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s0fted

21
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A member registered Mar 17, 2026 · View creator page →

Creator of

Recent community posts

Hordes, spores, and a pharmacy run

Hey! Two new WIP clips — a 300-infected horde test and a pharmacy run.

  • Go loud or stay quiet. Gunfire attracts nearby infected; suppressors and courtyard detours give you options.
  • Arcade or precise shooting. Aim assist keeps shootouts fast, while careful aiming rewards headshots. Recoil, distance and going prone affect accuracy.
  • Spores make shortcuts risky. The contaminated courtyard drains health and makes you cough, alerting enemies. A medical mask blocks both.
  • Pick your way into the pharmacy: sneak past patrols to the front door, pry open the service shutter with a crowbar (noisily), or fight through. Grab the meds, choose what fits in your backpack, and get back to the car.

Which route would you take? Want to playtest? Reply here!

Horde test

Pharmacy run

I would say own aiming mode is ok – I played co=op games on PS with such feature as aim-assist, and it was personal settings, not server

sucked for good 40+ min, will play moar 100%

New gameplay trailer! I've been testing a new map blockout and changing how combat feels.


The clip shows four things: whistle to lure an enemy, sneak up from behind for a stealth kill or knockout, switch weapons (hotkey planned), and go prone for better accuracy at long range. I also replaced auto-aim and auto-fire with manual aiming and shooting in this build.


It feels more like hardcore survival now. I'm considering keeping both manual and assisted modes for different players.



Which would you prefer: manual aiming or an assisted mode? If you'd like to join a playtest, reply here and I'll share the details.

Not So Cozy Roguelike

Hey! I'm making not so cozy top down action, a top-down game about getting through dangerous streets. You can sneak past patrols or fight your way through. There's also peer-to-peer co-op for two players.


Here are two short clips of how it plays right now. The UI in the videos is still in Russian, so I added screenshots with English labels below. There's no public demo yet.


Sneaking — 0 kills


Going loud — 9 enemies


Which way looks more fun to you?

Playtest sign-ups are open! If you'd like to try the game, reply in this thread and I'll share the details. I also post updates on Telegram: https://t.me/lua_game_com


I'll keep sharing progress here. You can also follow me on itch.io: https://s0fted.itch.io/

cool art style and music!

Thanks a lot for a thoughtful comment. Appreciate it!
You mentioned a good start – what exactly did you mean? Anything you liked about the game?

Very good looking game!

cool looking game

I see penguin – I press like

Nice one! How do you feel about it?

😍 Thanks for sharing your strategy! You could beat it a bit faster by tapping, but I totally relate to your choice.

> Nice short game.
That was my aim, thanks again 07

Thanks for the invite mate

Thanks bud :3

Hello itch.io!


I’ve just released the first public build of Clikky, a compact browser-first sci-fi incremental about keeping a failing orbital refinery alive.


Mine asteroids by clicking or holding, then reinvest the ore in three systems:


• Kinetic Drill — stronger direct mining

• Thermal Lance — better sustained extraction

• Mining Drone — passive ore production


Different asteroid traits change how you mine the next stage. Reach the Star Core threshold and recover a permanent ore-yield bonus for the refinery’s next cycle.


The current build is free, runs directly in the browser, and supports mouse and touch. Progress is stored locally — no account or download required.


I’d especially appreciate feedback on two things: do the first upgrade choices feel clear, and does tapping versus holding feel meaningfully different?


Play Clikky on itch.io:

https://s0fted.itch.io/clikky

Hey, thanks! What's the most cool thing you liked about it?

cool

haha epic

+

praying it will be publish in app stores soon