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A jam submission

Broadcast Betrayal: The Phantom’s PactView game page

A restful Halloween is here! Nothing but candy and TV...but wait...the trick-or-treaters are here!
Submitted by PhantomDB9 — 4 hours, 55 minutes before the deadline
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Broadcast Betrayal: The Phantom’s Pact's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#213.6923.692
Story#253.5383.538
Fun#273.6153.615
Theme#513.7693.769
Mechanics#533.3083.308
Music#703.2313.231
Sound#723.2313.231
Aesthetics#863.6153.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Listed in game page description

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Comments

Submitted

Tower defense clicker. Nice! Nice art.

Submitted

Quite a fun and simple game, I like that you put effort into the story! gameplay is fun and simple, also the fact that you added sound settings is great!. over all good work on the game! 

Submitted

I would say that you implemented great mechanics for the game. It was very fun to play!

Really enjoyed the twist behind your game Broadcast Betrayal: The Phantom’s Pact — using the “help turns to trick” tower-defense setup with candy and ghosts was inspired and fits the jam theme so well. I hit a glitch where the lane selection UI skipped if another ghost was dispatched too quickly, which made it hard to plan my strategy smoothly. Maybe adding a short cooldown or visual highlight when a lane becomes available would help improve the flow.

If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: /jam/gamedevtv-halloween-jam-2025/rate/3971977

— thanks so much and best of luck in the jam! 🎃

Submitted

I wasn't expecting the final phase at the end there! I'm not big on tower defense games but I really enjoyed this 😄

Submitted

An interesting twist on TD game, and i liked the intro cutscene too. I felt that the way people changed lanes and ran all over the place, rather than sticking to paths made it difficult to predict their movement, and so it was more a case of just collecting souls as quickly as possible and dumping ghosts anywhere there was a group of people, of hoarding ghosts near the candy stash.... however that said, it was probably the best and most obvious interpretation for the TRICK mechanic where your help turns against you, I really loved that twist. good job!

Submitted

nice tower defense style game

Submitted

Hooray! I escaped!  😅
Very fun game - I wasn't expecting the 2nd part of the game after the timer runs out.
I also liked the story at the beginning - very cute! 🧛

Submitted(+1)

So far of the games I've played thats been my favourite. Great work I love the juggling of responsibilities and the final sprint to the end balances out some strategies that were unstoppable previously.

Submitted(+1)

Really cool game! Had to play it 3-4 times to get a hang of it and i got through the first phase, but then couldnt excape the graveyard! Really fun game though and the artwork on this was really nice! The graveyard atmosphere with the lighting effects and the color scheme was perfect. The sound effects used were also quite pleasing and offered a nice feedback. The story was also well implemented and fit really well with the theme of the game and the TV was pretty much a central mechanic of the game, so ya well done on that front as well! Great work overall, congrats on the submission :)

Developer

Thanks for playing! Gosh, I ran into issues with the lighting and WebGL limits to how many lights could be in a scene. In the end I had to fake it with emissive materials :P

Submitted(+1)

haha worked perfectly 👌 

Submitted(+1)

Nice job on your game! It's a really unique and interesting concept. I like the story setup. Also, the visuals are very cute and festive. It was really fun picking where to place my ghosts to keep my candy hoard defended. Overall nice job!