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A jam submission

Circuit EscapeView game page

This is a game about where you collect coins and avoid enemies to progress through levels
Submitted by haydenboyette7 — 1 day, 10 hours before the deadline
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Circuit Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#93.5003.500
Best designed#103.2503.250
Most creative#113.5003.500
Overall#113.3753.375
Most fun#143.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Progression of the difficulty in the levels were fun, a bit hard to know if you can get under the moving bars when they are at their peak and sometimes it can send you out of bounds. I think making the view top down and having some of the traps move vertically makes the shadows look weird. Good job overall :D

Submitted

The visuals of this game and the challenge was a lot of fun. I liked how the levels got noticeably harder as you progress. I did get pushed underneath the level a few times by the moving walls and clipped through the regular wall as well which was a little frustrating, especially because there isn't any kind of quit button. 

Submitted

I do like the idea with this game, and it was pretty fun. Some things I could recommend are maybe lowering the player health since it is really easy to just ignore the damage the traps do. In the last level the bottom left collectible is slightly hidden by the UI. The traps having collision causes some strange interactions, I think I clipped through the ground once when getting hit by one of the moving wall traps.

Submitted

The game play here is a classic - collect items and reach the destination, all while avoiding hazards. There are some bugs present regarding the moving doors/hazards. The player can jump on top of the moving doors, and then traverse the level without much hassle. This is potentially game-breaking, as the player could continue walking off the edge of the gameplay area, and to the bottom of the level, where they will be stuck. Possibly adding a trigger collider/zone to the "unreachable" area of the map could prevent this, where the player is effectively transported back to the level start.

Submitted

I do like the visual of the game especially the animation for the player character. Its pretty simple to get into which makes it easy to grasp. The textures on the wall are stretched which isn't a big deal but kinda makes it look weird. Overall I think this game is pretty alright and like the premise of it.

Submitted

I like the idea behind this game, where it plays like a classic Zelda dungeon, but instead of collecting keys, you collect energy cells. I also like the way you implemented the objective text in the bottom left of the screen, as it gives you an idea of how far you are to completing the level. However, there are a few bugs that make the game kind of difficult to play. Firstly, if you stand directly under the moving bars, they can push you under the map and render the game unplayable. Secondly, there are gaps in the walls that you can get through, which will force the player out of bounds, once again rendering the game unplayable. This last one is more of a nitpick, but adding some kind of quit button to the game would make it better so the player doesn't need to either complete the game or Alt + F4 in order to quit. Overall, nice game, but the bugs take away some of the enjoyment for me.

Submitted

The concept of this game is pretty interesting and I like how the levels get progressively more challenging. Some things I would consider changing would be the angle of the camera since it could be kind of difficult to know how close the character is to the obstacles.

Submitted

The gameplay of collecting coins while avoiding enemies works well and is easy to understand, and I really like the theme and how the textures help bring it together. Some of the wall gaps let you go out of bounds, which could be tightened up to improve the experience.