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verdanthex

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A member registered Oct 07, 2025 · View creator page →

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Thank you very much for your comment :-) Yes you are exactly right, it contains "mini-adventures" or "des péripéties" as we say in French, but it is first and foremost something you can add easily to (or "plug into") an existing campaign.

Yes, the format of this module is quite unusual. I didn't choose it intentionally. It's first and foremost a legend about a long-forgotten sorcerer who still influences the current world by "haunting" a famous path and giving quests to those who travel that path with a "mage's question" in mind.

Therefore, this module couldn't take the form of a "good old dungeon crawl," but rather a series of adventures offered to those seeking answers to thorny questions—a fairly common situation in any long-running campaign setting :-) Each adventure includes a description of a section of the famous Valegor path (sometimes containing its own risks and perils), the object that is discovered, and the quest given by Valegor to those who find it in exchange for an answer to their question.

Now, regarding the scalp, it's inspired by the myth of Samson in the Old Testament. Blows that strike a player character wearing this hair are therefore ineffective, unless the hair itself is struck, destroyed, or torn out. From my perspective, however, this would not make the player character invulnerable to attacks affecting the mind or to drowning, for example…

Thank you very much for your comment. It's very encouraging :)

I'm glad you enjoyed this little module despite its rather unusual approach. I'm really keen to write a sequel now :-)

Thank you :-)

Thank you very much for your comment :-)

A very cool adventure that fits perfectly with the themes of the appendix N (for example Clark Ashton Smith Hyperborea I guess ;-) I always love wizard's rivalries and jealousies, and the motive of the pilgrimage is interesting as it is by nature "linear" but at the same time can or must be "outwitted" by the PCs. It creates a nice tension !

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An excellent adventure in a compact yet varied setting, full of surprises. The cover is magnificent and perfectly captures the tone of the Appendix N Jam. The contrast in visual style between the "old-fashioned" cover and the following pages surprised me, but it's a defensible choice for the sake of readability.

This is great. This reminds me of the Dorohedoro series, that mix of a nonchalant, "normal" tone and the madness of hell or magic. I love it! I'm tempted to run it as a "crazy interlude" in an ongoing campaign as a consequence of a player character's death, or even a TPK.

A module that makes you feel intelligent while reading it. I'm going to put it in my one-shot reserve in case of unforeseen circumstances in my current campaign. All those connections, those details, those touches of humor are delightful !

A rather dark module, and indeed with an innovative angle: a kind of investigation into what happened, with rewards based on the findings. I appreciate it when modules are designed to challenge conventional approaches while remaining strong on the fundamentals.

Thank you :-)  I was very lucky to find these demonic figures on the publicdomainreview.org website. 

Thank you very much for your comment :-) Did you notice the biblical reference ?