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Cane & Able (Vision-Impaired Accessible)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #7 | 3.870 | 3.870 |
| Overall | #10 | 3.449 | 3.449 |
| Creativity | #13 | 3.435 | 3.435 |
| Fun | #15 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Hi Dirtbug!,
Not sure if you checked your email, but you should have received one from itch/our jam. We have some prizes available for the jam participants, so make sure to claim a game key if you’d like one. Make sure to take a look and fill it as soon as possible!
I appreciate that very much Patricia. I have been very sick (again, yay!) and I don't see the email, but it is quite alright- please pass it along to whoever might like it! Thank you
Huh, I wonder if it is in your spam folder?
I can assure you we have enough game keys for everyone and more will remain, so don’t feel like you’re taking someone’s place. Dawncaster and Periphery Synthetic have offered to spawn more keys if the initial ones aren’t enough. Reach out to gamesforblindgamersjam@gmail.com if you’d like to fill the form, even if you end up filling it to say you pass it along. :)
Great submission!
First, I owe you an apology. When we first received your submission, there was some healthy debate in our Discord server over its content. I suggested to our community members that they reach out and share their honest feedback. I’m sorry if this felt like a brigade or created unnecessary stress for you. We deeply appreciate newcomers who bring fresh energy and diversity to this community. And I’m thankful that you took this risk—even if it’s not one that I would personally take.
That said, I enjoyed the procedural sound design a ton! I could imagine the music being more adaptive based on your patience, independence, and sass? The main tool that I reach for is a little bit of amplitude modulation, to make longer drones that ebb and flow, which leads into other cool things with LFOs like modulating the pan or filter detune.
The writing was often witty as well, making me laugh no matter how awkward or disappointing the realistic situations felt. I was dubbed THE DIPLOMAT.
Here are some observations when using NVDA and enabling screen reader mode:
role="application"on the<body>element so the screen reader knows that the arrow keys and S and H are handled by your application. Otherwise, they try to navigate around the page without changing focus mode via NVDA+Space.role="switch"andaria-checkedto indicate their state. Otherwise, an<input type="checkbox">for these might be the simplest option.aria-labelgets read aloud each time, creating unnecessary noise. I might also avoid auto-focusing the first choice, because it gets read aloud twice as part of the live region as well.Those observations aside, I do find that this is well-polished and well-implemented, especially for an HTML game. Submissions like these are precisely why I advocate using HTML for accessible games. Nice work!
Woah, very risky concept! I do feel like you tried to really understand how is the real life as a blind person in a respectful way. Showing how's one of the most frustrating days and also adding sarcasm. You bought me with this last. I am not blind and I suppose all we had our own presumptions, so I can't say how accurate is this game. But I can say that you make me think about this subject, and I want to congratulate you to all the effort you put doing this game. I hope you can still making games like this where you do your research and you made it with care.
Thank you so much for this submission. I really know a few of these situations since i have also had these happen to me in my life, since i am blind myself and use cane to walk. I know people have good intentions but sometimes the message can be misunderstood. I really liked how you could be sassy in the game. I had some fun with the different options. So once again, tahnks for participating and making this.
Congrats on the submission!
Pure story games aren't always my jam, but I really enjoyed all the different sound effects throughout the game, that made the world feel more immersive. Like others, I think I would have enjoyed more options for dialog responses, but overall I think it was good.
I think the one thing that would have made it feel more like a game would have been to include / read out the stats (Patience / Independence / Sass) as you make actions, or include that in each of the options descriptions.
Thanks again for participating and building something for the jam ❤️
I heard this was a bit of a controversial submission, but I enjoyed it for the most part. I think I agree that some more character-building and story circumstances that are not about blindness would be a bit nice.
I did feel very inspired by this game, as you might see in my VOD that I rambled for minutes and minutes on end about the ideas it sparked on me. I had a lot of thoughts about my experiences as an accessibility consultant and a friend of blind people, as well as relating to cringey experiences I may as well have had.
I kinda wish that I had more words to give for the review, but I have used up my energy rambling on stream. I think it would be nice to have the story feature more ‘normal’ good situations, and more opportunities to ask for help, ignore, be sassy, etc. For example, maybe at the start of the day you have more energy to educate people, but at the end of the day, if you burned out a loud, you no longer have as much energy to explain things and maybe your responses are a bit more rude etc. This would be an interesting concept that’s also about energy management and the spoon theory, because it’d also show that you don’t always have energy to report problems when you find things aren’t accessible.
I did find a strange this, when I asked Janet for help, she didn’t actually help me learn the environment upstairs. I think that was the only plothole.
Also that bug I’d mentioned? It turns out you’re just having TTS irregardless of whether I have a screen reader on or not. When I tried playing with NVDA and I was hearing the TTS going at the same time. So I had to turn it off.
That was an experience, tiring but interesting, worth fine tuning (with blind consultants/writers as well) because it’s a lot of food for thought and discussion that could be used for accessibility training circumstances. That’s my opinion.
VOD: https://www.twitch.tv/videos/2715373474
A good friend of mine is blind, and I experienced all the events of this game with him. It’s a fantastic example for showing sighted people how not to behave in these situations. I loved playing it.
Great job!!
I appreciate that very much, thank you
I just played this game for the first time through, and i absolutely love it! Since I'm blind, I can completely relate to the situations of the fictional character. I hope you are gonna continue this game, in the meantime I'm gonna try out the other decisions.
That's really nice to hear, thank you.
I am working on the dual language/overlap issue right now. It's tough to test because it doesn't happen for me on ANY machine I try it on LOL
Hopefully it's fixed. If not, I don't know what else to try, sorry!
Hello, this game sounds interesting, but I also have the problem that NVDA is reading the text but for some odd reason I get a portuguise SAPI voice reading everything as well, but I haven't selected aportuguise SAPI voice.
Hello if you have time could you please try again? I attempted to fix it.
Hi, it works now, thanks a lot!
That's a big relief, thank you for letting me know
Your welcome man. I'm happy to solve other people's problems and questions, so I'm open for anything.
Congrats for being the first entry to the jam!
I’m experiencing a weird bug. My screen reader has two voices (one for English, one for Portuguese) and it toggles between them automatically depending on the language the text is tagged in. Now, I don’t know how things are tagged here, but my screen reader voices are confused and it is reading things with both voices/languages.
For example, here’s what it reads in the Music slider setting, at the same time: [English voice reading in english]: Music slider fifty. [Portuguese voice reading in portuguese]: Music. cinquenta por cento*
*cinquenta por cento means 50%.
I hope you can find what weird creature is possessing my screen reader because this is a bit weird!
When NVDA is turned off, it chooses the portuguese voice - but that’s a problem because it reads it in the wrong accent and doesn’t recognize the words, so they are mispronounced.
Nuts! Thank you for letting me know. The game is supposed to detect if the player has a custom TTS installed, and if not, use the standard browser 'robot' voice. I only made the game in English, so there must be some auto-translation going on that I had no idea would happen. Neat. xD
I will try my best to figure out what's going on! Thanks again.
Thanks!
If this is an HTML game and you have access to the code, it might be an easy fix if you tag the language in the <html> element, as <html lang="en">.
(famous last words, but worth a shot?)
I appreciate that (again!). I'm relatively new to HTML development, so I will give it a shot.
Hi Patricia! I did everything I can to fix it now in the updated version, but as the problem doesn't exist on any of my devices it was hard to track down. If you happen to try again, please let me know if the language/overlap issue was fixed! Thanks. No pressure obviously, you're not my own personal beta tester! haha