You definitely nailed the horror theme here. The logs you read about the breach and the fleshed-out (pun intended) level design add a lot of depth to the game. It's crazy to think this was made in a week! As a suggestion, I think it'd be great if the searchable boxes stood out a bit more, since I glossed over them a couple times thinking they were set dressing. Super fun and high quality game though.
Play For Your Life!
Subsume Demo(pc)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #84 | 3.414 | 3.414 |
| Sound Design | #120 | 3.448 | 3.448 |
| Enjoyment (Best Game) | #162 | 3.345 | 3.345 |
| Story | #209 | 2.828 | 2.828 |
| Aesthetics | #295 | 3.448 | 3.448 |
| Creativity | #305 | 3.103 | 3.103 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
Hotline Miami but the flesh is hungry and the body is weak
I like the idea of no savepoints but personally I got too frustrated after not having enough time to reload and dying... A good game concept though! Also idk if the compression artefacts in the soundtrack were intentional but I liked them... Crunchy noises
The game is very cool. I like the visuals and sound effects. The game is pretty difficult. I died so many times. Good job!
Post - QA
Good game but mostly frustrating, player only have 1 HP and I struggled to get to the next room w/o being killed constantly by the tiny ones.
Good work on the game! It’ll be nice if the game is not 1 hit KO
Is a nice, well made environment game but assuming i have skill issue and mostly played dumbly. Safe to assume the no checkpoint is too brutal lol
I LOVE THE NO CHECKPOINTS HOLY COW, FIVES ACROSS THE BOARD TED. I LOADED THE GAME AND OH MY GOD, IM SO HAPPY THAT THIS GAME WASN'T DOING JUMPSCARED, Thank you so much for that. I love everything about this game holy cow, I need to pick at your mind. THIS IS AWESOMESAUCE. Subsume is such a good name too. YOU MAD ETHIS IN AWEEK, WHAT>>>???
Everything about this game is awesome, The player characters speed, if you speed through the game you just die, if you go slow you will probably win, which helped the tension.
Only real feedback is its hard to tell what is interactable, perhaps if interactable glowed or something when the player was close to them to encourage them to walk around the room. God thank you for playing my game sorry it took me this long to play yours, didn't know it ran in browser. Solid Work. Win please
Dude it will, please I love this game so much I love the atmosphere, you did something crazy making this in game maker the flashlight is the coolest way to visualize a flashlight, the gun mechanic was so simple. Very fun. Atmos was everything. The realistic human scream was everything it needed to be. You are a talent, lemme know if you make something. I'll fuckin buy it.
Me and what I assume to be the final boss killed each others at the same time, so I'll take that as a win. No checkpoints is very punishing. Combat, especially the boss was very fun and intense!
I absolutely loved it! I’m not going to say it again, but I can’t wait for you to add checkpoints haha. :p
Sometimes the adds that appear when enemies die don’t move. Not that I mind, mind you!
The randomness of the loot is very welcome, and being able to see everything without the “fog of war” doesn’t bother me. On the contrary, it makes me want to keep progressing to reach those places. And it allows me to better appreciate the overall environment. Anyway, that’s just my personal opinion.
Well done!
Really great submission!
I like gameplay it's just fun to move and shooting is pretty juicy.
I like mechanic of monsters, that moment when you divide it into two is cool idea!
I had some problems that you die so fast with first contact, maybe there could be some simple health system to give player second chance?
What I would improve is just simple dark mechanic with flashlight, I think that would increase horror atmosphere here
Great job and congratulations on your submission!
Very smooth and nice to play. Only letdown is the absence of dynamic arc torchlight system. Scanning the screen (even through walls) to spot ennemies feels wieird. But I see how time was short to implement it. Very good game overall.
I had lots of fun in this game! The controls were tight, gameplay was tighter! I kinda wished it had more! Checkpoints we really missed on the run, and perhaps a easier enemy which didn't spawn multi dudes would have made it more richer. Overall a solid entry, good job!
Gameplay - Youtube
Really enjoyed playing your game ! Nice atmosphere, good controls. So great for a Game Jam !
I'd like it noted going in that I am not good at these types of games :P That said, while I did have some issues with the menus and thought the ammo retrieval effect was a tad too dramatic, the atmosphere is impeccable, particularly the use of light and sound design.
Awesome game. Loved the sound design, atmosphere and layout of the level and story. The movement, firing, and art felt very polished especially for a short horror jam. It's incredible y'all got this looking so good so quickly!
Few notes that are pretty minor. The menus are borked. I ran in browser and fullscreen and I couldn't see half of the buttons. Thankfully, I was able to see the play one. Checkpoints would've been nice but I can't tell if you did have them and I couldn't see them because of the UI or if they never made it in. I got to Steve (awesome monster btw and good lead up to him) and died right at the end and had to restart all over. I also didn't see anything for an ammo count which could've been by design. Would be nice to have a visual on that.
All in all, that was one of my favorites. Well done!
Cool submission! it feels pretty scary to play ngl. My only problem with it was the one shot perma death, ik its a skill issue but it felt frustrating to die from them touching you then it plays an animation and the level just restarts from the beginning. I did not get very far, but from what I saw, it was pretty well done. Congrats!
This is probably the best Jam game I've played so far. Maybe part of it is because it's a topdown shooter. The fact that you die over and over again to gain experience doesn't get annoying. The random loot also makes it so that each time you play it doesn't feel repetitive. Smart design!
Also, the mouse-based view is fun. I can learn more from it.
Hey, Thank you so much. This is my favorite comment by far. (maybe i'm biased). I plan on adding more loot types instead of just having bullets in the future. I had scrap already, but since I cut the crafting mechanic to save time, the scrap materials got cut as well. I plan on adding them back in and have plans to implement trap crafting.
I really liked your game! It totally reminded me of Hotline Miami, and the final boss was giving me Binding of Isaac vibes. I genuinely enjoyed it! I also got spooked when an enemy suddenly popped out from around the corner, haha—super good! The sound is cool too, and I love that you added a little reload animation for the gun; that was great.
I only had two minor issues, nothing major, just giving you a heads-up: sometimes a small enemy would just stop and wouldn't chase me anymore. The other one was that the death animation played, but I didn't actually die, so I ended up having to restart the game.
Overall though, it was a great game, congrats!
Well done. It's a solid little top-down shooter a la Hotline Miami or Police Stories. The graphics are detailed (though very zoomed out), the sound creates an atmosphere of utter dread, the controls are responsive.
Like those other games however it is also very, very difficult. Using one-hit kills is brutal because you only allow the player a single mistake. In the jam context it might be helpful to err on the side of leniency just to give the others an opportunity to see more of your game.




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