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A jam submission

The Speaker BelowView game page

Descend into a deadly ocean, guided by The Speaker who hates you. Fight, explore, and face a suspicious amount of fish.
Submitted by Code Gremlins, morchis27 — 5 minutes, 4 seconds before the deadline
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The Speaker Below's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#283.0003.000
Gameplay#292.9572.957
Theme Implementation#373.8703.870
Special Object Implementation#373.3913.391
Overall#592.8042.804
Visuals#812.4352.435
Audio#1261.1741.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Theme: Game is taking place underwater
Special object: Speaker is the main antagonist of the game, who speaks a lot

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Comments

Submitted(+1)

Very fun game! Had to cheese the boss to finish, but I liked the twist with the speaker

Developer

Thanks! Glad you had fun.

Submitted(+1)

I don't know if there is a way to beat the boss without cheesing it but I used it and I don't feel bad about it.  Liked the approach to make the speaker more than just a voice or a stereo.

Developer

Thank you for playing. Actually there are some points in boss fight where bullets does not hit you. Also if you are lucky and pick 2 talents for shotgun bullets per shot you can just melt boss away in a few shots! Also if you pick the range talent one you can kill boss also much more easily.

Submitted(+1)

I really do like the story telling and the game feels like a complete experience. Difficulty increased massive on the boss, but also found a way to cheese it. 

Developer

Thanks!
In our original idea difficulty had to scale more linearly but sadly we didn't have enough time to balance it out.

Submitted(+1)

Great game! To be fair I did cheese the boss from the distance but its not cheeting if the game allows it) Good jjob on finishing it!

Developer(+1)

Thanks for playing!
Indeed, cheesing is one of the pleasures in gaming! Though next time, maybe the boss fight should trigger when the boss takes damage, not after the dialogue :) Or maybe some hidden dialogue if you found the cheese.

Submitted(+1)

The talking villain is a very interesting approach.

Developer(+1)

Thanks! Glad you liked it.

Submitted(+1)

The combat and skills were really in-depth for a game jam! Really enjoyed my time with this, the final boss was really tough! Really good job!

Developer

Thanks! 

We spent quite a lot of time thinking about gameplay, glad it captured your attention!

Submitted(+1)

I'll admit I cheesed the bossfight after dying to the boss that was 1 hp.... but I really liked the challenging touhou-like bossfight. I would love the game even more if it had sounds, but anyways, great game!

Developer(+1)

Thank you for finishing the game!

We agree, sounds would drastically improve experience and we are looking for musician for our next project!

(+1)

I loved the concept of the toxic narrator. The abilities feel well-balanced, the boss fight is satisfyingly challenging, and the visuals look fantastic. I had a great time playing. Highly recommended!

Developer

Thanks! Glad you played it.

Submitted(+2)

funny game, i like the writing, and the idea to make the speaker the bad guy is funny too, well done!

Developer

Thanks! Glad you enjoyed it.

Submitted(+1)

Really funny game, the speaker being the antagonist is the most unique interpretation I've seen of the theme! I did find it a bit confusing on how to use my attacks, clicking didn't work... pressing right shift worked once (maybe I pressed something else and didn't notice) the solution to this problem? More fish! (or maybe a small tutorial)

Developer

Thanks,  glad you liked it!

Yes, we in fact played the game 1000 of times over last 48 hours.  By the end,  we could complete the game on pure muscle memory alone. So idea of tutorial hasn't crossed our mind. We will surely add tutorial in our next project! (I'm glad Speaker doesn't know that he was in the game without a tutorial...)

Submitted(+1)

Loved the writing in game. But make trigger distance little bit further, not gonna I cheated little bit killing enemies from a far by not triggering them. Great project I liked it 

Developer

Thanks for your comment.

Yeah, the triggers need adjustment or we might add an MMO-style aggro system: kill one enemy and nearby ones turn hostile.

Submitted (1 edit) (+1)

Great writing, I definitely chuckled a few times. We need more underwater bullet hell games. Would have liked some sound and music, but I understand how it is with the time crunch! Still a great effort, and fun enough that I played to the end.

Developer

Thanks!

Yeah, we had a lot planned for two days, and sadly didn’t get to sound and music. 

Next project we’ll scope better, move faster with experience, and definitely add audio. 


Glad you enjoyed it!

Submitted(+1)

Your interpretation of the speaker part is quite creative! I can imagine the effort you put into the dialogue boxes, well done.
Hey, also have a little advice for you guys:
While building for web in unity, there is an option named Compression format in Player Settings -> Publishing Settings -> Compression Format. Try to change it as Disabled or Gzip, because I couldn't open the game in web and had to download .rar file. It's reason is mostly this.

Developer

Thanks for your comment. 

We will try to rebuild without compression and update the game page, thanks for the hint. 

Submitted(+2)

This game is awesome. I love the humor of the writing so much, the speaker made me chuckle a few times. The final battle was surprisingly challenging, but fun. Everything can be solved with more fish. Great job, I loved this!

Developer

Thanks! Your comment really made our day. We are looking for a team for next jam, would you be interested in joining us?

Submitted(+1)

Which jam? I’d absolutely be interested in joining you guys! :)

Developer(+1)

We will contact you on discord and we can discuss it from there