoot for anything too ambitious. 

5 - I really liked the community choosing the theme this year! I’d recommend doing that again. I wonder if doing something where authors are asked to review each other’s work would also be useful. 

Great, great campaign. The first scenario is a perfect opener for anyone looking to run a PISCES campaign, and the second scenario is gripping enough to stand on its own. The art remains the best of any fan-made content for Delta Green, and among the best for any game system I’ve seen. Love it!

Some of the best Delta Green stuff out there, and fills a niche of the elusive missing WWII campaign for the system. The diversity of locals, types of missions, and NPCs is fantastic and keeps the game feeling fresh, and there's some horror in here that's so evocative it brings you completely into the 1940s setting. Can't wait to play it! 

I'm writing up a play-through here if gamemasters find it useful to see how a group of players acted: 

https://www.reddit.com/r/DeltaGreenRPG/comments/1vtx5e8/dead_yet_dreaming_answer...

Thank you for checking it out! 

I appreciate all the help on brainstorming!! Dead Letter Bureau is one of the best Actual Plays out there right now. 

Thank you for reading! Your work pushed me a lot to improve my own layouts. 

Well final draft! Happy with how it turned out and messing with the DG layout to make something that felt more unique to me. 
https://ninvis.itch.io/dead3-yet3-dreaming3

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FINAL word count is 29599 

Thank you!

played this with the ZA/UM skill cards and this was super fun!

Hi! Looking for any feedback on my campaign Dead Yet Dreaming, which can be found here:

https://ninvis.itch.io/dead-yet-dreaming

Unfortunately the formatting is super fragile and can really only handle comments right now, but any suggestions would be greatly appreciated! 

Right now I’m looking to:

- Find things to cut or trim (would love to get the page count down more, though not quite sure how yet). 

- Find a better title. I’d like it to be DEATH WAITS DREAMING or something referencing The Call of Cthulhu, but that might overlap with the second scenario, DEATH MUST DIE. Open to suggestions. 

- Find any way to make layout more distinct and clear. Right now it’s very Call of Cthulhu / Delta Green aesthetics, but open to alternatives. 

- There’s a few highlights where I haven’t quite nailed down specifics, i.e. a book name, what a ritual looks like, and so on. Minor stuff I guess. 


It looks super cool!!

If you'd like to see a write-up of a full playthrough of the campaign to see how it can play out, I wrote my game HERE. It was a great game! 

Finally finished a layout draft. Hoping to do some kind of new layout but that's that for now. https://docs.google.com/document/d/1wA5IT0XikUDsQqybobUNxAl3bYmk8TE6ZxnCvjxG65g/edit?usp=sharing

Started working in a third draft to hopefully bring the ideas home. Working on making Act II interesting from a mechanical perspective and liking that more. I’d love to cut more to bring it down to 60 pages but I have no idea where that will be lol. 

Did a ton of edits, think I got the third act's chase mechanics finally hammered out into something simple but runnable. Will try to look into how to make the dream-realms in act 2 interesting from a gameplay perspective, I'm looking to get that weird but still interesting feeling from God's Light. 

Finally getting around to making a Cthulhu campaign, trying to thematically echo each act of the story. Any feedback would be appreciated, especially around where to trim or condense things as it feels a bit too long. I’m also curious if the weird experiences in Act 2 are fun (or even just how to make those interesting) and if the Act 3 mechanics sound fun.


It’s still work in progress but I like the general arc of it so far. 

https://docs.google.com/document/d/1Fy_v1TfMCoyCqcCFkfhpq7ewSR8aGErIOU8fZNG21iY/edit?usp=drivesdk

(1 edit)

Forgot to post this, but here is a write-up of one of my playthroughs of the campaign stitch to see how it can run: 

https://www.reddit.com/r/DeltaGreenRPG/comments/1fvxztd/delta_green_the_schism_l...

I finished rereading this one and there’s a lot to love here. To me, this really captures the feeling of what a Delta Green campaign is to a lot of new players. There’s a monster hunt, an investigation, and a big showdown, and it’s executed near-perfectly in terms of pacing and action. I especially love the movie-influence touch of the last scenario. Overall looks awesome!

Thank you so much for the kind words! Please share how it went if you ever do run it, I'm always down to update if something can be improved. 

Assuming you did most of the art, and it's absolutely fantastic. It really lends itself to the style and feeling of the time period and this gritty 90s underbelly of Britain. The art and use of color really makes the layout stand out.

I love any chance for DG to meet other organizations and I think you've tee'd up an even longer campaign digging into the [alien intelligence]. I also like that there's a bit of a time skip where you can run other 90s scenarios in. The actual creepy stuff is thoroughly unnerving, and I am Very Afraid by that ending. Great work!

Really love the look and feel of this campaign! The handouts and art is incredible (especially that final shot of a certain king), and I'm super impressed with how you turned the Lonely into a real and tangible threat. Awesome job!

Thanks for the heads up! Updated.

Thank you so much for all of your help, it was extremely useful and I couldn't have made the final product without you. I deeply appreciate the assistance, and thanks for hosting the jam! It was a lot of fun to do.

Read through Plutomania, looks like a fun campaign! I like the layout of an almost circular trajectory of the scenarios taking the Agents around the world. I’m a sucker for Cthulhu and getting to see an Exalted Circle campaign is really fun. Excited to see the rest!

Howdy! I wrote a campaign and made a layout. It’s gotten some playtesters so excited to get to share. It’s a love letter to Washington state and a lot of my personal fears around memory loss and mass violence. Still very open to any feedback! 

https://docs.google.com/document/d/1x4Ruhw2f7SjxrN0fis8L4elqO4uj1KGoAjTa8n3a1T0/edit?usp=drivesdk

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Thanks! It's [REDACTED]

Just got back from a long hiatus and was wondering if you heard anything (I haven't heard anything from Agent Obtuse). Thank you again for reaching out! 

Thank you! I heard back from her and they gave permission. 

Hey, I think you sent me it but I misclicked and deleted it. My bad. Any chance to get it resent?

Thanks! I can be found on Reddit at ghostandtoastfighter. 

Planning on not including any text of the original works, and since fan-content add ons is alright I believe that's fine (and I'm not selling it or anything).  

Just wanted to say thanks for reaching out to the mailing list, very kind of you! 

Good call about the official scenarios. I'm curious how you'd suggest getting in contact with shotgun scenario authors - I was thinking a Reddit post, otherwise was unsure. I finished a draft and think my final call on scenarios was:

  • Last Things Last, by Bret Kramer with Shane Ivey - 1519 
  • The Third Man Factor, by William Schar - 1509 
  • Next of Kin, by Aaron Vanek - 1503 
  • Sentinels of Twilight, by Dennis Detweiller - 6420 
  • The Colour and the Shape, by Rob K.- 4594 
  • Operation SECRET SANTA, by Sarah Szell - 1583 
  • Operation Minoan Augur, by Agent Obtuse - 1575 
  • Death is No Parentheses, by William Schar- 1609 
  • Hellhole, by Alex Sun - 1777 

Total words - 22,089

Doc words - 6261

Together words total - 28,352

https://docs.google.com/document/d/18sRGvk3OXiIXKpq6REbDumY7Qd8F_arsrE1hyFmdDiQ/edit?tab=t.0#heading=h.qy2fwtlutwle

If you had any way to reach out to those authors, I'd be interested in pursuing it. It feels a bit weird to not get their approval, even if I'm not including the full text and it's just suggestions and examples of how to stitch together a campaign. 

Really love this scenario! Feels like it could slot in really well to a Stanton game as much as standing on its own. Super impressive! 

Was also curious what you used to make the layout look so professional, especially as I'm looking at making my own scenarios.Keep up the great work! 

Thanks for the response! It's greatly appreciated. Is it still okay to reference official scenarios then (and count the referenced toward the word count)?

Howdy! Was working on writing up a framework for a campaign I ran last year with the players learning about the (spoilers) Schism as the connective tissue. I started making a list of suggested scenarios and Stage progression ala The Labyrinth before realizing I’d probably need permission from the scenarios’ authors (since I guess this would be “remixing”). I wanted to check if I would still need permission from fan scenarios (assume so) and what the rules were about recommending official scenarios for a campaign (unsure about).

For example, two Stage One suggested scenarios would look like:

  • Last Things Last, by Bret Kramer
    • Clyde Baughman was an agent of the Outlaws before serving as a Friendly for the Program. His room was bugged by the Program and Outlaw operatives surveil his apartment from a distance. 
  • Next of Kin, by Aaron Vanek
    • John Bailey sent a hypergeometric object to his family as protection from the hound on angles. When the Agents try to remove it from the house, they notice the hound gets closer to kill the family. 
    • The Agents are also instructed to check in on a Green Box Bailey was looking over in the area. This contains artifacts or spells the Agents can give to the family for protection. 

Let me know if either makes sense (and if this framework instead of a full written campaign is even fair game for the jam).

Just wanted to say that you are doing some incredible work with these scenarios, it’s very impressive stuff and feels ripped from the pages of an actual unpublished Delta Green book. It’s very inspiring for someone trying to make their own scenarios, and I’m very excited to try and find a way to include any of your work into my own gaming sessions. Keep up the great work! 

just wanted to say that this is by far my favorite Forged in the Dark game, such an evocative setting even from the original demo. It’s been a big creative inspiration for 3 years and so excited to see such a developed version. Incredible job!