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Disposable Talent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #13 | 3.683 | 3.833 |
| Originality | #23 | 3.843 | 4.000 |
| Fun | #35 | 3.443 | 3.583 |
| Overall | #49 | 3.294 | 3.429 |
| Graphics | #54 | 3.523 | 3.667 |
| Accessibility | #64 | 2.642 | 2.750 |
| Audio | #86 | 2.882 | 3.000 |
| Theme | #100 | 3.042 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.5.stable.official [876b29033]
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Game Description
Move fast and break someone else's things. The best way to get funded is to be the only startup left. Send in your interns to ruin your competitor's codebase, but they'll be doing the same to you. Make the most of your Disposable Talent.
How does your game tie into the theme?
Interns are balls that bounce, transfer momentum, and wreak havoc.
Source(s)
N/A
Discord Username(s)
arcoraven
Participation Level (GWJ Only)
1
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Comments
this was a very cool and unique game i must say. really good job mate!
Anyway ! I'm in love with what you've made here, the cover art and itch.io page of the game do such a disservice to it !!!
The overall game is insanely polished, be it graphically or gameplay-wise, it was such a treat to progressively upgrade my stats to send more and more interns into the opposing startups !
I wish the music was a bit louder though, it sounds like such a banger ! The game's great otherwise.
Amazing job with it !
Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more!
Hilarious....NO idea how you came up with this concept, but I love it. Took a moment for us to process the info on screen, but once we had a grasp of the game there was a lot of shouting over what to pick and when to throw interns. If it was a bit better tutorialized it could be much harder and I'd gladly play more!
I beat the first competitor with about 40% quality left myself. I got a popup, something about Dogecoin. So on to the next level I thought, this was fun. Then I get peaches. Pure peaches.
This is such a well thought out game and completed it in such a short span. Truly impressed with it. I love the music and art. Great Job!
This was a blast! I wish the economy on getting money for upgrades moved a little faster. It felt like interns were always the best choice, other than the upgrade to just buy another intern slot. I can't stress enough how unique and fun this idea is.
Really nice polished game. UI is incredible responsive and well design!
Gameplay is interesting, nice vibe with startup funny theme.
Game could have some more difficulty because i could just spam interns and won anyway, but same loop is interesting gives dopamine to try again.
Congratulations on your submission! Great work!
In the hustle and bustle world of business and profits and products, does anyone ever really just sit under a tree and look at the sky anymore? In these big office buildings and megacities, even if you do find a tree it is full of needles or made out of cement concrete hydroplastic admixtures and no one can even see the sky and why aren't we drinking more fresh juice anymore? Both of those things! That is what this game made me think of! Those two things!
A polished look, and a very silly concept! At some point in the start of Q3 though, my mouse disappeared, which made it harder for me to play. Not sure if that was a browser or a game bug. Well done nonetheless!
I had a lot of fun playing this game, it was very chaotic to manage every intern and strategize to destroy other startups. Also, I would like to point out that the "juiceness" of your interface was very well made!