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Stickytoe

66
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A member registered Jun 20, 2026 · View creator page →

Creator of

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The randomness was to fit best with the theme, but I agree that for extended gameplay the randomness gets annoying which is why I added Logic and Left modes to allow for “actual” quiz play and a mode that can let you navigate the quiz quickly to see clicks you might have missed otherwise.

Thanks for the review!

Hahaha glad you liked it

Ah, I see what I did wrong. That bug is only possible on exactly the first level. It was where I prototyped how everything worked, but I never refactored it to fix that bug after finding+fixing it in the other levels. Good find.

Thanks for the review!

/jam/brackeys-16/rate/4944457

I think mine fits close enough. If you find time to get to it, thanks!

/jam/brackeys-16/rate/4944457

If you have time to rate mine, thank you!

Thanks, glad you enjoyed it

Glad you liked it

/jam/brackeys-16/rate/4944457

Looking to get a few more ratings, so if you have time to get to mine, thanks! It is very short and simple.

(1 edit)

/jam/brackeys-16/rate/4944457

Looking to get a few more, so if you get to mine, thanks!

Thanks so much!

/jam/brackeys-16/rate/4944457

If you have time for mine, thanks!

Thanks!

Thanks!

Thanks!

(1 edit)
Spoilers inside

Chaos mode is random each run, though the answer doesn’t change within a level (choosing the same answer twice will always stay wrong).

I stuck with Chaos over Logic to start to stick better to the Jam Theme. I agree that logic is the “better” mode in general though. Thanks for trying it out!</p>

Thanks!

Thanks! Impossible Quiz was for sure part of the inspiration for this.

/jam/brackeys-16/rate/4944457
If you have the time, thanks!

/jam/brackeys-16/rate/4944457
If you have time, thanks!

Thanks!

Thanks! Leak/leek is a tricky one for sure ;)

Thank you!

Awesome, glad you enjoyed it so much!

Thanks, glad you liked it!

Nice art and story, music fits well. Not a ton of choices, but overall a good short visual novel game.

/jam/brackeys-16/rate/4944457
Would appreciate if you checked mine out, thanks!

Found another cause though I can't reproduce as reliably: If I scroll the menu while hovered over a clue (no click), it will sometimes cause me to get locked. However, I think this may be a visual bug more than an action bug, as this lock also SOMETIMES allows me to grab already-placed clues and drag them (though they appear as the wrong color dot and check off a different, unmarked-clue which is why I think it's a visual bug. I think it is a misalignment from where the menu is vs. where the menu appears to be)

Okay, after a bit of testing, I've found a way to reproduce.
If I click and drag each clue slowly from board to house, I have no issues. But if I rapidly click and/or click drag a clue without placing it onto the house board before releasing click (essentially if I'm playing too quick and/or mis-place the clue onto the wrong spot) then I'm locked out of interacting with clues. A reset fixes normally fixes this, though occasionally it doesn't and I have to hit reset a few times. I can also get locked out by dragging from the clue-description section instead of the header. This is a much more consistent method to lock but also more consistently fixed on reset.

I tried clicking directly on the circle as well as on the name of the clue, but I couldn't get any of my clicks to work. I'll give it another quick play test and see if I can get a better bug description for you.

/jam/brackeys-16/rate/4944457
If you find time to get to mine, then thank you!

Core gameplay is good, though I wish I had a way of knowing how much "currency" I had outside the buy menu. Not sure what the ending point is so I stopped after the second night.

/jam/brackeys-16/rate/4944457
If you get around to mine, thanks!

Survived on the fifth attempt. Fun little brain teaser. Wish there was a bit of variation in the lies, but overall fun little game.

Incredible game. The art is cute and the gameplay loop and concept would allow for both "closed"-level puzzles and "open"-level emergent gameplay. I think this genuinely has the potential to be developed into a full-fledged commercial puzzle game. 

I struggled to tell who had a backpack or hoodie on visually, other than that I thought it was good with a solid concept.

/jam/brackeys-16/rate/4944457
If you have time to get to mine, thank you!

/jam/brackeys-16/rate/4944457
Mine is pretty short, if you have time to get to mine, then thank you!

/jam/brackeys-16/rate/4944457

If you have time to check mine out, then thank you!

Very unique art style, fits a narrative game very well. The choices matter was also very good.