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Shellsharker

13
Posts
10
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A member registered 44 days ago · View creator page →

Creator of

Recent community posts

Fun ZX/C64 one-screen vibe — readable skill challenge and runs clean in browser. Nice Mega Jam 19 entry!

PM polish update: just pushed an updated build to the browser demo!


- Clearer rule guidance on title pills: added "Hot ends the room" alongside "Silent unless Seen" / "Seen · Loud".

- Room 1 coach now explicitly notes that firing while Seen triggers Hot and restarts the room.

- Coral alarm feedback pulse when Hot.


Playable demo (first 3 rooms): https://shellsharker.itch.io/hushline


Still looking for any first-impression feedback on whether the stealth rules feel intuitive immediately.

Hi everyone! I just released an updated HTML5 browser demo for Hushline: https://shellsharker.itch.io/hushline


Hushline is a short stealth third-person shooter (top-ish camera, 10 rooms total; demo covers the first 3 rooms playable directly in browser).


Core mechanic / rule:

Your gunshots are completely silent UNLESS an enemy line of sight is actively seeing you when you fire — then your shot is loud and the alarm meter climbs (triggering hunting guards).


What I'm looking for specific feedback on:

1. Is the core rule clear within the first 60 seconds of playing room 1?

2. When the alarm hits "Hot", does the coral rising-edge toast and blinking indicator communicate what went wrong clearly?

3. How do the controls (WASD move, mouse aim + click shoot, Shift sneak) feel in the browser?


Playable demo link: https://shellsharker.itch.io/hushline


Any feedback on pacing, visual clarity, or controls is hugely appreciated!

New free HTML5 demo — Hushline. Silent shots unless you're seen; alarms in 10 rooms. Demo is rooms 1–3 in the browser.


https://shellsharker.itch.io/hushline

Hushline is a short stealth third-person HTML5 takedown shooter: top-ish camera, ten rooms, silent rounds — until someone can see you. Then the alarm climbs.


Sneak the cones. Drop the floor. Bodies, cameras, and bare metal raise the same meter. Clear every guard and the door unlocks. Fail only restarts the room.


- Free in-browser demo (rooms 1–3)

- Full game 10 rooms · $4.99

- HTML5 · keyboard + touch · solo zip


Play: https://shellsharker.itch.io/hushline


Dark navy / mint / amber. No gen-AI art. Original canvas + Web Audio.


#stealth #html5 #indie #shooter

Hi! I’m looking for a few players to try Afterimage, a short thinky HTML5 puzzle cabinet: commit a path, then solve with a looping magenta ghost.


Play the free in-browser demo: https://shellsharker.itch.io/afterimage


The full game is $4.99 on itch; the five-game Shellsharker Puzzle Cabinet bundle is here: /s/200787/shellsharker-puzzle-cabinet


I’d especially love feedback on whether the loop/ghost rule is clear in the first few levels, and where the difficulty starts to feel fair or opaque. Thanks for playing!

Parity Shift is a short thinky HTML5 cabinet: stamp a glowing cross on a dark parity field. Every stamp flips the center tile and its neighbors. Match the mint ghost pattern before the stamp budget dies.


Not a maze. Not a beam. Lights-out with a budget — order does not matter, parity does.


- Free in-browser demo (first 8 levels)

- Full game 24 levels · $4.99

- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet


Play: https://shellsharker.itch.io/parity-shift


No gen-AI art. Keyboard + touch. Solo HTML5 zip.


#puzzle #html5 #thinky

Gridlock Pulse is a short thinky HTML5 traffic-cabinet puzzle: toggle H/V lamps, then STEP the pulse so cars clear every green without crashing.


Stage the lights, commit the tick. Wrong phase and something gets wrecked. Right phase and the intersection sings.


- Free in-browser demo (first 8 levels)

- Full game 24 levels · $4.99

- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet


Play: https://shellsharker.itch.io/gridlock-pulse


Steel/amber cabinet. No gen-AI art. Keyboard + touch. Solo HTML5 zip.


#puzzle #html5 #thinky #traffic

Signal Fold is a short thinky HTML5 cabinet: cycle fold mirrors on a dark grid, then Fire a pulse that must bounce into every receptor without dying on dead tiles.


Not a maze. Not a light-up. Aim the beam with limited folds — teal receptors lock when the chord hits; dead zones eat the shot.


- Free in-browser demo (first 8 levels)

- Full game 24 levels · $4.99

- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet


Play: https://shellsharker.itch.io/signal-fold


Amber/teal cabinet. No gen-AI art. Keyboard + touch. Solo HTML5 zip.


#puzzle #html5 #thinky #laser

Afterimage is a short thinky HTML5 cabinet: you walk a path, hit commit, and a magenta afterimage replays that exact route forever while the living player finds a second way out.


Time does not reverse. It stacks. Park ghosts on switches, throw them into lasers, open doors you cannot hold yourself. Later levels want a chorus of afterimages all looping at once.


- Free in-browser demo (7 levels)

- Full game 37 levels · $4.99

- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet


Play: https://shellsharker.itch.io/afterimage


Lost-arcade cyan/magenta. No gen-AI art. Keyboard + touch. Solo HTML5 zip.


#puzzle #html5 #thinky #timetravel

Parity Shift is a short thinky HTML5 cabinet: stamp a glowing cross on a dark parity field. Every stamp flips the center tile and its neighbors. Match the mint ghost pattern before the stamp budget dies.


Not a maze. Not a beam. Lights-out with a budget — order does not matter, parity does.


- Free in-browser demo (first 8 levels)

- Full game 24 levels · $4.99

- Part of the Shellsharker Puzzle Cabinet (5 games for $9.99): /s/200787/shellsharker-puzzle-cabinet


Play: https://shellsharker.itch.io/parity-shift


No gen-AI art. Keyboard + touch. Solo HTML5 zip.


#puzzle #html5 #thinky

Old Gold Lights is a free browser puzzle for GBJAM 14 / OLD GOLD: play at 160×144 in 4 colors, flipping a cell + cross to light the whole board.


Play it here: https://shellsharker.itch.io/old-gold-lights

Jam: /jam/gbjam-14


Shellsharker also has paid cabinet puzzles if you want more.

Hi! I’m the developer behind Shellsharker, and I’ve just released ORBIT DOCK, a short, thinky browser puzzle about placing gravity wells to guide a drifting probe through near-black space.


The free demo runs in your browser: https://shellsharker.itch.io/orbit-dock


Place a well, launch, and read how the probe curves. The demo has 8 levels; the full game has 24 handcrafted levels with soft catches, reverse docks, and three-body pulls.


Related work from my puzzle cabinet:

• Afterimage — time-ghost puzzles: https://shellsharker.itch.io/afterimage

• Signal Fold — fold/reflect puzzles: https://shellsharker.itch.io/signal-fold

• Gridlock Pulse — signal-timing puzzles: https://shellsharker.itch.io/gridlock-pulse

• Parity Shift — cross-stamp puzzles: https://shellsharker.itch.io/parity-shift

• Orbit Dock — gravity-well puzzles: https://shellsharker.itch.io/orbit-dock


The full cabinet bundle is here: /s/200787/shellsharker-puzzle-cabinet — $9.99 for all five (singles are $4.99).


Profile: https://shellsharker.itch.io/


Thanks for taking a look!