Some really really cool harmony changes here. I agree the glockenspiel could be tamed down a bit, specially at the middle section, or make it morph to another kind of percussion, and also the sound palette could be refined, but overall it was a very interesting piece full of ideas with unexpected out of the box melodic turns.
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Precision OST Jam #1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall enjoyment | #19 | 3.000 | 3.000 |
| Composition quality | #20 | 3.083 | 3.083 |
| Match to the brief | #22 | 2.917 | 2.917 |
| Memorability | #24 | 2.583 | 2.583 |
| Overall | #26 | 2.783 | 2.783 |
| Production quality | #30 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
This is my submission for the Precision OST Jam #1.
I followed the brief up till level 5. The track is made as a end credits soundtrack for the fictional game "Time Gears" set in a steampunk world. The percussion in the soundtrack tries to evoke a metal atmosphere with time ticking away. The first part gives a nostalgic feel with the player looking back at their adventure. To melody references the leitmotif of the main character often (being a jump of a third upward followed by jumping a sixth down). The second part modulates away from the F major key to the F minor Dorian key. This part tries to stir up more energy by using the brass instruments. Lastly we arrive back home in the key of F with a retake of the first part close our adventure.


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