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PhongLeeFromTU

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A member registered Sep 14, 2024 · View creator page →

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Now that it works, the game itself is quiet amazing. Everything flowed cohesively. Although one of the major problem I had with the game was the reward feedback loop; defeating enemies felt pointless after a while, and I'm not sure if there was another attack move, but the slash attack, though very well implemented, got repetitive. I think some tweaks could have been made more to the hp system to make gameplay easier. Really well done on the enemies npc, really like how y'all implemented a different attack style for each of them.

Really like what you all did with the walk animation and attack animation. While it worked as intended for the most part, there are some pretty major bugs and recommendations I would suggest: the enemies didn't respawn when player restarted the game, the weapon system could have been improved to make it equipable, the monsters dealt too much damage, levels felt pretty empty(there should be more interactable items in the level), etc. But overall, if this game was more complete, it would be one of the best game in this game jam. Still, great job.

This game's art is very unique and helps it stand out. Although I have to admit, it was pretty similar to the other cat game game. While this game makes up for it's core gameplay mechanic with level design, what this game lacks compared to the other cat game was a good combat system. If there were abilities that can be used against enemies, I think that would have been all the difference. But overall, this game is just as good as the other cat game.

Unfortunately, it will not function.

While this game had a lot of levels, it felt more like an obstacle course game—there was not much action-adventure implementation. The controls were also a bit janky. But overall, I think some tweaks can be made to make this game more engaging, such as adding some enemies that deals damage and abilities that can boost the snail speed or help it fight off enemies.

Although the game's atmosphere and overall gameplay was unique, the reward does not really feel accomplishing. It felt more like an adventure mixed with puzzle and not much action. But overall, great job making everything work cohesively, I am very impressed.

While you can see the effort everyone poured in designing their own unique level, the game does not feel completely cohesive or adventurous. It felt more like a puzzle game mixed with some action. I think it could be improved if it was just a game with one clear objective instead of different levels. But overall, the gameplay was not bad and everything worked well, such as the music, UI, interaction, etc.

Really good! The weapon upgrade system was definitely very complex. However, I felt as if there were too many open spaces and lack of enemy variety. Although the gameplay was general fun, it got easier because player could explore with no boundaries. There should be a level implementation that locks the player inside a specific area, in my opinion. But overall, this game is really solid.