A bit late to review this one, but it's really good! Well made, but the only "criticism" I have of it is how easy a lot of the levels are,also won the funniest audio effects for me XD
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COUNTDOWN TIL MELTDOWN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #561 | 3.744 | 3.744 |
| Enjoyment | #1170 | 3.721 | 3.721 |
| Creativity | #1400 | 3.930 | 3.930 |
| Narrative | #2111 | 3.023 | 3.023 |
| Artwork | #3176 | 3.395 | 3.395 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown before the nuclear core melts! And it talks to you in a cute way. A cute countdown, yes.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Urang, Zombivoro, Swanlin & Mitx2
Comments
Really fun game all around! I love the idea of preventing a nuclear core from melting using ice cubes, and the sound design especially really stood out and added a cute touch to the game.
Great job!
Really fun game. I liked the level ideas and the box on the left added a lot of personality to the game.
I am happy the final level only required getting one block in, it was a nice showcase of what an expanded version of the game could be for changes of pace and different types of puzzles. I felt like some of the early levels were a little long for what they were about - the plinko level would be a good example as it took a while to build up. Also, often the build up of ice blocks allowed solving the game a little more easily than I think was intended (Although that could be a good thing for the GameJam and the later levels did not have this problem as much). I liked a lot of the later levels especially and the lava allowed the levels to be skilled base combined with the puzzle aspect.
I am impressed that you managed to do a physics based game! Most of the levels mostly amounted to finding the perfect spot, and then spamming the hammer (or in the earlier levels just alternating left and right movement). Still, I somehow found that quite enjoyable. Imagining some more intricate solutions would be needed to keep it entertaining for a longer game though.
As previously mentioned , the heads level was much more difficult than the rest. I had failed like one or two attempts total over the other levels, and then I had to give up on that one after about 15 cycles. In that time I hadden't gotten a single ice cubes into the heater. Once I managed to juggle the ice cube on my head half the way and then shot it the rest, but then it went over the heater instead. More than just difficult though, it din't feel that good trying to juggle the ice as it neither stayed on or bounced off of the head. It mostly just fell to the ground just as you started moving.
We had many cool level ideas but we just had time to put together a few simple things at the end, we are pretty sad about that. The use your head level became a real problem too. At least it is the last one so you are just missing the (really cute) end credits screen.
Thank you for the honest feedback, this helps a lot. We’ll definitely focus on these things in the next jam.
Such a creative concept! I especially loved the little alarm clock’s funny sound effects—the sound it made at the end caught me off guard and made me laugh. The whole game was really fun!
Tu tu tru tu ru!! I loved the voicing!!
The game mechanics concept is really good, but I felt it was a bit boring in this games context. Meybe you can explore it in a different game goal, such as a puzzle where you hammer objects with precision to reach targets
the game is so good and stressful, well designed,, for me everything felt good and well done, the objective is super clear, but each level has a twist, like climbing the pipes, having a lava floor so u should use your brain to prevent the ice cube to fall into it!, I finished so many levels and couldn't beat the "USE YOUR HEAD" one, it was really hard, your game difficulty curve was good until it reached directly the extreme on that level! overall I really had no issue about anything, and if so I do say the controls are bit weird but it makes you feel the puzzle is more challenging!, really good use of the theme, like really it makes you feel the "Count Down" is running and u should hurry up XD so stressful

This was such a blast to play. The puzzles were really creative, the art was adorable, and the sound design was extremely charming. I loved the fun little touches like the different things the alarm clock would say ("Green time!" surprised me and made me chuckle) and the creative use of the physics. The last level was really hard but I stuck it out and got there in the end! Awesome interpretation of the theme and an AMAZING job for a first jam entry.
I loved the sound effects! I'm impressed by how many levels and different mechanics you had a chance to implement. got stuck at 'use your head' but good job!






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