Play game
Mittens Descent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #7 | 4.260 | 4.260 |
| Enjoyment | #13 | 4.169 | 4.169 |
| Visuals | #15 | 4.584 | 4.584 |
| Theme | #21 | 4.299 | 4.299 |
| Creativity | #101 | 4.026 | 4.026 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.





Comments
one of the best games I played in this jam, well done!!!
oh thanks so much!!! :D can't wait to play yours as well!! :)
Another game I saw in development in Ducky's discord, and I was really looking forward to playing it. I'm so impressed that you did all of this by yourself. Gorgeous "downwell-like" game!
wow thank you so much! I definitely want to try yours as well!! :)
Very fun, well polished, great assets! Probably one of the best I have seen in this jam!
oh thank you so much!!! :D
This is a complete game, i think you already know, but the simple art, pixel art with no much detail but effecient and the basic mechanics are well implemented, and the transations are smooth, you should just share your game in some platform like steam!! REALLY GOOD WORK!
oh wow thanks so much! Far from steam ready for sure. Haha. Looking forward to playing you all game too!! :)
The art was good, the music was good, the mechanic and concept was good. Totally fun time overall!
Thanks so much!! :)
I absolutely loved playing this game! It feels like a classic, old retro game you'd find on an arcade machine- the pixel art is simply beautiful, the music is spot on and perfectly fits the Jamsepticeye theme, I really hope this one wins!
Woah!! That means so much!! Thank you!! Looking forward to playing yours as well! :)
Mine didn't make it into the jam, so I wouldn't stress about it- but honestly I genuinely think Mittens Descent should be the winner here, it's such a cool take on the jam's prompt and it's such a clean and professional-feeling build, seriously, you did such an insanely good job on this! :D
THIS IS INCREDIBLE. So downwell, so hell is other demons, so good! Very addicted
thank you so much!! :)
Banging tunes! Would be even better if the rocks fell to the beat! Amazing graphics and cute kitty. Beat the game on my 2nd run *thumbs up*
oh wow thank you!! I had thought about implementing some rhythm stuff early on but had to scrap it for time. Haha
wow i love the visuals in this sm
Thanks!! :D
This is a 1st place contender for me. Amazing work for a solo dev! The art, simple but addictive gameplay, animations, UI, music... everything is so good! Congratulations on this simple amazing entry! Proof that simple can be great!
Would appreciate you rating our game if you want. Hope you enjoy it as much as I enjoyed yours!
Oh wow that means so much thank you! And absolutely!! Ive got it added to my list! :D
Best game I've played in the jam so far! Hard to believe it was made in only a few days. Love the visuals, sound, playing with the 9 lives and the perk options.
Thank you so much that means a ton! :D Can't wait to check your game out as well!!
Amazing game, loved it a lot, played through it and won at 9 waves, hella good :D
Woohoo! Nice! Thanks so much for taking time to play it! Looking forward to playing yours as well! :D
We have a winner. This is the complete package. Very few complaints, namely that the music is a bit loud by default and if you get the two elevators you start over the open gap when you respawn. Would be nice to start on one of the actual elevators.
Other than that this is incredible. Great feel, great art, just great all around!
Thank you so much! Yeah, I regret now taking that out. Originally I had the player spawn over a random platform, but took it out second guessing myself. haha. And thats a great call! I will definitely add that to my list of future design decisions to start music & SFX at 50% max instead of 100 (players can always turn it up themselves). Thanks so much again for taking some time to play it!! Looking forward to trying yours out as well! :)
The art, and especially death, is absolutely incredible! The gameplay was also very fun! My only critique is I wish I could play more! Really great work!
oh wow thank you so much!! :D can't wait to check yours out also!
Wow, easily one of the best games in the jam!
So much fun !! I loved nearly everything about it.
The pixel art is fantastic, especially the skull in the background with the moving eye when you select a skill! just so sick. The theme is used perfectly, and the enemies are fun to dodge!
A couple of minor gripes:
The Big Skele Man isn’t much of a threat. I thought he would be, but he rarely if at all got me; usually it was the rocks or bats. It could be cool if he were a tougher enemy with a counter, maybe aiming more at the area you move in (not homing, just predictive), so arrows hit more strategically rather than the side of the platforms. (or you could also have the platforms start to move at some point, would be a sick mechanic too)
Bats feel a bit overwhelming in later waves. I managed to beat all 9, but around wave 7+ they start feeling near impossible. This led me to rely heavily on skills to regain HP. Toning them down a bit could open up more varied playthrough strategies and give players more options to succeed.
Those are really just minor personal nitpicks , cause overall, this game is amazing. For 5 days of work, it’s incredible, and I’d happily pay for a full version with more levels, skills, and enemies. (if you ever do so!)
Also, all 9 waves first try, baby!
wooohoooo! Nice! Thank you so much for taking some time to play through it! Yeah, the skeleton enemy was added literally 20 minutes before the jam ended so I erred on the side of caution with him to make sure he wouldn't be impossible, but more of a potential inconvenience at best. Haha.
Same with some of the difficulty scaling. I didnt have a ton of time to playtest the later waves before submitting and just thought "eh. These numbers seem good" lol.
I only had about a total of 2-2 1/2 days to make it between work and life so there are definitely some gaps in the balancing. Haha.
Thank you again so much for the awesome and insightful response!! Looking forward to playing your game as well!!
yeah fair aha, we had to implement the save system fixes and particles in the last hours aha, always happens when its close just "yep ITS GOOD WE NEED TO BUILD THE GAME AAAAAAAAAAAAAAAAAAAAAAAAA"
totally get it aha, so again very nitpick, and i had to dive deep to nab em anyways, you did amazing, and hope you enjoy our game! looking forward to the feedback <3
haha classic game jam things. I'm very excited to check it out! Its at the top of my list!! :D Thanks again!
This is a great concept and super fun game! I love the minimalist visuals, colour theme is excellent, I love the little kitty! I failed, but that's because I suck at platformers haha. Great job!
haha. Thanks again so much! Can't wait to try your game out as well!! :)
Love the visuals and music! I like how varied your game mechanics are, and also how you can set no. of waves to decrease the difficulty. The fact that you did the code, art and music in 3 days is absolutely amazing :))
Only thing for me would be how you still spawn at the centre even with two platforms, lost a few lives there.
Quick Question: The events that happen in the game, e.g. when and where a rock falls, are they all fixed and orchestrated by you or random? So is it the same every time I play?
Here is my team's horror game for the jam, would appreciate your feedback and suggestions!
/jam/jamsepticeye/rate/3937529
thank you so much for taking the time to play it! I will add your game to my list for sure!!
And everything basically spawns to target you as the player. I mostly did this to avoid any sort of "camping". If it was completely random there would be a chance you could just sit around for a while. Haha. Some enemies spawn outside the room long before they become visible (like the bell bats) so they go to previous player locations when their state is initiated. :)
Anyway, thank you again!! Can't wait to check yours out!!
I had fun playing this game :)
The art is good, the skull at the store/end screen it’s too good, my favorite. I like the nap skill because you can see the cat sleep
About the skills, I like the vision, those can be synergies but there is 1 skill that can be a double edge sword which is the one that adds a platform/roof above the floor. It can be very good in early game but it can be bad if you don’t get something to get above again like the wall climbing or the double jump because it turns into an obstacle when more bats start to appear. Which is good because it’s the risk that this kind of game has but can feel a bit frustrating quickly when you get unlucky with the shop
A skill I didn’t like as 1st impression was the one adding the platform and respawing in the middle and not over the platform, it can be avoided with the one that makes you invincible 3 seconds or just pressing any direction but the 1st time I picked it, I fell again haha. Also it has a funny interaction with adding the roof to the platform because if you have a platform with a roof and you pick the adding a new platform skill, the roof stays in the center and if you don’t have something to get over, you can’t use all the floor :(
Also you can live forever if you get lucky with the shop, spend 1 life in the skill that gives you 2 deaths into Catnip skill and you can die as much as you want as long as you get those 2 in that order haha, sadly my luck ran out and actually got game over.
Also the existence of the Blank skill is funny xD
Maybe another day I’ll try to beat the 9 waves, my pb is the last part of wave 8, like 8x%, just got an unlucky spawn of those really quick bats. Other than this, the game feels nice or I don’t have something to give feedback/comment, I like the visuals and music and it’s easy to pick up, the platforming feels smooth and can be forgiving, sometimes I felt the enemy touched me but it didn’t count so it’s good, a great difficulty or not unfair in that part.
Good game :)
Woah!! Thanks for such a detailed response! I pretty much agree with you 100% on everything. Haha. The mezzanine offest thing was a bug i missed after changing something but the jam was already over. Haha. The middle spawning was just bad design i tried to convince myself was good. Lol. Thank you again! There is definitely some balancing issues but just not enough time in the jam for me to sort them out. Haha.
Thanks so much again! Looking forward to your game as well!
I see, I understand the balancing and bad design parts haha, my game for this jam is very unbalanced due to a bug and lack of time, and 2 jams ago the game I was making had many bad designs but I tried to use that to make a “rage game” to cover those as intended when it was far away from the original idea xD
And I hope you can have a little fun if you play my game, is more story focus than gameplay :)
haha. Nice! Yep, when in doubt its a feature not a bug. haha. Looking forward to it! And thanks so much again for taking some time out of your day to play mine!! :D
Very good game. I really like the art and it feels well done. Good luck
wow thank you so much! Looking forward to playing yours as well! I love a good puzzle game! Haha. Best of luck to you also!!! :)