Ah, good job! Unless the dev substantially changes how the gallery works, this will keep working for all future versions of Eternum.
Tanxui
Creator of
Recent community posts
I have no easy way of just sharing a file, instead you can:
- First, you need an app that can create and edit txt files. This app for example.
- Create a new txt file in your game's "game" folder. Name it something like "gallery_unlock.txt"
- Open that file in your app and paste in this code:
init 999 python:
for scene_idx in range(len(replays)):
renpy.mark_image_seen(replays[scene_idx][0])
- The spaces before line 2 and 3 are important! Don't remove them.
- Then you save the file and change the file name's suffix to rpy, so now the file name would be "gallery_unlock.rpy"
- When you run the game, all scenes should be unlocked now
- After you close the game again, you can remove the rpy file and the rpyc file that got produced, the scenes will stay unlocked
Credit to Baman, who came up with the original version of this script.
Hi, I'm actually not Caribdis, the developer, I'm just the Eternum fan & modder who wrote this Android installation guide that you're commenting under. But worry not, I will forward your suggestion through the appropriate channels.
Though if you ask me, I think that it's unlikely that the vanilla game will support the feature you're requesting, since the game likes to have you make decisions and later offer consequences for those decisions. Having an easy way to obtain a perfect game state would psychologically diminish the weight of the decisions you made, since potential consequences would become more easily avoidable. I don't doubt that the feature you suggested would be useful to some players, but I can't see vanilla Eternum actually accepting this tradeoff.
However, something that is still in the cards is a community solution, something simple like shared save files, or something more sophisticated like a mini mod that will let you start the game from any chapter + give you some configuration options, like customizing the MC's name for example. I actually have plans for such a project, so even if the vanilla game won't implement your suggestion, in the future there will probably be a way to do what you're suggesting through a mini mod made by the community.
And if it's just about lewd scenes, there already are mini mods that can unlock the gallery for you:
(For 0.1) This AVN is predominantly horror. While other AVNs like Eternum and Stray Incubus frequently dip into horror, here it's the main dish. And it's doing a good job at it! The story already has a few twists just in this first episode, it's definitely interesting and also very good quality wise!
Still, there's some criticism I'd like to share:
- Notetaking seems to be important during a hunt. Either make the player aware of this or implement a system that does it for the player.
- QTEs are implemented quite poorly imo, they're quite clunky. The hitbox should be a bit more generous, there should be a receding loading bar to illustrate the time limit better, and you could do some better sound design and atmosphere when a QTE appears, is passed, or is failed. And maybe also increase the time limit very slightly, the amount of times I died is comical.
- I'm struggling a bit with where each location during a hunt exactly is. Can you make it so that the whole space is easier to understand? Overhead views or a small map could help.
Still, for a first time dev, this is really good! I'll definitely keep an eye on this project.
Overall: 9/10
Characters: 10/10
Story, Visuals & Animations: 9/10
Audio & Lewd Content: 8/10
(For version 1.5.0) Looks like one of the guys who posted fan art on Eternum's Discord server now made his own handdrawn AVN! They grow up so fast (wipes tear).
This is more of a classic VN with backgrounds and variable animated character sprites. It looks really good! Though there isn't much of a main story, save for some overall world building. You could say it's a dating sim, but without any notable interactivity. There aren't any story hooks, but still, the dialogue is well written.
The setting is monster girls living alongside humans in a current-day city. Most interactions are flirty and you get about five lewd scenes per hour of playtime. Reasonable, given the setting, but way too frequent for my taste. Though since there's barely any main story, there isn't much else that could fill the time instead. The lewd scenes are really well made though, both their writing and animations are great.
Overall it's high-quality and hot, but it won't really hook you. It doesn't quite stand out from the rest, sadly.
Overall: 7/10
Visuals, Animations & Lewd Content: 9/10
Characters: 7/10
Story & Audio: 5/10
Can you describe in more detail what you've been doing? Where are you trying to copy the saves to? How are you copying them? Are you using your Android device to copy them or a PC? And at which step of the process are you? Are you copying them from original to backup, backup to replacement, or did this error occur after you already did both and you tried to run the game? I need more information.
IN DEVELOPMENT. It's well written, but there aren't really any story hooks, so it's a bit bland. The story is slow burn and the demo has next to no futa content so far. Visually it's good, but faces and facial expressions could be a bit better. The quality is nice overall, but it's not interesting enough to stand out yet.
Overall: 8/10
Story, Characters & Lewd Content: 8/10
Visuals & Animations: 7/10
Audio: 6/10
On the surface this AVN looks ridiculously polished, but the writing beneath is just bad. It's all over the place and trying too hard to be funny. The dev put way too much work into things that don't matter. Just look at the game page: It looks very pretty, but it also lists every damn character in the game, who needs that? The game follows that same philosophy. If you care about writing, I can't recommend this AVN.
(EDIT: I removed some outdated criticism)
Thank you for the praise! The Android version of Eternum does store a second copy of your saves on the file system, I once wrote a tutorial about that. Once in a Lifetime doesn't though, that's why you usually can't transfer saves from the original Android version to the modded one.
PAUSED DEVELOPMENT. It's unique and captivating, but somewhat flawed in its execution.
Let's talk about the gender weirdness first: The game's world has male and female people. Females are as you'd expect. However, each "male" is a dickgirl with breasts, a female appearance, and female clothing, but with a male name, male pronouns, and a more male behavior. They are male in most regards except appearance. The MC is also such a "male", though he leans a bit more to femboy-ish. You can decide early on whether you want to mingle with only females or with both genders.
This gender system makes the game unique, but it will throw you off regularly. You'll always first intuitively assume someone to be female until someone calls them "he" or you learn that they have a male name. After exploring the game's 3 main story paths, I've gotten used to it over time. I don't like the gender system that much, but I don't think it's a major issue.
Okay, story: You're some sort of heavenly agent, sent by a god, but with no memories. On your first few days you experience the customs & horrors of the world first hand and can then choose which one of 3 paths you want to take. Each path takes the story into a completely different direction. Playing through all of them took me about 12 hours, though there is side content I haven't seen.
What I like about the 3 paths is that every path lets you see the world from a different angle: Each path is self-contained, but by playing all three you can piece together overarching narratives. What I dislike is that the dev spreads themselves thin: They now have to write 3 great stories + an interesting overarching narrative. The paths make the game really unique, but I wonder whether the writing quality would've been better had the dev just settled on a mostly linear story.
I initially thought that the "human path" is the "evil route", which seemed very nonsensical to me story-wise. Though when you play through it, you'll discover that there's more to it. I appreciated that, though how the story gets there is a bit wonky.
The overall story is really interesting, I have to say. It could be more fleshed out in some places, but I like the ideas behind it. What the game can really struggle with sometimes is how it chooses to tell that story: Conversations, transitions between scenes, setup of plot points, side stories... Some scenes are really great, others are just okay. It's weird: The story is really captivating, so I'm willing push past the sometimes questionable presentation and lack of proper setup, just because I want to know what happens next.
This game reminds me of Evermore, another AVN, which also started as a story that was poorly presented, but the story was so captivating that I kept playing anyway. Evermore's dev improved immensely throughout the story and the last chunk of content he released was outright amazing. When I saw the announcement that Evermore got abandoned, that hit like a truck. God's Call on the other hand starts off better than Evermore did, however, it never really improves much, though the story is enticing enough to keep me playing regardless.
Overall, I feel that this game is very special, but I also see that it could be sooo much better, it's kind of frustrating. If you don't mind a femboy-ish MC and are looking for something that's very unique, then give this game a shot!
Overall: 8/10
Story, Audio & Animations: 8/10
Visuals: 7/10
Characters & Lewd Content: 6/10
IN DEVELOPMENT. Just so you know: The MC is a dickgirl with a penis and testicles, but no vagina. Other than that she's fully female in body and behavior. All LIs so far are purely female, but the game page suggests that there will be optional Futa x Futa content in the future.
I'm impressed! The story is depressing, but very well written. The visuals are nice as well, though it's lacking in terms of audio and animation. There's almost no interactivity, save for a few choices regarding which LIs you want to mingle with. That's fine though, there's nothing wrong with having a mostly linear story. Overall, it definitely gets a recommendation from me!
Overall: 8/10
Story & Characters: 10/10
Visuals & Lewd Content: 9/10
Audio: 6/10
Animations: 5/10
IN DEVELOPMENT. It's good! The story is well-written and interesting, though maybe lacking just a little bit of spice. I'm not sure what I mean by that myself, maybe the moment-to-moment writing is just a little bit dull. Still, it does a wayyy better job than most. The visuals are great, the girls look really cute. The only thing that impedes visual quality is the UI design and general presentation. Lewd content and animations are just alright. There's quite a bit of teasing, which I appreciate, but the actual lewd scenes could be hotter. The animations are decent, but somewhat basic.
The LI I liked the least, by far, was Olivia. She was really pushy and half of the time she looked like she was modeling for a YouTube thumbnail. And, so far, her introduction as a character seems kinda pointless.
Still, not bad overall! It just lacks that little bit of secret sauce, but we're on the right track here. Nice!
Overall rating: 8/10
Visuals & Characters: 9/10
Story & Audio: 8/10
Animations & Lewd Content: 7/10
You weren't sounding rude, don't worry. You're right that the the featured themes probably contribute to its popularity. I also think that the preexisting fanbase from AlwaysFan had a big impact! I imagine a big portion of Inanna Revenge players are former AlwaysFan-fans and they of course already like Atemx's style, AND quality-wise Inanna Revenge is a big improvement over AlwaysFan imo, so the overwhelmingly positive buzz makes sense.
Yeah, I've played quite a few AVNs, so I might have higher standards than most. However, on GSL this AVN is on rank 23 in terms of user ratings, which would mean it's close to being one of the best, though I don't really see why. If you like Inanna Revenge, that's great, don't let me spoil your fun, but the competition is knocking on the door pretty hard.
IN DEVELOPMENT. Not bad per se, but I got bored of the story after a while. On paper, the story does what it's supposed to: It provides a goal for the MC to work towards, character development, and worldbuilding. But it's not really interesting to me. Never have I thought "That was a cool scene" or "I wonder what happens next". The story doesn't provide enough entertainment value in my opinion, that's why I dropped it.
What I liked was the frequent character sounds, stuff like gasps, sighs, nyas, moans, etc. Though the characters themselves feel pretty one-dimensional. The animations are decent, but there are some ultra-fast 0.1 second camera pans to show the position from different perspectives, I think a simple cut would've been better in those cases. And the game has some RPG combat, which is fine, it doesn't make the experience better or worse.
Overall, it's okay. I can't point at anything that's bad, but I also can't point at anything that's exceptional. Quite forgettable, sadly.
Overall: 6/10
Visuals & Audio: 7/10
Story, Animations, Characters & Lewd Content: 6/10
Maybe try you luck on the Chinese translation's site, since it specifically caters to players like you!
If you're comparing it to installation using an app store, where a new game can be installed with just a single tap, then yeah, you're right. For tech savvy people it's quite straightforward though: download, extract, install, and move a file. For everyone else it's a learning opportunity, but also, admittedly, a major inconvenience. Here are the reasons why the installation is not easier:
- Google doesn't want 18+ content on the Play Store, so the single tap solution is out of the picture.
- APK files for Ren'Py games can't be larger than 2GB. That's not enough for the amount of content the game has right now. Hence a workaround is needed, which is the big rpa file that you need to move during installation.
- That then means that you need at least 2 files to play the game + a file with installation instructions, so you need a zip file that bundles them together into a single download. But having that zip file adds yet another step to the installation process.
I have to admit, there are ways to streamline this, the status quo is pretty much an improvised solution. However, Android isn't the dev's priority right now: Google is looking to ban the installation of third-party apps, so right now the play is to wait and see before investing into a solution that potentially becomes obsolete very soon.
Sorry for the inconvenience.
IN DEVELOPMENT. Only 45m long so far, but promising. There's a clue system, so apparently you get to play detective in later episodes. The characters look nice, but some environments are quite bland. No lewd content so far and just a bit of non-lewd animation. The writing is nice so far, but it's really too early to properly judge. Definitely a nice start! I've reviewed Divine Intervention yesterday and that review is almost identical to this one, but I like Bound by Blood slightly more, primarily because of the clue system!
Overall: 8/10
Story, Visuals, Audio & Characters: 8/10
Animations & Lewd Content: N/A
IN DEVELOPMENT. So far, this AVN is only 35 minutes long. No lewd content so far, just some teasing, and only one non-lewd animation. The characters look great, but the environments look a little bland. The writing is nice so far, but it's really too early to properly judge. The hook could be better. If you can help it, I'd recommend you to wait for one more update before you check it out.
Overall: 8/10
Story, Visuals, Audio & Characters: 8/10
Animations & Lewd Content: N/A
Thank you for considering my feedback! I have one counter-argument: As it is right now, the minigame can't be played with one hand. You need the mouse to click and the keyboard to type in the arrow sequences. You could have one hand switch between mouse and keyboard, but the arrow sequences are under time pressure, so that's a suboptimal way to play. You could mitigate by not starting the timer until the first key is pressed, if you decide to keep that mechanic at all.
IN DEVELOPMENT. I do see potential here, but some fundamental design choices don't make sense to me. At its core this is a highly stylized linear story game, on that front the game performs pretty well. But at the start of each day there's a recurring point-and-click sandbox segment where you can scavenge for resources, maybe spot some secrets, complete tasks for money, and buy items from the shop. I don't get this sandbox segment at all, it doesn't make the game meaningfully better. And it even breaks immersion, since the following main story segment sometimes starts with you getting out of bed in the morning, even though you actually spent the first half of the day during the sandbox segment: traveling through the city, scavenging stuff, and completing jobs.
And on top of that, those jobs you're doing solely consist of a recurring repair minigame that you also sometimes encounter during the main story segments. And this minigame is really boring. It's not interesting, it's not deep, it's not rewarding, it barely even qualifies as a minigame. Though it looks a lot better than some of the improvised minigames in other AVNs, I'll give it that.
Really, what the game especially excels at is visuals and overall style. The biggest plus is a large number of well-made looping animations, some of which are lewd and some of which aren't. The characters look nice, and everything feels very polished overall.
Regarding the story, I'm a bit torn. On one hand, the game definitely has its moments here. On the other hand, it occasionally feels like there are not enough renders to properly represent a scene visually.
Minor complaints:
- In some dialogue lines, the characters use the MC's default name instead of the custom one.
- You can buy multiple upgrades of the same kind, but those additional copies don't do anything, leading to wasted money.
- If the dev already knows that the title screen music is too loud, why doesn't he make it quieter or reduce the default music volume?
- In Ren'Py games, the S key usually takes screenshots and even the controls screen lists this keybinding. However, it doesn't work, presumably because the S key is used for the minigame and when looking around. The dev should consider binding screenshots to another key.
To summarize: Visually and stylistically the game is amazing. The story has its moments, but the gameplay side of it is bad. If the dev works on the troublesome parts, this could turn out to be a really unique AVN!
Overall: 6/10
Visuals: 10/10
Animations & Lewd Content: 9/10
Characters: 8/10
Story: 7/10
Audio: 6/10
Very impressive! I'm trying to think of negatives, but this AVN does pretty much everything really well. All I can come up with is taste-dependent:
- There's a LOT of sex. It feels like I spent almost half the time playing in lewd scenes. You could reduce it by not playing like a manwhore like I did, but sleeping with girls also has positive story implications, so I'm hesitant to turn down lewd opportunities. I prefer Eternum's approach, where lewd scenes are sparse, but all the more rewarding because of it.
- No animations. I personally don't care at all, I'd rather have lewd scenes with great stills and writing than ones with bad animations.
So yeah, I'll definitely recommend this one. It can be both funny and serious without being jarring! Though there were less action scenes than I expected for a game that got second place for "best action". And remember: Give Evelyn your virginity, no matter what.
Overall: 10/10
Story & Characters: 10/10
Visuals, Audio & Lewd Content: 9/10
Animations: N/A
Have things changed that much? ZArchiver still looks the same to me. Though sections 3 and 6 are kind of obsolete by now, I don't think anyone still needs to use them. I'll do some overhauling in the coming days, thanks for the heads up. But 90% of the advice here should still apply, what are you struggling with specifically?
Is this a bug of the base game or my mod? I know that some Android devices have trouble playing audio and video, leading to silence, black screens, and crashes when they play Eternum (with or without mods).
So you're proposing a potential fix that at least stops the game from crashing, though the experience would still be severely impeded (since there's no audio and black screens). However, preventing crashes would still be a major improvement, so thanks for sharing! I can't verify it though, only very few Android devices have that bug.
Overall rating: 9/10
Story: 10/10
Visuals & Audio: 9/10
Characters, Animations & Lewd Content: 8/10
At 0.2.1: The story is amazing, I'm really impressed! It's an overall high quality AVN, I do recommend you to play it, but I have some critical feedback as well, which I hope will make this AVN even better in the long run:
- Some characters' faces could be better.
- The freeroam segments are fine, but navigation can be cumbersome. Maybe add a small map, so it's easier to tell where I am and where I'm going.
- The animations are nice, but I don't like the ones where the (non-POV!) camera movements are overly synced with the thrusts. Doesn't look good.
The tutorial never instructs you to move something with ZArchiver, we only use copying. In ZArchiver, "moving" is called "cutting" (& "pasting").
If you aren't actually using ZArchiver but your phone's default file manager to move files, instead of first clicking "move" and then selecting the files to move, you might have to do it the other way around: First multi-select the files to move (start multi-selection by pressing and holding the first file you'd like to move) and then click on the "move" button that should become available.
Does that info help? Otherwise, you need to provide more details on which step you're struggling with.
I'm not using macOS, so my information may not be entirely accurate. Your system should store saves in ~/Library/RenPy/Eternum-1610153667, so as long as you play Eternum on the same computer, they should always be there. You can also make a backup of that folder if you're afraid that your hard drive might fail or if you're switching computers.
The archive.rpa file needs to be exactly in "/Documents/Ixalon/com.caribdis.eternum/game/" if there's a single typo in any of these folder names, then it won't work. Uppercase/lowercase shouldn't matter though.
Also, some people make the mistake of naming the final folder "game directory" or putting a "directory" folder into the "game" folder, both these are wrong.
Overall Rating: 7/10
Characters: 9/10
Lewd Content: 8/10
Visuals: 7/10
Story, Audio, and Animations: 6/10
The lewd scenes range from really solid to kinda meh. There are quite a few RPG elements and even a combat system, which I didn't find that interesting, unfortunately. And while the UI is very functional, it doesn't look good and you're looking at it a lot.
I like this sandbox AVN in principle, but it didn't really hook me and I ended up dropping it in favor of playing other games in my backlog. You have your typical events at different locations, visiting them in a random order in hopes of being entertained. There are story threads, but never was there anything I looked forward to or really wanted to know more about.
In conclusion: It's entertaining, funny, and does a lot of things right, but it doesn't hook you very well.
Update: I saw your post in the comment section of the Spanish translation! In internal discussions the translators said that they don't even offer an Android version, which very much begs the question how you even got here.
Are you using an emulator to play the game on Android? Joiplay maybe? If yes, maybe Joiplay has a setting for activating self-voicing. Or Joiplay can emulate a PC keyboard and you accidentally brought it up and pressed V on it. Those are my theories so far.
SPOILERS
Thanks for the compliments and thank you for your suggestion! Though honestly, I have reservations regarding your suggestion. The only reason that I've decided to show a recommendation before the murder mystery is that butterfly would've implicitly spoiled the outcome of the murder mystery because of the repeated voting system. If you expect to be corrected when you vote incorrectly, then the whole segment kind of falls apart.
The trial doesn't have that same spoiler potential. And anyone is free to disable butterfly whenever they want anyway, like you did, if they want to raise the stakes. And finally, I think that failing the trial is a bit disturbing and there is a decent chance to fail on your first try. So, personally I actually wouldn't recommend everyone to turn off butterfly.


