Interesting entry! I wish the game had ways for me to manage the threats better rather than leading them away or just hoping they aren't near an event I need to fix. Good job though.
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How does the game fit the theme?
Your crewmates will try to kill you're alone with them for too long.
Also you can't trust them to do their tasks because they destroy everything like morons.
What code and assets did you not make from scratch during the jam (if any)?
Water flowing, machine buzzing and mechanical door sound effects
How many people worked on the game?1





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