really cute game! love this artwork and gameplay loop!!
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Inside the Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #168 | 4.490 | 4.490 |
| Narrative | #540 | 3.608 | 3.608 |
| Audio | #974 | 3.538 | 3.538 |
| Enjoyment | #1408 | 3.566 | 3.566 |
| Creativity | #2613 | 3.580 | 3.580 |
Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you can explore a seemingly endless cave in search of treasures to sell and encounter mysterious creatures that will stand in your way, just make sure you're prepared for anything before going inside each time. Good luck!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Inside the Cave
Comments
Your artwork is awesome! I love this point and click style of game. I want to see more of this. Well done! I feel like we will see this in the winners circle. I'll be watching for it.
Reminds me of Shroom and Gloom, which is a game that is currently under development too. Pretty nice concept!
Well done guys 🔥
We would love you to try our game, and we would appreciate your ratings 🙌
I think the artwork is fantastic. For me, the game did not end after I paid the debt or got to day 15; I don't know why that's the case. That appears to be a bug.
After a while the gameplay is just tedium. I'm doing the exact same thing I did on day 2 or 3.
Great Game! Paying the debt was easy so I focused on get as much profit as possible. Once I got to day 15, I was expecting the game to end, but it lasted until I died, it would be good to see more visually the health.
Great idea for a game but I managed to get half the money I needed to beat the game just entering the cave a few times. And then I wasn't ever sure how much health I had left at any given point so when I just died suddenly it was surprising. A great idea that could use some work.
Amazing atmosphere! Love the art and the design on the monsters are truly wonderful! The rat having huge ears so its susceptible to the ocarina is really great visual story telling! The game play loop got a little stayl for me end ended up buying 5 of each item and then a protection pot. So maybe some stock system for the merchent could help prevent that? But overall great game! Good job ^^ !
The art is extremely good, especially for a gamejam game and i like he game concept. I do feel like the game's combat lacks some depth. Maybe you could've allowed non-weak items to used against mobs but you'd need to use two of them? The item guy you can encounter does add some strategy which is nice but he appears too infrequently at later levels (basicly not at all). I did enjoy it a lot though and I think you did a really good job!
Nice game. What happen when I pay the depth. When I played it, nothing changed, did I beat the game or not. Also I couldn’t understand how health worked. Some visualizatoin of how many HP I have coudl be better.
But other than that nice game, artstyle and sounds were incredible, risk reward system was also nice. Good job!
The visuals are great and overall a very polished game, reminds me of 'Shroom and Gloom'.
There is a bug somebody perhaps mentioned it before about the weapons selling for more.
Incredible amount of work for such a short time. Super great atmosphere.
Really enjoyed the game! Would have liked there to be an ending when I fully paid off the debt though, but I really like delving into the dungeon with a full backpack of items to defend myself with, and leaving with a backpack full of things to sell - the loop is very satisfying!
I have a mixed review that leans mostly positive, but I think it's in your best interest that I explain it entirely :
I feel like I have a love/hate relationship with your game. The core loop is really fun I genuinely wanted to go deeper and pay off my debt. But once I entered the cave, I didn’t feel like I had any real choices to make. I just filled my inventory with two or three weapons of each type and came back only when I ran out of shields or weapons of a specific type. This way, I managed to pay off my debt without making any meaningful decisions and without getting hit even once.
Maybe the game would benefit from a payoff mechanic something like a risk-reward system or a "push your luck" dynamic. Right now, there's no real risk and no real reason to take risks. You can just return to the shop and re-enter the cave without losing any progression.
That being said, the atmosphere is fantastic! I love the art style and the sound design! (Though maybe the audio is a bit too subtle in some places like in the shop, where there's no sound when you sell items but overall, it’s very cool.)
I think you’ve got a really promising project here, and I just wanted to share this feedback to help you make it even better. Well done! :)
Such cool game even if it's a bit easy. I'm really digging the art style, just wished there were more "Juice" for the HUD and some animations. Did you by any change played shroom and gloom? The art style and cave really makes me think of it.
I paid my debt and more before trying a last run with Full Items, good job on the game !

This is very mechanically simple, but the incredible artwork and design make it enjoyable. Well done!








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