funny parody of the legend of zelda but the main charaxter looks also like tingle and the second area remembers me on the lost woods. amazing work
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Adventures of Clunk: A Cyclical Tale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1948 | 2.833 | 2.833 |
| Audio | #3215 | 2.933 | 2.933 |
| Enjoyment | #4502 | 2.767 | 2.767 |
| Artwork | #4900 | 2.767 | 2.767 |
| Creativity | #4964 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every map loops infinitely back to their starting room. Enemies follow pre-determined cycles/loops and there's something else that loops, too...
(Optional) Please credit all assets you've used
All assets were made by me using Godot, Libresprite, REAPER and 8bitsf2 from Musical Artifacts, as well as NES Drums.
(Optional) What would you like to be called if GMTK features your game?
Woganog
Comments
this is the true zelda experince i walk forever untill i figure it out and its satisfying when i do finally
I loves EVERYTHING !
Full of neat little ideas, funny with zelda-esque charm, a boss fight even ! Such simple ideas as the shovel hint or the checkpoint before the boss is really unique for a jam game, it was a bit challenging, yet far from impossible.
I really had fun with this one and as Clunk said:
w h a t
Super creative twist on a certain Legend haha--loved playing this! I have to say I wish there was a healing potion or something you could pick up early, just to have with you, but I understand that would be harder to include in the time constraints. Loads of fun! :)
The idea is pretty cool. I liked how the music disappeared on level 4, and honestly that loop back gave me quite a pleasant surprise. The boss fight is quite challenging, and I didn't manage to beat it. A health bar sure would've been nice, cuz i didnt really know how many hits was needed. As for the music, it can get slightly repetitive after a while. Also- when I first went from level 1 to level 2, I actually didn't know the shovel collected from level 1 would stay, so I ended up going all over the level to find the shovel, before finally realizing I already had it, so having the character be holding the shovel would've been a nice touch. Finally, getting damaged sorta instantly sometimes when moving onto the next room wasn't nice. But overall, I'd say it's pretty solid.
Very cool game! Definitely frustrating getting damaged when moving to a new screen, but other than that it's awesome! Zelda 1 is great
i was under the impression i was getting some deltarune vibes with the art honestly. It had a weird bad charm to it? It was consistent so that is what made me keep playing to see the rest of the art.
I managed to defeat the boss. This game had a nice nostalgic feel to it and it was fun exploring and figuring out how to get around the map. Nice job!
The map looking in on itself is a cool idea, loves the Zelda vibes
the boss fight is very punishing, still cant figure it out but really good game i enjoyed it :)
I liked it a lot! It captured the eerie vibe that something was off super well, and really pulled me in. The enemies were so annoying but I figured them out and realized that taking time to kill them was part of the journey. Loved the narrative as well. Great job!
Great idea encapsulating such a classic feel. That was fun :D
nice game, spider fight took me a few tries but got it in the end. i like how the … appears when the character gets confused by the map looping
Loved how you looped the levels! Absolute cinema on the loading screen mate!!





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