Cute!! Definitely hits the theme, and I like that you actually have to place the toppings in the right place, as opposed to wherever on the jelly. Also, super impressive that you made this in Ren'py?? Great job !!
telur
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Omg, I reallyy loved the vibe of this game, so calming! The music, the UI and the set design worked well together, esp with the low-stress gameplay where you can make the yoghurt in your own time. The only thing that stood out to me was that the text on some buttons spilled over, but this is a very minor point and didn't affect gameplay at all. I had a lot fun making my yoghurt!

I had fun with this game! Definitely surprisingly complex with all the multipliers, but still maintained an aspect of fun with the silly combinations, ingredients and positions you could stack haha. I think some SFX would make it even more fun hehe. The controls were responsive too, I didn't feel like it was "unfair" where my layer was stacked after I pressed spacebar.
TIL what a stavkyrkja was 🤣. I do really like the model and could so see this as part of a cool fantasy world. Other than that, the camera was smooth and the controls worked, so even if you unfortunately couldn't get too much out the door (from what I read below), I'm still happy that I got to see this! I see the layers of buildings, ahahah
Omg, thank you for taking the time to write this all out! 💗 Having more jump inputs is something a few other people has mentioned as well, so I'll definitely take that going into a future project. In terms of level design, I'm so glad it was easily understandable 😆 but I do agree that it could have stretched the player more, especially as you gain much more freedom to move in the later levels. It was actually the aspect I found hardest about making this game! Animation transition between the levels would've been a super cool idea. I found that having each completed level in the background did give a lot of visual clutter towards the end, so unfortunately I did have to tune down that aspect which was a shame. Maybe a Paper Mario style would be interesting to explore 👀👀 Either way, thank you so much for your time! ❤️❤️
I actually played the game jam version of Celeste before this jam for inspiration, so that makes sm sense ahahah 🤣 I really love the work our artist put into the character designs too hehe 🤭 As for the wall-slide, thanks so much for pointing that out! I noticed it as well, so I think the controls could do with a extra LAYER (haha) of polish if I were to do it again. Glad you found it fun otherwise tho, and thanks for playing!! ❤️❤️
I agree, I was initially planning to have enemies/danger but I felt it would've been a bit jarring against the calm vibe we were going for (not to mention the time crunch LOL). Thanks so much for finding these bugs, I actually wasn't aware of them so this is superr helpful hehe. So glad you had fun playing it and thanks for your time!! 🤭💖

