Dive hard : aimbot fish edition
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Dive Hard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.600 | 3.600 |
| Fun Factor | #5 | 3.700 | 3.700 |
| Overall | #6 | 3.756 | 3.756 |
| Theme Implementation | #10 | 4.267 | 4.267 |
| Special Object Implementation | #15 | 3.867 | 3.867 |
| Audio | #15 | 3.400 | 3.400 |
| Visuals | #28 | 3.700 | 3.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Use your speaker and favorite song to navigate in deadly depths!
Comments
Great game, but the controls feel frustrating. I’d love to have more control over the player’s movement. Another improvement would be adding i-frames after the player gets hit by a fish or a bomb. Right now it feels unfair when the player takes another hit immediately after already being hit. Overall I like the game!
Great game! Such a "simple" idea so well executed. I also really appreciated the intricate sound design. Really great job!
This is so well done! Really clever gameplay, and very fun to compete for a high score.
I think this is one of my favorites so far, I really enjoyed this! The propulsion mechanic is really fun and the art style is great! Really good work!
Awesome job! Loved one button gameplay, easy to understand and pretty addictive!
Absolutely love it. The gameplay is really cool and pretty addictive. The auto-spin seems like such a simple idea, but I don't think I've ever seen that anywere, and it's quite fun in practice . The overall visual and sound quality is really high too. Great timing and tempo on the movements, beautiful sprite work, clear UI and very enjoyable music and sounds. Good stuff!
Great concept that motivates you to try again - you genuinely feel like you can improve. The animations are lovingly crafted, and the overall style is cohesive. This feels like a complete game. It would also work perfectly on smartphones.
Bonus points for the sound menu behavior and the leaderboard.
This game is full of little details that add up to a lot: changing the direction you spin when you get hit, the animation that clearly shows you're not spinning because you're using the speaker, enemy warnings, that little effect when you get hit—it's a great experience.
Adding a leaderboard is also an excellent touch. It's a very solid entry for this jam. Congratulations!
Simple & effective, this game is great! Feels like a mobile game you'd boot up every once in a while! (put it on mobile, add advertisements, and earn that bag🤑🤑🤑🤑). Loved the addition of leaderboards, but I couldn't find my own entry?
Wow, on my very first run I beat one of the developers! I urge you to post this on the google play store or the Apple equivalent. It would be pretty fun to play on the go <3
Pixel art is the best.
Do I get extra points for killing a pirana with the bombs ( It's too hard to sync this trick)?
How did garwy get 0 points in the leaderboard? (kinda impossible lmao)
I like the polish on the menus and art, those are very neat quality of life
Good job!
Great idea with limiting player's ability to choose direction of rotation.
Everything in this game is so polished, the gameplay loop is very nice!








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