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A jam submission

Banana ChronicView game page

Project made during the Mini Jame #54 Gam 2026
Submitted by sacha-lasry, IfThenTest — 39 seconds before the deadline
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Banana Chronic's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#24.2674.267
Overall#23.8333.833
Visuals#44.2004.200
Special Object Implementation#64.2674.267
Fun Factor#83.5333.533
Audio#93.4673.467
Gameplay#143.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
We created a game about a scientist harvesting bananas in the past using a time machine. The goal is to feed the Banana god to avoid planet destruction.

What tools and 3rd party assets did you use?
Godot engine for development, Soundclap for sound, Aseprite for arts

How did you use generative AI? (If you did)
Didn't, only to ask for code help partly

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Comments

Submitted(+1)

Nice idea,  unfortunately it gets monotonousafter some time travels (or did I miss something?). If you want to develop the game further, I would suggest making harvesting and planting instant.

Developer

Thanks for your comment :)

After buying speed in the shop, the harvesting becomes way faster, have you had the opportunity to try it ?

But definitely we'd have implemented more things to modify the gameplay in the shop if we had some time 

Submitted

Are you going to expand the game or recycle the code?

Submitted (1 edit) (+1)

There's so many great things I could say about this one! First of all, I really enjoy this flavor of game. I so easily get lost in games where the primary objective is to watch numbers get exponentially higher. (I'd love to know what your inspirations were for it, if any!) 

I'd also like to add that this might be my favorite implementation of time travel so far, as you literally can't make it more than 30 seconds in the game without engaging with it in one way or another. Fantastic job overall, y'all killed it!

EDIT: I just beat the game, that was a blast!!!

Developer

Thanks a lot for this kind message, it's really heartwarming <3
We wanted to make an idle game in the first place, so inspiration from Cookie Clicker and all mostly.
With more time we may have implemented more fun ways to reach billion or more ;)

Submitted

i like level of interction between player and the game, really big work!

Submitted(+1)

this game is just good i had a fun time playing with this game

it's starts slow but then you get like 100000 banana from one tree

good game


Developer(+1)

Glad the banana loot animation didnt crash :D


Thanks for playing !!

Submitted(+2)

Really Good game, one small thing, it might just be me personally but 1,000,000 bananas takes way to long to get but that might just be me. Peak intro tho.

Developer

The banana curve is really perfectible (can't believe I said that)

Thanks for taking the time to play :)

Submitted(+2)

This is a beautiful game.

Submitted(+2)

The intro movie is just brilliant =)

Nice way to incorporate the theme and special object naturally.

What a cool game jam entry. I really enjoyed this one!

Submitted(+2)

I love this pixel art, but i think that controls can be better, however its very cool game, rate my game if you have some time, thank you.

Submitted(+2)

It's a cool game, the only thing is that the scene at the beginning of the cast is long.

Submitted(+2)

I liked this visual! I saw this mechanic, but this wonderful game!

Submitted(+2)

  • The game is really cool, the gameplay is clear and the art style is awesome (especially that animation at the beginning). I enjoyed playing it, but the grid snapping should probably have been removed. The game is super, you did a great job!
  • (+2)

    A really fun game, I love the gameplay, it’s "simple" but effective. Everything works well and it’s great fun to play!

    Submitted(+2)

    Loved the gameplay loop. I started it thinking "Oh my god I'm so slow, how am I ever getting a million bananas" and then before I knew it I had a million bananas. I don't know if the time freezing after exiting the shop was intentional but I don't think it entirely trivialized the game since you at least needed to make enough to buy SOMETHING in 30 seconds, so I think it worked. Sick game!

    Submitted(+2)

    I like this one a lot, i wish there was a more costly upgrade to turn sand to dirt, but maybe that wouldn't be best.

    Developer(+1)

    It was on the roadmap, but we didnt have time ah ah ! Glad to see the idea wasn't bad

    Submitted(+2)

    Very cool! You had me at Incremental and Time traveling XD. Overall the loop is pretty good! The only criticism I could give would be that 1. Being locked to a grid like an old school rpg is difficult when you have to face different directions to do things. If you ARE going to be locked to a grid, maybe just keep the interaction area on the nearest possible square? I found myself getting caught walking left to right and right to left just trying to line up with the squares. Also, I found a bug with the shop, something about accessing the shop and closing out of it caused the timer to not go down, and Albert was free to walk around doing whatever he wanted  that day lol. Overall very good and give your artist a glass of champagne! It gave rick and morty vibes and was awesome!

    (+2)

    Nice game !