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A jam submission

Lightspeed BobView game page

3D Platformer - Submission for Brackeys Game Jam 2025.2
Submitted by t3snake
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Lightspeed Bob's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5943.3823.382
Gameplay#7613.0003.000
Visuals#8883.2653.265
Audio#9762.7652.765
Overall#10192.8682.868
Innovation#13052.3242.324
Theme#13452.4712.471

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You Risk your life in the void dimension for gold biscuits.

What code and assets did you not make from scratch during the jam (if any)?
All 3D models are CC0 assets
All sounds except death sound are not made by me
Font and UI textures are external assets

How many people worked on the game?
1

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Nice visuals, animations and sound effects. Well designed short puzzles (really liked the format of solving the tiny platforming puzzle and moving on).

The web build is laggy, especially on the first level for some reason, funny music at 120bpm would 100% add to the vibe, other than that - cool game!

Developer(+1)

I think its the realtime shadows, which I configured poorly and they turned out really expensive for the web build.

Thanks for playing!

Submitted

Cute and simple 3D-platform game! Reminds me a bit of 3D Mario! I was definitely not fast in completing the levels because I was getting used to the controls, to which they were tight and felt good.

Quick feedback:

  • I would definitely add music next time! A fun upbeat soundtrack would help the gaming experience, especially with the 3D assets you did use, they are so fun and colorful!
  • When loading into the level, I think it would beneficial if the camera would aim towards the goal. It was a little frustrating to die constantly, and constantly adjust my camera to look for the gold biscuit every single time the level would restart.
  • I wish there was a little bit more incentive to beat the time limit. When I beat the level, I didn't feel the need to try again and beat the level at a faster time.

Overall, such a good game to put together in one week! I'd love to see even more levels, maybe items that can help boost the player, or obstacles that make levels more challenging. Great work!

Developer

Thanks for playing and your feedback.

I am aware of the camera default position, but I could not fix that in time for submission, I still dont know why it is messed up when I rotate.

I wanted to add music, probably will choose free assets at the minimum if my friend cannot contribute in the future.

I think adding a star system/ clear checkbox would add some incentive, but I think the levels have to be interesting and challenging for more people to engage

Submitted

The movement feels good and solid, there's also a certain progression with the level as well, easing the player in the game.
Only one complaint: The camera when loaded into the level could rotate towards the goal instead, so the player is pointed towards where they need to go right from the get go, as of it's kinda weird you have to spin the camera to look around before starting to go

Developer

Thanks for playing!

I am aware of the camera default position, but I could not fix that in time for submission, I still dont know why it is messed up when I rotate.

Submitted

Made it to the sixth biscuit! But not in under five seconds, though…

The color palette and the visuals overall were very pleasing to my eyes. Though hearing the death sound repeatedly in spots where I died every three seconds was not so very pleasing.

The polish on this on is quite nice, for the rest of it!

Developer(+1)

Yeah hearing the death sound is funny the first time but not great other times, I watched a vod of someone and it was slightly annoying for sure.

Maybe a better mic and few takes would help there.

Thanks for playing and glad that people notice the polish because that is where I spent most of my time (since i got equivalent of writers block with game design)

Submitted

Love it, very smooth and wellmade, the art and models are cute, the sound effects are kinda funny, it REALLY lacks music and it’s a bit too short, the timer encourages you going faster thus dying and playing more so it’s genius lol, need more content and uniqueness but overall nice game

Developer

I initially wanted to do time trial as a level variation but felt the fail condition might be cheap so I went the kirby (recent one) route that had time suggestions.

I do wish I could add more mechanics and challenges but I did not know how to entertain the player without repeating the same things.

I was stuck thinking, I think I should have just randomly done things and experiment to get better results.

Thanks for playing!

Submitted

very cool small game. The gameplay is smooth and I really like the graphics.

Wish there where more levels and different obstacles to explore.
Also the jumping mechanic could use some kind of gimic to feel it more unique (e.g. the first jump pushes you upward but only sligly forward and the second forward but not upward)

Developer

The jump variation was basically like 3D Mario but a different control scheme. I also was planning to add double jump but did not do that because I was struggling with level design, I think I needed more mechanics/enemies to further the level design and add more levels.

I did not have a time problem, It was some kind of block with what to do next.

I did watch a ton of game design videos and have some Idea of what to do in the future.

Thanks for playing!

Submitted

The characters and environment looked really cute. I liked the colorful, playful style; it gave the game a fun charm.

Developer(+1)

All 3D models are free assets made by Kenney (kenney.nl) so I cant take credit there.

My only contribution (on the art side) was the skybox and mostly default lighting. 

Thanks for playing!

Submitted

Damn , I wish it had more levels, I was having a lot of fun. Really good implementation of all the mechanics during each level, top tier tutorial

Developer(+1)

I did put some thought on the tutorial and took some notes from Mario videos by GMTK where they dont have text tutorials.

Unfortunately I got stuck on what could be more entertaining so there was not much after implementing the mechanics and the tutorial.

Thanks for playing! (you are the only one who noticed the subtle tutorial)

Viewing comments 28 to 21 of 28 · Next page · Last page