Love the color palette (was it Hidden Library, if I am not mistaken) and the overall idea you had going. I also encountered the bug where the items sometimes overlap and "compete" for a slot, as well as an audio bug that occurred if I chopped multiple pumpkins and gathered them all at once. I do think that with some more polish, though, this can turn into something really fun. Keep at it!
ThermoFlasko
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Love the charm you gave to the characters, can't believe I got mogged at some point by the moon (moon-maxxed??).
Even though there wasn't all too much to do after a few days of harvesting, I think there could be potential down the line for adding progression or goals. Another note was that while not in fullscreen, the art seemed pixelated of sorts, but fullscreen did fix the issue.
Keep it up!
We actually hadn't considered how much a lack of object permanence fits 😂
On the multiple-orders-to-introduce-challenge point, we ultimately decided to go with a single order for the more relaxed vibes, but totally could see it as an alternate mode of sorts for those who seek it. Overcooked was actually a huge inspiration for us as well!
Thanks for playing!
Very cute and polished incremental game, and the audio fits very well with the vibes. The only thing I was a little confused about was why upgrades would be unlocked by interacting with a tree. Overall, it is very well done and I loved coming back and catching the ghost shopkeeper zoom on by. I could definitely see myself playing this for several hours!
Love it! Mechanics and tutorial onboarding were very easy to understand and I like the usage of the teleporting as part of the limitation. A little personal addition could be leaves or a puff of smoke when teleporting. I'm also not sure if it was just me but it seemed the fox in some runs would only teleport in consistent positions like left/right or front/back of where it last was.
I love the overall premise here, especially with the aura affecting the world around you. Getting to talk to the ghosts for guidance was a plus! I've got to know, was the chef making a joke out of the whole tomato also being a fruit?
Side note, I did encounter a bug when using objects (i.e. the wrench) too close to the Pumpkin it could sometimes push the object out of reach from grabbing again and essentially soft-lock me.





