Not bad at all! Goes deep, and this kind of story navigation has potential. I found the graphics to be a little hard on the eyes.
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How does the game fit the theme?
This story shows that you can’t trust anyone.
What code and assets did you not make from scratch during the jam (if any)?
music, code
How many people worked on the game?3
Comments
Interesting story, had fun playing through it. The twist at the end felt a bit forced though, it would be nice if there wer e some throughout the game
The mystery of the story was nice and felt on theme. Idk how many endings there are but I got two of them and enjoyed how each outcome was a reflection of trust and its consequences. Overall the mood was on theme and I wanted to learn more about what exactly was happening in this world. Well done!
The style of the game really hooked me. The story was nice too and the twist fun. It did feel at times like the player choice / branching got a bit forced when the narration got back into the main path. Quite understandable though that a game jam game cannot have extensive narrative trees.
Play-through with more feedback:
thank you very much for playing and so detailed review, I'm just wondering why many people do not choose 1p.m, to get into president square. I fully agree with you I limited many of narrative trees due to game jame deadline. First Idea was to show 2 progress bar red and green that will visualize whether you acting more like robot or more like human, but it will ne easier to understand the answers weight so I decide to drop that.
I loved the art style, the colors around the letters made it hard to understand sometimes tho. It was a visual novel so nothing to say about special mechanics but you can see the polish and care around it so good job!
It’s okay. The colors make the text hard to read for me but the use of dithered images is quite interesting. Regardless the game is focused on a narrative, which kept me intrigued.
It's cool, even though it's short. It keeps you on the edge of your seat, good work!
Very unique art style, fits a narrative game very well. The choices matter was also very good.




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