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Totally Not Lace

30
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A member registered Jul 06, 2023 · View creator page →

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This was really good. Very impressive for a week of work!

Pretty good for 2 hours. Would love to see images or pipes. But I did it!

Every 15 seconds an ally powerup spawns offscreen that spawns a 2nd attacker, up to 7. I found them to be hard to find. probably something I should have changed in hindsight. 

This gives me flashbacks of being a tiny human learning typing for the first time. That said I love the office design. 

This was cute! And it was very responsive/clean. Running really smooth for a jam project!

Get well soon! You have a really solid/responsive core engine put together so far!

This handles extremely well! I wish I could get my web builds this good!

I feel you. I made a similar game as well and didn't end up with the time to make what I want. I think yours is pretty good though to start! The attacks are nice and responsive and controls feel smooth!

This was really quite good! 10/10.

I really like the art design on this, though I think the flashlight is a little bit beeeeg. I also found another bug when talking to some of the racoons. I got locked  in place after they were done talking. 

No end. it plays on an endless loop.

This looks like just the exe for a unity project. Can you upload the entire build folder in a Zip? It doesn't launch without those files. 

Sadly the frog, bee, and shark ragdolls weren't working right, so their deaths ended up being jank. i cut them for the sake of the time limit. 

And yes, the WebGL version has lots of bugs. I've thought about cutting it entirely.  Lots of SE just... don't play. 

Leaving the bounds of reality was fun! Really though, the biggest hurts I found is the lack of restart on death. Otherwise, its pretty good! The shooting controls add a level of challenge, making you think about risking sitting still for a minute, or risking getting close enough to stab. 

I really like that it looks like theres some randomness going on here. It makes the weight of "should i reload early" a difficult decision. Well done!

Overall, there isnt a lot of information here of what this is supposed to be, and the game crashes almost immediately at launch. 

I honestly had a similar problem with my own entry. I fixed it with raycasting.

This appears to be a blank page with no game. 

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My spleeen! 

Its amazing the thought process that changes after you dev non-stop for 5-6 days lol. 

This accurately simulates the feeling of being a rabbit invading someone's garden and eating all of their food. 

This game is gorgeous. The artist that did the bunnies is top notch!

This is really good! I think with some optimization this could go further (my GPU melted when i launched this lol).

I like the idea! Would love to see more tetriminoes!

This is pretty good for what it is. The mouse controls are very responsive, and the pixel blocks are defined enough i didn't get a headache looking at them. 

The snake seems to be very well made, but the birds are pretty non-threatening. The sprites are also blurry. it looks like the display resolution was set low, but the game launches full screen. The rabbit run animation was also weird, especially when you first start running. 

The downloads consist of a single PNG file. I think there might be something missing. 

This one does not launch. It gives an error.  "Couldn't load project data at path ","""

This is a unity package file, meaning you have to import it into a unity project to play it.

it plays ok, but there's barely any game there. 

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unfortunately, this one is hard to rate. upon download it does not launch. it asks you to open a file, and then crashes. 

Huzzah! Dev did an awesome job fixing it!  Don't worry, this is also my first too. 

That being said, its a simple tower defense game. Honestly, extremely stable which I'm learning is pretty huge in a Jam. Pretty sweet!

I got stuck in a wall. 
joking aside, its a little buggy and the controls fought me a little, but the overall idea and presentation is fantastic!