Hi i'm the solo developer of A&E: Under Pressure, a UK emergency department management/simulation game I've been working on.
The game started as a fairly small project and then got considerably out of hand 😭
It now simulates a living emergency department with individually generated patients, 196 medical conditions, 300+ presentations, triage, deterioration, investigations, staffing, ambulances, inpatient wards, boarding, exit block, emergency scenarios and configurable department capacity.
I've learned a huge amount building it, but I've also made a pretty big decision about where the project goes next.

I'm temporarily retiring the current version on 20 October 2026.
This isn't because I'm abandoning the project. It's actually pretty much the opposite.
I released A&E: Under Pressure far too early.
I was excited that it worked and wanted people to play it, so I published it before the foundations were anywhere near as tested or polished as they should have been.
That then turned development into a constant cycle of:
Add something → find a bug → fix it → find another bug → add another system → somehow break something completely unrelated 😭
Some of the updates massively improved the game, but I've spent a lot of time fixing things that really should have been sorted before a public release.
Recently somebody playing the game gave me a really simple bit of feedback:
"Other than reassessing, closing out someone, or adding staff - what am I supposed to be doing?"
That stuck with me.
A&E has become quite a detailed simulation, but I don't think I've done enough to make it a good game.
You can watch an entire emergency department operate. Patients arrive, get triaged, deteriorate, undergo investigations, wait for beds, board in ED and eventually leave.
- But what exactly is your role?
- What are you trying to achieve?
- How does somebody who's never played before learn what they're supposed to do?
Those are much bigger problems than something I can solve by adding another button to the current UI.
So I'm stopping.
There will be no further updates between now and 20 October, when the current version officially retires.
I'm currently developing another simulation-style game which releases on 1 December 2026. It's being built as a complete desktop application from the beginning, and I want to avoid making the same mistake again.
I'm giving that project the time to actually be finished, tested and polished before releasing it.
Once that's released and settled, I'll be coming back to A&E.
So what happens to A&E?
The current plan is to begin testing the rebuilt version around March 2027, with a wider return around Spring 2027.
And I'm not planning for this to just be A&E v1.4 with a few extra features.
I'm looking at a much larger rethink, including:
- A completely redesigned interface
- Reworked underlying systems
- A proper interactive tutorial
- A clearly defined player role
- Actual objectives and responsibilities
- More meaningful decisions for the player
- Better explanations of what is happening and why
- Potentially moving the game to a dedicated desktop application
- Much more testing before the new version is publicly released
None of that is a final feature list yet.
Testing
I'm planning to open testing for the rebuilt version through BetaHub in March 2027.
That'll hopefully give me time to put the new systems in front of actual players, discover what doesn't work, change things and squash the horrible bugs before calling it a public release this time.
I'll post more about testing here when we get closer.
Can you still play the old version?
Yep.
Even after the itch version retires, I'm leaving the current web build available for as long as its existing deployment stays online:
https://a-e-under-pressure.vercel.app/
It won't receive further updates and should basically be considered an archived version of the original game.
What's next for this thread?
For now, development on A&E itself is stopping while I focus on the December game.
When work on the rebuild begins, I'll use X for things like:
- New UI concepts and screenshots
- Changes to the actual player role
- Tutorial development
- Simulation/system changes
- Desktop development if I go that route
- Beta testing progress
- Things testers inevitably manage to destroy 😭
- Progress towards the Spring 2027 return
For more frequent updates, I post pretty much everything I'm working on over on X:
Releasing the original game too early wasn't ideal, but I've learned an absolutely ridiculous amount from building it.
So rather than continuing to pile features onto something I'm not completely happy with, I'm going to give it the time it needs.
A&E: Under Pressure will be back.
Hopefully better designed, better explained, better tested, more interactive and considerably more fun.
See you in the rebuild 🚑❤️




