I’m happy to hear that!
Yes, that marks the ending of the current Chapter III. The upcoming update will continue directly from where it left off.
Warm regards!
Hey!
The art used in IWM is not AI generated. I work with a great freelance artist, and every piece featured in the game was created by them.
You can visit the Tumblr account, where I occasionally share WIP images and intend to post further insight into the game’s development in the future.
Warm regards!
Hey!
I am very happy to hear that! Thank you for playing!
Of course, I am less happy to hear about the inconvenience you encountered. The issue should now be fixed.
I recently updated the game to resolve another bug, and it appears I forgot to adjust one small section to match the current version, as I am working on the next update.
Unless I am mistaken, I believe you reached the current chapter’s ending regardless, so at least this did not affect too much.
Again, I apologize for the inconvenience, and thank you for reporting it!
Warm regards!
No, this is my fault. I apologize!
The issue should now be fixed.
The quickest “solution” would be to reload a previous save and try again, either one of your own saves or one of the available autosaves.
Otherwise, please create a save at your current point.
If you are playing the browser version, simply reloading any save file should apply the fix.
If you are playing the downloaded version, you will need to download the game again for the fix to be implemented. You can delete the previous folder afterward.
Now you just have to select “Talk” and try again.
I apologize again for the inconvenience!
Thank you!
I apologize for that. Could you perhaps explain where exactly you are in the game?
My assumption is that you might be at this point:
Is it after the talk where you choose a longer sequence of two choices, Myrddin appears slightly over the textbox, and afterward he is not in the mood for most things?
Hey!
It’s a joy to hear from you!
It is less of a joy to hear about the trouble that found you. I can only hope that those issues get resolved, and that this little place can ease life’s struggles, even if only a little.
At the very least, I hopefully won’t annoy you with too many bugs, since I think most of them have been taken care of. Then again, I did literally change the whole structure of the game internally… so let’s hope you will not encounter anything, haha.
That being said, I held true to what I said in the Road to 0.3 devlog. I think there will be many moments where you will have a fun time, but ultimately, I recommend going into this new chapter when you feel well enough.
Without spoiling anything, I will simply paraphrase what I said in that devlog:
“The warnings on the store page will be important here.”
As for the emotional part, this chapter does focus quite heavily on that aspect, so I am curious to hear your thoughts after you finish it.
And yes, unfortunately, romance itself is not the main focus of the game.
It is more about how the game uses emotions.
What kind of emotion someone feels depends on the player’s perspective, and all of those perspectives are valid. It has also been very interesting to see the different opinions in the comments, where there seems to be a clear divide between two major ways of feeling about Myrddin.
As you wish, I will try my best to make that true! Of course, it would have to fit the current setting, but I think I could implement something like that.
I cannot promise it, but I can promise that I will try!
Perhaps I will be able to add something lore specific… like… maybe a crown made out of water?
We will see!
Again, thank you for being here. I hope everything is and goes well!
Have a wonderful week!
Hello!
“When Myrddin turns into a chibi the second time”
Oh no…
There should only be one section where he turns into that, and after he turns back, he should remain normal. Was he normal first and then suddenly turned into chibi again?
In case I am misunderstanding, and he did not actually turn from normal to chibi again, then to proceed, you would need to complete the other interactions too, such as talk, fact, and joke.
Hey!
Thank you for the report! It was really helpful, and I have fixed both issues. They were simply oversights on my part.
Though in retrospect, that whole “Ask me if I am a tree?” thing is really silly, lol.
I’m glad to hear that this update has some benefits! And same, I also tended to forget while testing, haha.
Thank you again!
Yes, that is a bug caused by the developer (me) being too careless with certain code structures.
I plan to upload a patch next week, where starting a new save will be mandatory. Unfortunately, this is unavoidable, as I had to restructure almost everything in order to protect future versions from this kind of bug.
As a small compromise, I will be unlocking the skip forward option, so players can return to the point of their previous save as quickly as possible.
I apologize for the inconvenience and trouble (I am really sorry!)
Thank you!
Oh, please, not at all. I have actually implemented save naming now, and it has genuinely helped me with testing and keeping track of where I am myself. So thank you!
I will also enable the option to quickly skip scenes that have already been seen and read. All related bugs should hopefully have been taken care of.
That being said, I changed a lot in the code. In terms of structure, almost everything has been reorganized. Meaning…
I am intentionally going to break all save files with the coming patch!
…
Yes. My answer to accidentally breaking some saves is to break all of them.
I know this is frustrating, but I think it is necessary in the long run.
Previously, almost everything was placed inside one main hub. Now, I have created a smaller main hub, with the individual chapters placed into their own files.
This means that anything new or major I add for 0.4 will also be placed into its own file, and should not cause the same problems for previous saves going forward.
My previous approach might have been fine if this were a complete game released all at once, but it’s not. It was quite naive of me to simply assume that everything would remain safe.
Still, I hope that being able to skip everything already seen will help soften the issue.
I have not tracked the time yet, which I will do, but simply skipping through should bring players back to the latest ending fairly quickly.
I originally planned to change the main menu depending on the latest ending reached. For example, the main menu would turn completely black after the Chapter II ending.
I might pursue that once the game is fully finished, but for now, to keep things consistent across all platforms, I am keeping the same main screen for everything.
Thank you for your kind words! I am a bit of a sucker for details like that, and I have been restraining myself from overdoing it.
However, this is another thing I would love to pursue more after completing development.
Thank you! I also considered giving the book a voice, but I decided against it for lore reasons.
…Also because, considering the amount of lines, it would not exactly be… cheap.
Thank you again. (You’ll probably read that line a lot, haha.)
I personally don’t go too deeply into the AI image topic, so I’m not very knowledgeable about it.
I know what most people probably know, and I also understand that the current perception is that, if a game has an AI tag, the first assumption will usually be that the images are AI generated.
That is a bit of a disadvantage.
My game is flagged as AI-generated, with the small line specifically mentioning “Code.” However, most people probably do not really see that.
I am thinking about removing the AI tag, since it would not go against any itch.io rules, and instead simply explaining myself how AI is being used on the store page.
Mainly to distance the game from the stigma of “AI tag = AI-generated art.”
But I am not sure yet.
Especially since, and I am always very vocal about this, the game is inspired by DDLC. The art style itself, while having its own touch, has clearly also taken notes from DDLC.
But oh well.
This is genuinely very fun, so please let all the thoughts out!
I want those who theorize to feel rewarded when they are right, or motivated when they see that the story goes in another direction.
I will never rewrite the story I have simply because someone commented everything I had planned.
It is quite interesting to see how most theories seem to have a similar origin, only to then branch off into different directions.
I am genuinely curious if anyone will be able to analyze everything hidden in Chapter III, since… a lot of lore was hidden in plain sight just cryptic.
And a lot of things will be answered, probably, starting directly in Chapter IV.
And Tumblr… me too, lol. I am currently prioritizing the patch, which I plan to release next week or so.
And… eh, I know what they mean! I am just a noob. Not… whatever is lower in the ranking than a noob.
Thank you for the offer, but I should not put the work of finding sources onto you, haha.
I will go into detail about the plan I have in mind in the release devlog for Chapter IV.
That is still a while away, but I think you might be a bit shocked by just how much is already preplanned.
I will say, though, having “falling action” in a video game like this for an entire version might not be the best idea.
Oh, that is interesting!
I see your points. Yes, I definitely see the similarities.
Welp, this is the part where I cannot really go into detail.
Just a few vague maybe, maybe not thoughts:
Who is good, and who is bad?
If someone tries everything to escape their prison, including using others, is that a good or evil goal? Or is it perhaps neither inherently, and simply a justified explanation?
It is interesting that the book itself tries to assign roles to everyone. You, the human, are only a wildcard. He “is the evil that has to do good,” which could indicate that he sees Myrddin as the good, or at least not as the evil of this situation.
Or perhaps he is using that assumption because, from your perspective, based on your experience with both of them, he is the evil one and Myrddin is the good one.
There is also quite a strong parallel there. The “good” Myrddin is accused of lies, while the “evil” assures the absolute truth.
The book already assumes that you have grown fond of Myrddin. So why would all those accusations be true, knowing him as witty, awkward, sometimes childish, but also thoughtful and kind?
You need a rational basis for that accusation. Hence, showing you the torture. There is your reason for why Myrddin might have a motive to do anything in order to leave.
But who is to say that scene itself was actually real?
How come Myrddin did not say anything during that whole scene? Surely he would want to protest and protect the bond you built, no?
Well, perhaps he was restrained somehow. Or maybe the memories of all that past pain came back, putting him into a cage inside his own mind.
Or perhaps this entire scenario is… fake, and there was never another presence to begin with, only Myrddin?
Hmm… It is fun to propose ideas to the mind that might be complete humbug, haha. (Or are they? …Oh, I am just messing with your thoughts a little.)
Good recovery! And good luck with your activities!
Have a great weekend!
Hey! I’m glad to hear that you enjoyed your time playing and reading!
I am currently a bit occupied, so I apologize for simply copying and pasting a previous comment of mine regarding a similar question:
To directly address your concern, the art used in Interact With Me! is not AI generated.
I have mentioned in earlier comments that I am working with a freelance artist to make developing the game more manageable. The artwork was made by that artist, who is also credited in the game’s credits.
So rest assured, the art is not stolen or AI generated!
Thanks!
Hey!
I’m honored to hear that you had a good time playing! Many thanks!
Based on your description, yes, you have reached the current ending of the game. More specifically, you reached the ending of Chapter III, which is the newest version released recently.
The game is still in active development and will continue from where the latest chapter ended.
Hey!
I apologize for the lack of accessibility.
Currently, there are no active plans for translations beyond the English version.
That does not mean I am excluding them. On the contrary, I would love to pursue translations, but only after the game’s development is complete.
Again, I apologize.
Warm regards!
Thank you for telling me despite your condition! Truly!
Please get completely well soon!
I know issues like this aren’t exactly uncommon. Nowadays, they are probably quite common, actually. But they still frustrate me a lot.
I tested the game multiple times, thought everything should be fine, and then it turns out that literally the beginning is bugged for those who load an older save…
Shame on me!
But I suppose this is the big disadvantage of being a novice. You have no idea how long it took me just to figure out how to move the textbox with Chibi Myrddin and add a small dissolve effect to it, haha.
And yes, please never hesitate to share suggestions or thoughts on how the game could be improved!
…
Unless the improvement is getting rid of Myrddin. That one would be a bit difficult.
Naming save files
Yes, I will look into that and see if I can get it done. I may have even disabled that myself all the way back when I was creating the UI, though I am not completely sure. Hopefully, it should be easy enough to restore or add.
Skipping
I had already been thinking about this before releasing the new update, and now I am thinking about it even more, especially considering how much I underestimated the whole save and load system.
Admittedly, I completely pushed aside the thought that changing existing code could obviously cause major issues. I was so focused on everything else that I only realized it a full day after release.
Because of that, I may add an option to unlock skipping once a playthrough has been completed. The main reason I don’t have skipping enabled by default is that certain things became a bit buggy when skipping was enabled. At the time, I was not confident enough to deal with that.
I am not exactly confident now either, lol, but I will look into it.
Text adjustment
This is something I have actually been thinking about since yesterday as well.
Not text size directly, but things like text color. I have not played many visual novels, so I am quite ignorant about what is considered standard, necessary, or expected, and what I should be paying attention to.
So adding a text size option is a great idea, though I would first have to look into how to implement it.
The only compromise would be that players should know it might not fit every scene perfectly, since the default option will likely remain the most optimized one.
Save problems
I will look into it!
Typo
Please. A typo? Me?
That would be an understandable mistake.
I missed two whole words, lol. It should be: “I may be able to advise you…”
Conclusion
Genuinely… seeing all of my mistakes, in a funny way, only strengthens my desire to do a complete overhaul of the game at some point.
With that approach, I wouldn’t have to worry as much about carrying everything forward step by step. There is also the benefit of already having a complete foundation to build upon, allowing me to refine and adjust it into a more exceptional and personal experience.
Spoilers for the Version 0.3!
I’m… always worried, haha.
This is the first time I have heard this song. I am not familiar with the artist or the context around it, so I am probably way off with my answer, but here is my impression.
I think it is obviously about isolation, but more specifically about being forced into it, not only by outside influences, but by oneself too? It feels like a place someone wants to escape from, yet keeps returning to because it has become the place they are most comfortable with. A sort of “I hate it, but I don’t want to be seperated from it” situation.
Though the lyrics themselves seem to mock that way of living a little. As if you are telling yourself you want to escape, but then take the very first excuse to return.
Perhaps there is also an implication of social anxiety, depression, or something along those lines.
That is my impression after listening to it.
And to compare it to Myrddin… hmm. Based on my impression, which could be completely wrong, meaning the comparison that follows might make no sense, I don’t think it mirrors Myrddin. There is no comfort in that room for him.
He does tell you that he likes staring at the wall, or that the clouds are relaxing, and things in that direction, but that is simply because there is nothing else to hold onto.
We also now know that the time he spent there was not only unpleasant because of the isolation, but also because of literal physical torture.
I have read some mentioning that they thought this chapter would introduce a scene or mention of Myrddin harming himself.
I would argue that, despite his comments about being alone, he has never actually shown signs of that kind of mental health struggle. Quite the opposite, really. He is rather optimistic, especially now that you are there.
Now I will place this part into its own window, since I’m not sure whether you would want to hear my perspective on it.
These thoughts go a little deeper into the matter. They are not spoilers, but I will leave it up to you to decide whether you want to read them or not, even if you have finished everything currently available in the game.
What do you even think his character is after your experience? (I am sure this will be tackled in your theory post, so these are rhetorical questions.)
What is actually real?
I remember you mentioning something along the lines of, and I am paraphrasing here, “Would he really let us read his diary? He seemed really angry about that.”
Now, given the latest information, there might be the actual possibility, not saying yes or no, that… hold on. Perhaps yes. Perhaps the book was placed there intentionally. You had all the time to read it, no? And conveniently, he was fine again once you finished reading it.
And despite being angry, the situation moved rather quickly into, “Well, you did something bad, right? Then now you have to do something for me.”
That could be one summary of the whole scene.
We know Myrddin can control those choice buttons. And in complete theory, wouldn’t it have much more impact on the mind to have the player directly, choice button after choice button, arrive at the final option of helping him by their own will?
But first, we have to be hesitant about that.
So, of course, we cannot put that burden onto you… unless you were the one who initiated it.
Did Myrddin ask you for help the very first time, or were you technically the one who offered it?
Anyway…
Oh… this is rather the tame version. Perhaps there is some good in not being completely free when it comes to resources, haha.
Not going beyond what is shown, the book does not justify the torture.
In fact, it is more like, “Hey, look. See this thing. I don’t care what you think about it, but this should convince you that there is a problem here.” And later, “I am the evil…”
There was never an act of presenting oneself as the hero, the good side, or anything similar. It is just a fact being stated, with the claim that no lies are being told. And then a final threat.
I don’t know what you are talking about. That is clearly written in a book by a stranger.
Wait, you didn’t get to the snow globe section? After the very first craft, the apple, Myrddin should not let you proceed with talking, for example, because he is too excited to craft something else too.
How… how did you manage to skip that?
Oh, you mean the little silly story Myrddin tells you about, where he also says he couldn’t decipher all of it?
Hm. Idk.
First of all, I’m happy to hear that you have had an enjoyable time so far!
Thank you for playing!
There are three main reasons why I deliberately,(in the second case perhaps not quite so deliberately, haha) chose to have the dialogue the way it is.
…This became a bit longer than expected (apologies for that!) so I will place it into its own little window.
1. It is part of how I want the player to receive the story.
Sometimes I want to achieve a sort of “alien” and awkward feeling with the dialogue. Sometimes it is there to build a little unnecessary, or perhaps necessary, dramatic tension.
And sometimes it’s simply meant to show that Myrddin is actually considering his choice of words.
I actually like that you used the word “unnatural,” because that is very close to what I am aiming for.
I will not go into story details, since I don’t want to accidentally spoil anything, but there is quite a bit of intentional detail in the dialogue.
While it is strongly hinted at, rather than directly said, the language Myrddin (and… others use), in this case English, is not their primary language. It is a learned language.
Because of that, I would deliberately aim for this “unnatural and repetitive” feeling in any translation as well, if I ever pursue one.
2. Certain words are overused quite a bit, but that is most likely due to my lack of writing experience, as well as the fact that I am not a native English speaker.
You will probably encounter many sentences starting with “Like…”, “I see…”, “Or…”, or my personal favorite, “Well…”.
Or the simple use of “Oh…”, which I like using in comedic scenes (I am probably the only one who finds it funny in those moments lol.)
This also applies to the frequent use of ellipses.
Using ellipses is part of my writing style (I just looked it up, and there are 736 lines of only “…”, which… uff, haha.)
To me, they help build atmosphere. They suggest that the character is thinking, hesitating, considering something, or deliberately leaving space in the conversation.
To give an example from the game:
m “Something warm, maybe…?”
m “…”
m “Caramel?”
m “No…”
m “Too soft.”
m “…”
m “Toasted nuts?”
m “…”
m “Hmm.”
m “I cannot pin it down.”
If I wrote it with more connected lines instead, it might look like this:
m “Something warm, maybe…? Caramel? No, that would be too soft. Toasted nuts, perhaps…?”
m “Hmm. I can’t pin it down.”
That version is also completely valid, but I personally don’t like it as much.
I could also use pauses between lines instead, but eventually that would create the same “monotonous chunks,” only displayed inside the same text box.
Another thing I deliberately focus on is the use of shortened words.
For example, there is a difference between “I’m” and “I am,” or “can’t” and “cannot,” and similar cases.
I feel that using the full form can give certain lines more weight or impact, so I usually pay attention to it whenever I want that specific effect.
That being said, to be completely blunt, not using an “English keyboard layout” makes contractions slightly more annoying to type, since I have to pay attention to the apostrophe every time.
It sounds minor, but when writing thousands of dialogue lines, it can genuinely become a chore, haha.
3. And this is probably just a personal issue, but I avoid using long sentences because I dislike how they look and feel inside the current textbox.
Then why do I not simply adjust the textbox, you may ask?
…
Because I am generally fine with it, and changing it is not something I currently want to do (In other words, I’m too lazy… just kidding!)
To show what I mean, the line used in the game looks like this:
m “Then I learned how to decorate it a little!
m “How to make it feel less hollow.”
If I focused more on avoiding those “chunks” and used a more connected sentence instead, it would appear like this:

I know this may just be me being nitpicky, but I generally dislike having longer blocks of text in the text box, which is why they are not commonly used.
Beyond that, I also think shorter lines work better for pacing and for keeping the reader’s focus.
Instead of suddenly filling the screen with a large amount of text, the dialogue moves forward more quickly and remains easier to follow.
I believe this also makes the game more approachable for players who do not usually play visual novels.
There are a few more details regarding the dialogue as well.
For example, some repetitions are used very intentionally in certain emotional parts, almost as a way to imprint specific words or ideas in the reader’s mind.
That is only one example of the more psychological, “hands-on” approach behind some of the writing choices, but I cannot discuss those details without revealing spoilers, including things that are not even present in the game yet. Apologies!
But I do completely understand where your critique is coming from. If this were a book or webnovel, I would probably find this exhausting as well, haha.
For this format, though, especially with the way I envision the game, I think it fits.
That being said, AI assistance is used for coding, as stated in the tag for transparency.
Its use is mainly to help me learn, organize, and handle certain technical aspects that go beyond my current understanding as someone who is still very much a novice.
I completely understand if that makes you hesitant to continue with the game and I sincerely thank you for giving it a chance!
And… that is the general gist of it.
Again, thank you!
Have a wonderful week!
I’m glad to hear that Interact With Me! managed to spark your interest!
To directly address your concern, the art used in Interact With Me! is not AI generated.
I have mentioned in earlier comments that I am working with a freelance artist to make developing the game more manageable. The artwork was made by that artist, who is also credited in the game’s credits.
So rest assured, the art is not stolen or AI generated!
Personally, I haven’t really seen AI art in this specific style, but to be fair, I’m not especially well versed in that area.
And to clear up the confusion:
AI tools have been used only for coding-related purposes, such as organizing work, learning programming concepts, and clarifying technical questions.
I wanted to be fully transparent about that, which is why I added the tag. I understand if that affects your decision to play the game, but I want to clarify that the AI usage specifically refers to certain coding aspects.
And don’t worry, you weren’t rude at all! In fact, thank you for asking instead of simply assuming!
Warm regards!
Hey!
First of all, thank you for playing!
…Especially when the developer, me, seems to have made quite a serious mistake. I believe I messed up rather badly regarding save files. Without going into too much detail, several changes I made ended up affecting some older saves.
I will try to see if there is any way to fix it, but unfortunately, the chances seem rather slim.
Because of that, starting a new game may be necessary.
I sincerely apologize.
First of all, thank you so much for playing!
I’m very happy to hear that I was able to give you an enjoyable and interesting experience!
Especially since this is the very first “review” of the new update, and such a gracious one at that, it really is gratifying. So again, thank you!
Now, onto your thoughts…
Yes. That is exactly what the overall intention is: to make you doubt your own perspective. And due to what happens in this chapter, all kinds of questions may remain with you, perhaps becoming somewhat difficult to place.
Can I trust Myrddin? As you said, you have known him much longer. So why listen to the words of what is essentially a stranger?
Or, precisely because that presence is a stranger to you, is there no reason for it to lie?
So… is Myrddin good, but simply someone you should not fully trust?
Or is he even good at all? Perhaps he is the evil one, and the other presence is the good one.
Is there even any good or evil here?
What was intentionally orchestrated, and what was simply a natural occurrence? Was anything ever truly unplanned?
And so on, haha.
But I will restrain myself from going into any more detail.
I can say that when sharpestcookie mentioned, and I quote, “Every answer we give him feeds his power…”
I found myself thinking… yes…, that theory was certainly theorying, haha.
Of course, I will neither confirm nor deny anything beyond that.
Yeah! It’s really fun and interesting to go through other people’s thoughts and theories, so I definitely recommend doing that.
There is a long thread between Me Chan and LJEphr that you might enjoy reading through as well (Though again, I am not confirming or denying anything, haha).
I am honored to have you on this journey!
Thank you so much!
Warm regards!
Well... at least I was able to hold on to the positive message for about half an hour...
Aaaaah, what a wonderful introduction to a new version.
I am terribly sorry about that. I tried to figure out exactly why this happens, but I don't know for certain yet.
Regardless, I have implemented some failsafe statements at the beginning of the new entry, so they should override any strange behavior that may occur.
At the very least, I didn't encounter the issue myself while testing and jumping between several files from different points in time.
I will look into it properly once I am more rested. It is, let’s just say, far beyond my usual sleeping time, so I am definitely not working with my fullest brain power right now haha.
Again, I am sorry. Bugs that directly prevent progression are a serious issue and inexcusable.
Thank you for the report! I hope this temporary fix resolves it for now.
Thank you! Reading those words truly means a lot.
I'll be honest, I am quite nervous about the reception. Putting engagement and popularity aside, I mainly mean the reaction of those who have already played the game and enjoyed it.
So, for now, I will hold on to this comment while you are still positive, haha.
Jokes aside, I am very interested in hearing your thoughts, as well as LJEphr's (if LJEphr decides to play this chapter, of course) I cannot say with certainty whether the update is great or horrible (lol), but I can definitely say that there is a lot to uncover, think about, and definitely overthink, haha.
Please take all the time you want. Whenever you feel like playing it, I will be waiting with both excitement and fear to hear your opinions and thoughts!
Thank you, Me chan!
P.S. As a complete social media noob who was already overwhelmed when creating that account, I will try my best.
P.P.S. I was instantly humbled when I saw how beautifully organized your page was.
Warm regards!
Wow... This is... This is fantastic! That is incredibly cool.
And as someone who played the older Tomodachi game, I am very curious to see what strange things he will end up doing lol.
I hope nothing as strange as what happens in the upcoming major version, which I am planning to upload later today...
(I apologize on his behalf if he does.)
Thank you for going through all that effort! This is awesome!
Thank you. It is truly an honor to hear that IWM could potentially earn a place among your favorite games. (That is genuinely very gratifying)!
It also makes me happy to hear that many of the intended elements do actually, well, what they were intended to do, haha. So it's very relieving to hear your experience and thoughts regarding that part of the game.
I hope I can maintain that level of praise with the following update and avoid disappointing you. Maybe I’ll even be able to elevate the experience a little more.
Thank you (very much) for playing, and I hope to see you in the next update, which is coming very soon!
Warm regards!
Ah, that explains the issue. The game is not optimized for mobile web, so many elements may look broken or behave strangely there. I apologize for the inconvenience.
The only solutions for mobile right now would be to use an emulator, or, possibly, enable desktop view or PC view in the browser settings.
Again, sorry for the extra trouble!
Warm regards!
¡Muchísimas gracias! Me siento honrado de saber que la historia te haya hecho sentir algo tan fuerte. ¡Y espero seguir manteniendo ese estándar y ofrecer la mejor experiencia que pueda!
Disculpa si algunas palabras suenan un poco raras o están mal usadas, intenté traducir esto.
¡Gracias!
¡Un cordial saludo!
Thank you for the privilege of having you make an account (with a perfectly fitting name, if I may add) and for giving me a smile while I work on the next update!
May your heart be light, and may gentle days gather around you like golden petals carried by a quiet breeze.
Thank you for walking this path with me!
Warm regards!