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Legend of Ghost: Pumpkin of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #67 | 3.429 | 3.429 |
| Theme | #78 | 3.857 | 3.857 |
| Gameplay | #102 | 2.929 | 2.929 |
| Audio | #113 | 2.929 | 2.929 |
| Overall | #120 | 2.988 | 2.988 |
| Polish | #139 | 2.500 | 2.500 |
| Art | #185 | 2.286 | 2.286 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The limitation was implemented very well! The puzzles were honestly pretty good! Asking the ghost for clues was pretty intuitive too, which is pretty nice. Good job!
Thank you so much! Appreciate you playing and leaving feedback! Glad the ghost hint system is working alright, I considered a full on hint system but then realized mixing flavor text with instruction would feel a bit more immersive so stuck with the ghosts as the guides.
Really fun art! I thought the puzzles were pretty clever, and the time mechanic was a great use of the limitation. It was fun using the pumpkin's time aura to solve the puzzles. I read your explanation of how you pulled it off in one of the replies below, and I was pretty impressed! I also liked being able to talk to the ghosts for hints when I got stuck. The lighting coming through the window in the second puzzle was a nice touch too! The story was fun to follow, and I liked the music, especially that funky tune on the win screen, lol. Cool jam entry.
Thanks so much! I appreciate you playing and taking the time to leave feedback! Thank you for the kind words we had a good time making this game so I'm glad that came through when playing. Once we had the pumpkin of time idea that mechanic was the first one I prototyped since I wasn't sure at first how I'd do it but once that worked we stuck with it and molded the rest of the game around that. Yay I'm glad you liked the lighting too Unity makes it easy but I love that effect. Cheers!
I really enjoyed this game! Loved the puzzles, and liked that you can ask the ghosts for a clue (reminded me of my game!). The pumpkin of time is such an interesting mechanic, and I liked where you went with it throughout the game. The music was great, and the art is so charming. Thank you for making this; I had a great time playing it!
Thank you so much for the kind words! I loved seeing the similarities between our games that is cool! Part of the reason the themes and limitations are so awesome. Appreciate you playing and leaving feedback! Really glad you had a good time playing it!
I see a lot of promise in the central game mechanic and the music is rly nice, but unfortunately I could not get past the second screen :(
Thanks for playing and leaving feedback! Really appreciate it! Thanks for you kind words about the gameplay and the music. I was thinking about a hint system but wound up making it so the ghosts kind of function as your guidance system.
If you remember, do you mind telling me which aspect of the second room you got stuck on? Cheers!
The music on the you win screen is SO funky! Such a cosy story based game it certainly was goofy but in a really fun and funny way. I like the kitchen scene too felt intuitive what you wanted me to do and if i got stuck i'd talk to the ghosties!
Thank you so much I'll make sure our Music maker hears of this. I find the outro insanely funky as well :D
Glad you liked it! Thanks for playing and for leaving some kind words :) Appreciate you! Cheers
Cute and fun game!
I dropped the wrench outside grab area and had to restart, but other than that it was nice!
Thanks so much! Really appreciate you playing and leaving a comment!
Let me know if you happen to remember which area of the room the wrench got pushed out? I wasn't able to recreate that yet but I've heard others mention it as well. Cheers and thank you!
It was somewhere around here iirc
Thank you! I was easily able to recreate it this time. I have a fix in mind but (check where its placed and push it back into the room if needed) but it will have to wait until after the ratings period wraps. Thanks again!
Cute little game.
Thanks for playing!
This game is actually really cool and has a really cool interpretation of the theme! I don't have anything that could be improved about it except for maybe the pumpkin pushing items out of your hand feeling slightly wierd. Good work!
Thanks so much! Appreciate you playing and leaving feedback! We let our brainstorm run wild with the theme and this was the result haha
Yeah the joke and/or mechanic there is that as a ghost you can't hold items so you drop them trying to take them across the boundary of time. Seems like it doesn't quite land in its current state. Doesn't help that you're carrying the pumpkin around as a ghost but, hey, its a magic pumpkin XD
I think we could have some more puzzles that don't involve ghost form and then the time travel as a human could be more direct with items traveling between.
Cheers!
I love the overall premise here, especially with the aura affecting the world around you. Getting to talk to the ghosts for guidance was a plus! I've got to know, was the chef making a joke out of the whole tomato also being a fruit?
Side note, I did encounter a bug when using objects (i.e. the wrench) too close to the Pumpkin it could sometimes push the object out of reach from grabbing again and essentially soft-lock me.
Thanks for playing! Yes the chef was making a joke about the tomato being a fruit too lol you got it.
I was not able to get the wrench to get out of reach but that does make sense that it could happen. I should make it snap back into the grabbable area in that case. Thanks!
A very nice little puzzle game! :)
The two dimension thing is so cool, how does that even work technically? :o (an honest question to the programmer in your group :D )
Hey thanks! Glad you liked it thanks for playing!
I used a circle sprite anchored on the pumpkin as a mask. We used Unity so I was able to set visibility inside/outside mask on the sprite renderer for each item. That was enough to get the inside/outside aura dual image (and duplicating the house background art). Then for the intractability you are considered in the past when you're outside of the radius of the pumpkin aura so the scripts can react accordingly to your interaction.
So doubling the art and using a sprite mask basically. Cheers!