there is a typo in the intro cutscene, it said "very wish" when it should be "every wish"
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At the Corner of the Universe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #46 | 3.500 | 3.500 |
| Artwork | #48 | 4.053 | 4.053 |
| Overall | #79 | 3.495 | 3.495 |
| Creativity | #97 | 3.684 | 3.684 |
| Video Pitch | #139 | 3.105 | 3.105 |
| Enjoyment | #146 | 3.132 | 3.132 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(spoiler) At the end of the game, our character, who wanted to break free from her bounds that tie her to the world, discovers that the entire Universe was actually a cardboard box and that she got outside of it. I don't know if I explained it well, but the ending tells it better and without any words.
Video Submission
https://youtube.com/shorts/9gMXyXg-nL4?si=OL9vp4T9nS3R1Zaf
Comments
Very cute art style! The puzzles were fun and I liked the character designs. Nice sound effects, too. Only thing is I wish movement was a little bit faster.
This was really well made! The artwork was nice and the characters were also well designed. The game did feel a bit slow at times, especially at the part with the moving platforms. Regardless the game was pretty immersive and I had a lot of fun playing it and interacting with the different characters, great job!
The concept of going outside the borders of the game immediately hooked me. Haven't personally played a game that touched the concept since Fnaf World so this was fun to check out. I really like the diverse cast of characters designs, and the voices were really fun (the robot one made me laugh)! Do all these characters have names btw I'm so curious? Ngl the music in the intro was so good I took a minute to just listen to it and accidently missed the beginning text not realizing it was automated (I restarted the game though to catch it so it all good). The sound effects were very immersive as well.
I liked the sprinkled in references! Is this game also perhaps inspired by the YouTube video "Elain gets Adopted" by Gooseworx? The main character and end sequence of your game reminds me so much of it.
One bug I did come across is that if I give a character the wrong item (Did it out of curiosity for possible flavor text) the game soft locks you in state where you cannot move. Not sure if this happens across all characters but this happened whenever I gave something to the character that gives the nails. I had to restart from the beginning which could be a game killer for some. Both of the open book items look quite similar in the inventory so I worry this soft lock occurrence may accidently happen when a player is doing the book quest but haven't tested it. Overall, this game was really fun to check out!
Normally when you give the wrong item it just triggers a specific dialogue. I tried it and nothing special happened. Did you click on the inventory icon after clicking on the give item button?
Btw the characters don't all have names. Here are all the names I gave them, try to find who is who: ShrodCat, botanist, knight, ticket guy, robot, reader, trapped spirits, happy mask, sad mask and Jackbox. Sir Elrick is the only one with a real name.
Really pretty game. If I enjoyed point and click I'd probably really like this one
I really like this game! The character design is amazing and the ending sequence is quite beautiful, especially the music. It reminds me a little bit of ENA Dream BBQ. The only thing I can say that I found a bit weaker was the movement being a bit slow. Other than that, the game is great!! I especially like how the camera moves when you go in and out of areas.
Very cool aesthetic and premise - The characters really stood out to me as a highlight, such cool surreal designs!
I would have liked to walk faster I think and have a dialogue skip button, as well as more puzzle type things rather than fetching :P
The intro music when you first start the game was really really good, and i liked a lot of the sound design, as well as the dialogue noises were funny.
Can tell it was made with love!
i enjoyed your game, it was pretty slow paced though, but still enjoyable. the artwork and audio are amazing, especially that song in the intro after you press start game in the menu. all you need to do is make the player faster and make you able to skip dialogue. all the puzzles are hard enough where it isn't too easy but not frustrating, which is a really hard balance to get which you did perfectly imo. you made a really good game!
i'm so sad the final platform (i think the final platform) just kept moving off-screen forever and I wasn't able to get an ending. Like others said, I wish you could walk faster and that there were less platforms in the third level. Art & character design was so good. I craved more puzzles and less fetching, like getting the ticket in the beginning.
THE ARTTT!!!!
im a huge gooseworx fan, and the art scratches that itch perfectly - and that's not even just because of the character design. this whole experience radiated that energy and i really liked it. the voicelines were genuinely sick too, loved the aesthetics entirely.
The art and characters were really charming and I can tell a lot of love was put into this game. Great job!
I like the main characters design , reminds me of the amazing digital circus.
The story of the game was great! The artstyle was pretty good, and I liked the character design. The game was a bit slow in some parts, but other than that it was enjoyable.
Character design is great, gave me some kinger vibes with the player. Move speed could do with upping, but overall very solid game.





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