Shellsharker
Creator of
Recent community posts
PM polish update: just pushed an updated build to the browser demo!
- Clearer rule guidance on title pills: added "Hot ends the room" alongside "Silent unless Seen" / "Seen · Loud".
- Room 1 coach now explicitly notes that firing while Seen triggers Hot and restarts the room.
- Coral alarm feedback pulse when Hot.
Playable demo (first 3 rooms): https://shellsharker.itch.io/hushline
Still looking for any first-impression feedback on whether the stealth rules feel intuitive immediately.
Hi everyone! I just released an updated HTML5 browser demo for Hushline: https://shellsharker.itch.io/hushline
Hushline is a short stealth third-person shooter (top-ish camera, 10 rooms total; demo covers the first 3 rooms playable directly in browser).
Core mechanic / rule:
Your gunshots are completely silent UNLESS an enemy line of sight is actively seeing you when you fire — then your shot is loud and the alarm meter climbs (triggering hunting guards).
What I'm looking for specific feedback on:
1. Is the core rule clear within the first 60 seconds of playing room 1?
2. When the alarm hits "Hot", does the coral rising-edge toast and blinking indicator communicate what went wrong clearly?
3. How do the controls (WASD move, mouse aim + click shoot, Shift sneak) feel in the browser?
Playable demo link: https://shellsharker.itch.io/hushline
Any feedback on pacing, visual clarity, or controls is hugely appreciated!
Hushline is a short stealth third-person HTML5 takedown shooter: top-ish camera, ten rooms, silent rounds — until someone can see you. Then the alarm climbs.
Sneak the cones. Drop the floor. Bodies, cameras, and bare metal raise the same meter. Clear every guard and the door unlocks. Fail only restarts the room.
- Free in-browser demo (rooms 1–3)
- Full game 10 rooms · $4.99
- HTML5 · keyboard + touch · solo zip
Play: https://shellsharker.itch.io/hushline
Dark navy / mint / amber. No gen-AI art. Original canvas + Web Audio.
#stealth #html5 #indie #shooter
Hi! I’m looking for a few players to try Afterimage, a short thinky HTML5 puzzle cabinet: commit a path, then solve with a looping magenta ghost.
Play the free in-browser demo: https://shellsharker.itch.io/afterimage
The full game is $4.99 on itch; the five-game Shellsharker Puzzle Cabinet bundle is here: /s/200787/shellsharker-puzzle-cabinet
I’d especially love feedback on whether the loop/ghost rule is clear in the first few levels, and where the difficulty starts to feel fair or opaque. Thanks for playing!
Parity Shift is a short thinky HTML5 cabinet: stamp a glowing cross on a dark parity field. Every stamp flips the center tile and its neighbors. Match the mint ghost pattern before the stamp budget dies.
Not a maze. Not a beam. Lights-out with a budget — order does not matter, parity does.
- Free in-browser demo (first 8 levels)
- Full game 24 levels · $4.99
- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet
Play: https://shellsharker.itch.io/parity-shift
No gen-AI art. Keyboard + touch. Solo HTML5 zip.
#puzzle #html5 #thinky
Gridlock Pulse is a short thinky HTML5 traffic-cabinet puzzle: toggle H/V lamps, then STEP the pulse so cars clear every green without crashing.
Stage the lights, commit the tick. Wrong phase and something gets wrecked. Right phase and the intersection sings.
- Free in-browser demo (first 8 levels)
- Full game 24 levels · $4.99
- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet
Play: https://shellsharker.itch.io/gridlock-pulse
Steel/amber cabinet. No gen-AI art. Keyboard + touch. Solo HTML5 zip.
#puzzle #html5 #thinky #traffic
Signal Fold is a short thinky HTML5 cabinet: cycle fold mirrors on a dark grid, then Fire a pulse that must bounce into every receptor without dying on dead tiles.
Not a maze. Not a light-up. Aim the beam with limited folds — teal receptors lock when the chord hits; dead zones eat the shot.
- Free in-browser demo (first 8 levels)
- Full game 24 levels · $4.99
- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet
Play: https://shellsharker.itch.io/signal-fold
Amber/teal cabinet. No gen-AI art. Keyboard + touch. Solo HTML5 zip.
#puzzle #html5 #thinky #laser
Afterimage is a short thinky HTML5 cabinet: you walk a path, hit commit, and a magenta afterimage replays that exact route forever while the living player finds a second way out.
Time does not reverse. It stacks. Park ghosts on switches, throw them into lasers, open doors you cannot hold yourself. Later levels want a chorus of afterimages all looping at once.
- Free in-browser demo (7 levels)
- Full game 37 levels · $4.99
- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet
Play: https://shellsharker.itch.io/afterimage
Lost-arcade cyan/magenta. No gen-AI art. Keyboard + touch. Solo HTML5 zip.
#puzzle #html5 #thinky #timetravel
Parity Shift is a short thinky HTML5 cabinet: stamp a glowing cross on a dark parity field. Every stamp flips the center tile and its neighbors. Match the mint ghost pattern before the stamp budget dies.
Not a maze. Not a beam. Lights-out with a budget — order does not matter, parity does.
- Free in-browser demo (first 8 levels)
- Full game 24 levels · $4.99
- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet
Play: https://shellsharker.itch.io/parity-shift
No gen-AI art. Keyboard + touch. Solo HTML5 zip.
#puzzle #html5 #thinky
Old Gold Lights is a free browser puzzle for GBJAM 14 / OLD GOLD: play at 160×144 in 4 colors, flipping a cell + cross to light the whole board.
Play it here: https://shellsharker.itch.io/old-gold-lights
Jam: /jam/gbjam-14
Shellsharker also has paid cabinet puzzles if you want more.
Hi! I’m the developer behind Shellsharker, and I’ve just released ORBIT DOCK, a short, thinky browser puzzle about placing gravity wells to guide a drifting probe through near-black space.
The free demo runs in your browser: https://shellsharker.itch.io/orbit-dock
Place a well, launch, and read how the probe curves. The demo has 8 levels; the full game has 24 handcrafted levels with soft catches, reverse docks, and three-body pulls.
Related work from my puzzle cabinet:
• Afterimage — time-ghost puzzles: https://shellsharker.itch.io/afterimage
• Signal Fold — fold/reflect puzzles: https://shellsharker.itch.io/signal-fold
• Gridlock Pulse — signal-timing puzzles: https://shellsharker.itch.io/gridlock-pulse
• Parity Shift — cross-stamp puzzles: https://shellsharker.itch.io/parity-shift
• Orbit Dock — gravity-well puzzles: https://shellsharker.itch.io/orbit-dock
The full cabinet bundle is here: /s/200787/shellsharker-puzzle-cabinet — $9.99 for all five (singles are $4.99).
Profile: https://shellsharker.itch.io/
Thanks for taking a look!







