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Interchange's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Impression (score low for unimpressive, high for impressive) | #3 | 3.947 | 3.947 |
| Overall | #5 | 4.145 | 4.145 |
| Originality (score low for unoriginal, high for original ideas) | #8 | 4.105 | 4.105 |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #8 | 4.158 | 4.158 |
| Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit") | #21 | 4.368 | 4.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the hunting for the colour mechanic
Brilliant, just brilliant!
Maze rage game, an novel combination. Well about the rage part - I dunno, when ball after ball blocks your path and you have no agency over it - takes away a lot of fun. At least this didn't raise my blood pressure like one other entry. But I couldn't enjoy the maze part because of it. Layout reminded me of navigating through dungeons of Daggerfall Unity using a 3D map, which I like doing a lot, only here there is a radar instead, and you can't simply kill whatever's in your way...
Nicely done, and great to see the PGE 3.0 3d features in action! If only my commute across London was this fun! :)
If you decide to develop this further, the main thing I would love to see is more of a feeling of rolling the ball. If would be great to have some sounds too.
Wow, that was sweet! I actually downloaded your source code because I want to learn all the tricks! I love seeing what people are able to do with PGE3!