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savissimo

16
Posts
1
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A member registered May 08, 2026 · View creator page →

Creator of

Recent community posts

Thank you! The plan is fleshing out this stub of a game and hopefully get something fun to play. I have plans for several kinds of turrets and also different glitches. 

Great game! Short POV horror, worth the time. Wonderful job!

Whole another level! Did you really make all of this in a week? Impressive!

After completing the first level I can't press any key (web version). 

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Not really challenging, but a great idea! Nice quick game, it makes you want to try again to beat your time. My only issue is that the glitch doesn't seem to do anything actually bad: the screen goes wooosh and then everything is back to normal. Oh, I also liked a lot the audio section: no music, electronic beepy SFX, great!

A tight platformer! Very challenging, I plus one the request for checkpoints. 

Thank you for playing! I know, it's very unfinished. I plan to work on it some more and to make a more fleshed-out release. I hope it will be more fun for you!

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Thank you for playing! Unfortunately, it's unfinished to say the least, I didn't manage to balance it, and a bug hampered the glitch mechanic: it's there, but it rarely works as intended... it's glitchy 😁. I plan to continue working on it, hopefully I'll give you something fun later on!

Thank you for playing! Unfortunately, it's unfinished to say the least. There was much more I wanted to do, but I ran out of time due to a couple unforeseen problems and I had to rush it out before the deadline. I plan to continue working on it, hopefully I'll give you something fun later on!

It gets boring before the goal is in sight, especially because of the music that is very repetitive and becomes fastidious. The idea is nice though. With small changes it can be really fun. 

It's not easy to understand what you need to do. Once you get it, it's fun, it's hard to win, which is good. A bit scary how easy it is to get trapped and lose. Only complaint: both the theme and the special object implementations are a bit stretched. 

Assignment failed successfully: it was about making a game, not seven! Seven minigames, not levels, each requiring different skills. Very good! After killing the final boss the bugfinder in me wanted to try and let the star fall withouth catching it, but it was the fifth or eight attempt and I didn't feel like doing it again. Short, maybe not much replayable, but really fun!

A fun quick game! It's sort of a mini platformer, with the girl's arms being a nice take on the classic platforms trope. It's hard but doable: it takes some tries, sometimes you just can't win, great replayability. I can see myself playing it every now and then to kill the time as I wait for something. 

Maybe the glitch theme is a bit forced, it doesn't really click that a mouse on a girl's arms has to dodge glitch-shaped flyers. 

I liked this a lot! I think it's a great solution for the short span of a game jam: probably not an idea you'd develop farther than this, but it makes for a pleasant short experience. 

Only thing I'd add: you mentioned the mouse smelling the cheese with "that little nose" of his, but then you basically wander around aimlessly until you stumble upon the cheese by chance. Maybe adding a hint mechanic that points you in the general direction of the cheese would fit that dialogue better. 

I'm not sure if I'm playing right. When I run a test I always end up getting "Error 1: failed to execute". Is this the glitch, or am I doing something wrong?

Hi! I'm not sure whether the game can actually be played. When I run the test, I always get "Error 1: failed to execute". Is this "the glitch"? Or am I doing something wrong.