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Pinkhair

28
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4
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A member registered Sep 02, 2023 · View creator page →

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I had fun with it, and the presentation was great. The controls were a bit janky but it is an impressive amount of polish for the time you had.

I liked the character designs a lot, and the premise is a lot of fun. I'd love to see how those mechanics could actually be integrated into the story.

Well, at some point that just becomes a classic adventure game. Not that that is a bad thing - I'd love to see more folks playing with the balance of gameplay and text.

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A classic, in more ways than one...!
After quickly revisiting the original game, I feel that the jumping physics actually feel a bit better in your version.

The inverted camera control made it really tricky, but it is a fun concept. Some sort of terrain to force you to control your momentum could really add a lot to it, I think.

I didn't kill any of them... I just kinda held my weapons out and Bart Simpsoned my way around.

This is a great start, would love to see more of it.

I enjoyed it a lot.

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Uh oh...

Yeah, that's all I did.

I enjoyed it, though tuning wise it seems that it may well be faster to save up for all/most of the next tier before ascending, which was at least unusual back when I was into idlers. Of course, balancing this kinda game usually takes longer than everything else! I for one welcome Earth's scaly new owner.

I was going to comment on the painful noise that played constantly while it is running but after seeing Retinas' comment I wonder whether that was a bug rather than part of the game(possibly a sound mixing issue?)

10/10 ending. Seriously, though, really good vibes, funny writing, and generally fun. Not a fan of the control scheme, though, especially since if it lists the controls anywhere I didn't see it.

That's a fun puzzle concept!

Great music and art. I might need to try playing again when I've had some sleep; my reflexes are no match for it right now! 

Very fun to smack enemies around that way! Got a bit of a Dark Messiah vibe.

It took a bit for me to figure out just what I was doing, but the interface is effective! Curious where you'd planned to take this; fleshing out all the interactions, or maybe adding other gameplay elements...?

That was hilarious! Though for a second I was really looking forward to him probing her dentistry qualifications. Great writing, and very on point.

That is devious.

Some of those combinations were great; The sprinkler callback really took me back.

I had fun with it, though I kept joe-ing out of bounds randomly(and getting stuck there).

"I'll have the soup."

I like the basic idea, though spacebar would probably make it a lot more comfortable to play.

I got it to work, though I was getting weird glitches where visual elements didn't align- this was especially noticeable on the tutorial, though it was more of an issue when I didn't notice(until too late) where the culling line looked to be above the text but was below it.

It is definitely on point.

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I love the concept, but for some reason my browser really dislikes this one; not sure what the trouble is.

UPDATED: I got it working using another browser. Still some visual glitches but a lot of fun and great use of voice clips

Extremely cute, and I love the classic references.

I had a good time with this one!