I had a lot of fun throwing pumpkins around! Giving a sorting game some good physics is a good way to make it fun. I liked that the music was localized to a radio, and if you got further away you could hear nature and animal noises. I also liked the duck pond, and the cute pumpkin customers. They had a fun hop-waddle, and I liked their angry smoke when I didn't include the pumpkins they wanted. Good characterization.
quvinick
Creator of
Recent community posts
This is one of the best designed actual game mechanically of the jam! It's a great balance of tension to quickly switch between reading, prepping ingredients, and watching the pot so it doesn't boil over. I appreciate that the fail screen tells you your mistake, that's an underrated piece of polish. Bewatched Pot is also very faithful to the limitation and color palette of the jam, almost to a fault. Incorporating the limitation into the main mechanic of the game was a bold move that paid off, however. Incredible!
This is pretty good! I liked the run speed of Squibbley. I thought the leaf clearing minigame was the best part, I enjoyed the mechanic of pulling with the mouse pointer in different directions. It felt appropriately sweep-y. The conversation UI is a little rough, and at least 1 friendly ghost doesn't have an "End Conversation" option, so you have to do a minigame to clear it. But those aren't dealbreakers. Good job!

