Hey thank you for the honest feedback, this is really useful.
We would loved to have more time to create more interesting levels. We hade some cool(haha) ideas and we are sad that they didn’t make it into the game.
We had many cool level ideas but we just had time to put together a few simple things at the end, we are pretty sad about that. The use your head level became a real problem too. At least it is the last one so you are just missing the (really cute) end credits screen.
Thank you for the honest feedback, this helps a lot. We’ll definitely focus on these things in the next jam.
Glad I got to rate this gem just before the voting countdown ended.
I won in my first run by creating and infinite combo with a “tick: back time” and two “tick: add durability” cards. So satisfying to see the clock ticking without fully grasping why. I would definitely play this if you turn it into a full game (this is a great fit for mobile!).
Congrats on your submission :)
This is in the top 3 games I’ve tried this jam, one I’ll probably come back to. Nice art, sound, and specially gameplay.
Interesting deduction and optimization puzzle. I would need to play more to be able to give feedback on the game mechanics.
One thing that would improve quality of life is letting players go to the next station with the map open. The back and forth opening and closing the map at every station is a bit annoying.
Congrats on your submission! I would love to have some feedback from you on our game :)
Hey, thanks for the effort!
I was able to test it and really liked it. I was a heavy player of magic survival at its time, and this remembers me of it.
I like the minimalism of only having one thing to upgrade, it works well.
I stopped at lvl 17/layer 8 because I barely had any enemies at the screen, I think the power of the character escalated faster than the game difficulty.
I loved that everithing is code-generated. Who needs assets :D
Hey, amazing game. Concept wise, probably the best I’ve played this jam. Here is some unasked feedback:
I played until I reached this in the last level

Needing to restart the whole level to retry this was too much for me. Is it good to punish mistakes as it makes the player more engaged. But too much, and players won’t bother redoing the same thing again and again.
I see this becoming a great complete game. Congratulations on your work!
Also, I would love to have your feedback in our game :3
Smooth playing game. With more content could be an awesome mobile game.
Love the control scheme. You avoided a problem that a lot of other games of this jam share: They have a tight countdown, but the control is wonky and not optimized to play fast. This one is. Good job!
I would love to have your feedback on our game too :D
Nice game, with quite a Spanish theme :P This is a 5/5 enjoyment for me.
I was really enjoying the fight against the judge, knowing he has the “Sentence” card applies constant pressure.
I had lethal and played my last two cards in quick succession to beat it, but only the first one applied, the second one was lost (and also the mana). I did not bother to heal since that was going to be the last turn… and the judge used sentence and killed me lol
I will probably play again later. Pasaos por nuestro juego! :D
As a mediocre chess player who loves it, I really enjoyed this. Being able to mess around with the opponent was a blast hahaha
I would loved to be a bit more pressed by the difficulty, but of course this is perfectly fine for a jam proof of concept.
Also nice work for the sound, theme and aesthetics! And thanks for rating our game :)