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raphescpad

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A member registered Dec 01, 2024 · View creator page →

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Had a great time playing this game! The controls had a good learning curve that was satisfying to learn.  With how fast the enemies move across the map, an indicator would be great. It's also a little hard to tell who took more damage when running into enemies. Otherwise, great game with great direction and art!

Here's my game. Feedback is greatly appreciated!
/jam/theveryseriousjuniperdevgamejam/rate/4718649

It took me a run to fully understand what was going on but once I got the hang of it, it turned out to be pretty engaging. The seriousness with this game is off the charts!

The graphics are really nice, especially the clarity of the wind direction via the windmill. It took me a minute to understand how to survive past day 1, but once I got it, it felt rewarding trying to find the angle the wind is at for  a few days. Perhaps a scaling difficulty each day could help the game stay engaging past the first few days. 

Great design. The controls felt challenging enough to make me try over and over again to pass the level. I love the little parallax window to show that the ship is spinning. Great concept and execution!

Had a short but sweet time playing this! Would have loved to see the theme of "spin-to-win" used more. Visuals and music were good. Movement controls felt nice as well.

Had such a fun time! Controls felt great, mechanics felt good, music and sound effects were great. Only gripe I really had was that Timmy cant turn left. 

Great game!

Had such a fun time! Controls felt great, mechanics felt good, music and sound effects were great. Only gripe I really had was that Timmy cant turn left. 

Great game!

Thank you! Those games were heavy inspirations to my direction

I would have loved to see more mechanics and more control over what was happening in the game.

Aside from that, the art, voice acting, music choice, and atmosphere are great!