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telur

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A member registered 62 days ago · View creator page →

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Thanks so much for playing and for your feedback! ❤️❤️

This was great! I appreciated how the tutorial took us through step by step and was easy to understand. There's so much to this game that I'm really impressed you achieved in such a short time: the day/night cycle, foraging, animation of the grimoire, the cursor turning into an arrow and more. I particularly like the plant management system where you have to think about time and humidity AND sun, plus the little detail that the water level goes down when you water! I did find that there was some visual clutter when it came to the witch's room, which could probably be easily solved with just having a bigger room (like the greenhouse). I think this was a tremendous effort overall tho so great job :) ❤️

Love the idea, I loaded in and instantly felt like I was playing those point-n-click games back in the day 🤣🤣. I noticed that you put mobile support too which is really impressive! I liked the SFX and felt very comfy playing this game hahaha. It was challenging, but not in a way that I felt was unfair. 

I really liked this! I thought that having "layers" in both the parfait AND "layers of hell" was really creative, ahahah. Plus the character designs really showed it too 😍 The emoji that shows up when you complete more than 1 ingredient request cracked me up lmaooooo

I really liked this omg! It was simple to understand and I like the progression as you unlocked different layers of personality/movement/jobs. The aesthetics and music all worked well with each other and I had fun speaking to all the residents :)

Omg this was so fun!!! Ik it's only a demo so far, but I could really see myself playing all the way to the end. The art is lovely, esp the variation in character design and the overall goth-y aesthetic. I particularly liked the dialogue; I found myself wanting to know more about each of them, which is a really hard thing to achieve in such a short time frame! I did find that sometimes the icing showed up before the cake (specifically the yellow-ish icing and the clear icing), though there was nothing game-breaking. The theme of layers is clearly shown in both the gameplay and the story itself, which showed a lot of thought into theme implementation. Overall though, I think this was a really cool entry!

AHH thank you!! That means a lot hehe, glad you had fun playing! 💗💗

Omg, thank you so much!! I'm really happy that you felt the progression, we were very adamant about putting that in 🤣 Revisiting old levels with the moveset would've been so cool, a good idea for next time 👀👀 Thanks for your feedback! ❤️

Aw, thank you! You should be able to dash on the ground, but after I submitted I realise that my instructions/animations did not make that clear 🤣🤣 I'm glad the theme came through! 💖

Cute!! Definitely hits the theme, and I like that you actually have to place the toppings in the right place, as opposed to wherever on the jelly. Also, super impressive that you made this in Ren'py?? Great job !!

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This is such a creative take on the theme!! I did find it quite challenging tho ahah, but I had fun :)  Also, super impressive you did everything yourself!!!

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Omg, I reallyy loved the vibe of this game, so calming! The music, the UI and the set design worked well together, esp with the low-stress gameplay where you can make the yoghurt in your own time. The only thing that stood out to me was that the text on some buttons spilled over,  but this is a very minor point and didn't affect gameplay at all. I had a lot fun making my yoghurt!


 

I had fun with this game! Definitely surprisingly complex with all the multipliers, but still maintained an aspect of fun with the silly combinations, ingredients and positions you could stack haha. I think some SFX would make it even more fun hehe. The controls were responsive too, I didn't feel like it was "unfair" where my layer was stacked after I pressed spacebar.

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TIL what a stavkyrkja was 🤣. I do really like the model and could so see this as part of a cool fantasy world. Other than that, the camera was smooth and the controls worked, so even if you unfortunately couldn't get too much out the door (from what I read below), I'm still happy that I got to see this! I see the layers of buildings, ahahah

Omg, thank you for taking the time to write this all out! 💗 Having more jump inputs is something a few other people has mentioned as well, so I'll definitely take that going into a future project. In terms of level design, I'm so glad it was easily understandable 😆 but I do agree that it could have stretched the player more, especially as you gain much more freedom to move in the later levels. It was actually the aspect I found hardest about making this game! Animation transition between the levels would've been a super cool idea. I found that having each completed level in the background did give a lot of visual clutter towards the end, so unfortunately I did have to tune down that aspect which was a shame. Maybe a Paper Mario style would be interesting to explore 👀👀 Either way, thank you so much for your time! ❤️❤️

Aw, thank you so much! I'm so glad it was all harmonious ahahah, thanks for your review and for playing! 💖

LOLL true! My friends who play-tested it explicitly told me to change the controls so it'd feel more Silksong-y, so I'm glad that came thru 🤣🤣 I'm so happy you enjoyed it, thanks for playingg hehe ❤️‼️

I actually played the game jam version of Celeste before this jam for inspiration, so that makes sm sense ahahah 🤣 I really love the work our artist put into the character designs too hehe 🤭 As for the wall-slide, thanks so much for pointing that out! I noticed it as well, so I think the controls could do with a extra LAYER (haha) of polish if I were to do it again. Glad you found it fun otherwise tho, and thanks for playing!! ❤️❤️

I agree, I was initially planning to have enemies/danger but I felt it would've been a bit jarring against the calm vibe we were going for (not to mention the time crunch LOL). Thanks so much for finding these bugs, I actually wasn't aware of them so this is superr helpful hehe. So glad you had fun playing it and thanks for your time!! 🤭💖

Fair point about the spacebar, I don't know how it slipped my mind loll. Thank you for the review! ❤️❤️

For sure, I'm super proud of our teammate who handled all the music ahah, thanks for playing! ❤️

Aw, thank you for featuring us in your video! I'm glad you enjoyed the music and hope you have fun playing all the other game jam games! 🤣

Thank you so much!! I'm so glad you liked the ending, that was my fav bit too 🤣 I do agree that coyote time would've been a big improvement haha, thank you for the honest feedback! 💖

Haha, thank you so much! Racoon-approved 🤣🤣

Thank you! Some skips were definitely unintentional ahaha, but I'm glad that it was still fun. I will deffo keep multiple inputs in mind for next time. I'm glad you enjoyed the art & music too! ❤️

Thank you so much! Definitely, coyote time is something I'll try to incorporate in future games haha. So glad to hear you had fun! :D

really fun, love the aesthetic and the level design!

I had a lot of fun with this, so cosy and sweet! I really liked the way the world was introduced in tidbits from each character, plus the way it affected gameplay (like the trash in fishing)

i had a really fun time playing this game, the ambience and SFX are great ahahah