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ThermoFlasko

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A member registered Oct 22, 2023 · View creator page →

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Love the color palette (was it Hidden Library, if I am not mistaken) and the overall idea you had going. I also encountered the bug where the items sometimes overlap and "compete" for a slot, as well as an audio bug that occurred if I chopped multiple pumpkins and gathered them all at once. I do think that with some more polish, though, this can turn into something really fun. Keep at it!

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Love the charm you gave to the characters, can't believe I got mogged at some point by the moon (moon-maxxed??).

Even though there wasn't all too much to do after a few days of harvesting, I think there could be potential down the line for adding progression or goals. Another note was that while not in fullscreen, the art seemed pixelated of sorts, but fullscreen did fix the issue.

Keep it up!

Really loving the aesthetic, the leaves, the color palette, the cat, chef's kiss! It wasn't too hard getting the hang of things after a few runs, but eventually I was getting a few runs where I could stockpile enough sticks to ignore the crow and just focus on pumpkins. Overall, very well done!

THE WORLD DEMANDS MORE PIES TO BE MADE!

We simply want to get a little extra warm when it's cold ;)

While scrounging around for our audio clips, we found the disgusting one and just had to use it 😆. Glad you liked it, and thanks for playing!

We actually hadn't considered how much a lack of object permanence fits 😂

On the multiple-orders-to-introduce-challenge point, we ultimately decided to go with a single order for the more relaxed vibes, but totally could see it as an alternate mode of sorts for those who seek it. Overcooked was actually a huge inspiration for us as well!

Thanks for playing! 

Thank you so much for giving our game a try!

We internally called the mischievous guy "Gerald", and hey, he is just a big fan of pies who happens to run at lightspeed XD

Very cute and polished incremental game, and the audio fits very well with the vibes. The only thing I was a little confused about was why upgrades would be unlocked by interacting with a tree. Overall, it is very well done and I loved coming back and catching the ghost shopkeeper zoom on by. I could definitely see myself playing this for several hours!

Was a pleasant surprise to see mid-autumn festival-related content! My inputs felt responsive, and I appreciate the variety of input mapping offered. The puzzles had a good amount of variation and weren't too hard.  Very well done!

Love it! Mechanics and tutorial onboarding were very easy to understand and I like the usage of the teleporting as part of the limitation. A little personal addition could be leaves or a puff of smoke when teleporting. I'm also not sure if it was just me but it seemed the fox in some runs would only teleport in consistent positions like left/right or front/back  of where it last was.

I love the overall premise here, especially with the aura affecting the world around you. Getting to talk to the ghosts for guidance was a plus! I've got to know, was the chef making a joke out of the whole tomato also being a fruit?

Side note, I did encounter a bug when using objects (i.e. the wrench) too close to the Pumpkin it could sometimes push the object out of reach from grabbing again and essentially soft-lock me.

Thank you for the feedback! If I could ask, was this issue with the last leaf found on the HTML version or the .exe version?

Thanks so much for giving it a try! Unfortunately, yes, the clicking is still a bit buggy, and I haven't been able to exactly pinpoint the cause.