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Ecosphere Clicker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #945 | 3.735 | 3.735 |
| Artwork | #1495 | 3.765 | 3.765 |
| Creativity | #1727 | 3.794 | 3.794 |
| Narrative | #2474 | 2.676 | 2.676 |
| Audio | #6898 | 1.971 | 1.971 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the ecosystem, animals eat plants. When animals die, their bodies become corpses, which are then broken down by decomposers into nutrients, forming a loop.
(Optional) Please credit all assets you've used
Font: Delius
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Comments
Super cool concept! I'd thought of the idea of using ecosystem loops but couldn't think of a way to realise it into gameplay, this is a clever way of doing so! I wasn't expecting much of a clicker game to be honest, but I it was a lot more engaging than I thought it'd be. I was rather confused as to why we'd want to click to *reduce* at first, but I got the hang of it. Really rewarding to see your ecosystem stabilise at high populations, even if it doesn't last forever haha. Interesting to build and maintain a sort of 'factory line' using your limited resources in order to exponentially increase said starting resource. Super neat way of demonstrating through play the intuition of how ecosystems can collapse under instability and how repopulating or culling certain populations can help bring it back into equilibrium.
If I were to nitpick (these mostly aren't really problems, but suggestions if you decide to build on the concept):
- It's possible to accidentally lower your click count in the upgrades by buying them in the wrong order. 'Click count' is also not the most intuitive name, I almost didn't buy it because I thought it might *set* the number of the resource to that value.
- It could do with some quality of life! Like more clearly indicating how much of what is going where, so we can identify the problems in our ecosystems easier. Sometimes I'd suddenly start mass dropping population and it always caught me off guard! Perhaps some graphs over time might help?
- More complex interactions could be interesting, but perhaps get confusing. As fun as the current visuals are, I think some clearer lines between nodes might help!
- Obviously one of the criteria we're rating is audio, and there is none, which is unfortunate! Feel bad about rating it low in that row because it's a super interesting game otherwise!
But yeah, overall had a good time with it. Great work!
Really interesting interpretation of the theme, and a clever adaptation into a clicker game! Loved the art and overall vibe with super enjoyable gameplay. That said, I did manage to beat it without unlocking the last two animals.
It's great you wanna challange yourself! After submitting, I realized the vulture is unbalanced. I gave it too many points.
I love the art it is very cute. It is a good click game, and simulate the ecosystem pretty well.
I have to start by saying: I usually don’t like clicker games in game jams.
Yet somehow… I still played it for quite a while.
Why?
I do wish there was sound, though. With visuals that good, audio would’ve taken it to the next level!
A good and surprisingly fun entry overall!
P.S. I couldn’t finish it 😢

Right... We didn't have much time. In the last couple hours, we still couldn't find some suitable sfx. I decided not to add bad sfx to disturb players. Instead, I played more rounds to tune the game's balance.
Really neat clicker game, I love all the art and the whole concept of things feeding into other things. The gameplay is also super satisfying seeing all the numbers go big. Great submission I really enjoyed it!
Really cool spin on a clicker game. Love the style and polish of the game. An idea for a potential improvement I had is if some items couldn't be obtained by clicking (like the animals, carrion, etc) and to get more of them you would have to change the ecosystem.
Super cute game and I love the ecosystem and so glad someone made a game about it fitting the theme. I think its bit too fast paced at the start but really leaned into the clicking aspect and I had fun doing that. The visuals can be more smooth in between the cards but I love the art style so much it makes up for everything!!!
Loved the art! I was able to win but I definitely ended up with a pretty unbalanced ecosystem 😅
The game is great, both thematically and from a gameplay perspective
I wish it gave some hints on balance / missing foods, because now ecosystem just collapses under me silently starting with bugs
Great game. Would be even better if it had sounds.
Right... We didn't have much time. In the last couple hours, we still couldn't find some suitable sfx. I decided not to add bad sfx to disturb players. Instead, I played more rounds to tune the game's balance.
Very addicted game! I like the artstyle and its interpretation of the theme. Good job!
A very enjoyable game that reminds me of Stacklands. I got a bit lost without a visualized flow of resources between the cards.
想到了Clickyland,有种在构建自己的生态系统的感觉
Fun game! And nice artwork. Well done!
I'm sick of clickers!!! Must play it!
Wow, I like the art!
Played this game for like 20 minutes and realized that I still had to vote. Yeah... this game is fun!
It's the circle of life! I couldn't bring myself to quit before reaching the goal.
Wow. I love the take on clicker games! Where I actually sometimes need to have less of something because my foxes can eat all my birts. love it!