Hi, I’m interested in the programmer role.
I currently work with Godot/GDScript on Rogue Chess with Phatheon, mainly gameplay systems, debugging, prototyping, and implementing features from design requirements.
I also have experience with Ren’Py and visual novel development, including scripting, asset integration, UI, branching logic, and general game systems.
The QTE/minigame side is especially interesting to me.
Current project: https://phatheon.com/
Discord: riansantana11_51097
I’d be interested in talking about the scope, workflow, and revshare structure.