Neat idea! I liked being able to train my guys up, and the tutorial was very well done!
Play game
The Fellas (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #18 | 4.154 | 4.154 |
| Overall | #22 | 3.786 | 3.786 |
| Accessibility | #25 | 3.500 | 3.500 |
| Audio | #26 | 3.769 | 3.769 |
| Originality | #28 | 3.962 | 3.962 |
| Graphics | #34 | 4.115 | 4.115 |
| Controls | #39 | 3.615 | 3.615 |
| Fun | #52 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Manage Bounty Hunters to complete bounties throughout the city as you claim it.
Discord Username(s)
Aleux
GWJ Participation Level
3
Team Size
2
Comments
Really polished feel! Compounding my fellas' strength felt satisfying, especially when I got +1 bounty hunter on a city tile and I could cover the whole stat spread with 2 guys.
Really enjoyed this game! The music and SFX really sell the retro vibe. Personally I'm not huge fan of the CRT filter so thank you for adding an option to turn it off. The only real issue I had was with the mouse moving the map left and right, it felt a bit awkward in conjunction with the hovering over the bounty cards movement. Really great submission though!
Unique gameplay. I like how the deckbuilding works by choosing the place's bonus. It's a cool moment when I start seeing my +stat cards. The game looks really nice. The animations make it feel so alive. Fun music too.
I wanted more details into how the fights were going. The tutorial lays out how the scoring works, but when I start a bounty, I can't see what's happening beyond some pass and fail.
Really great game! Loved the style, animations, music, and all the little fx make it feel very pleasant to play. Building up the city as you go was a very nice addition to the bounty gameplay, and I appreciated the zen mode to get the hang of things. Excellent job, fellas!
Ah these lil' fellas are the best. Everything tied together really well: the music, the fellas animating and the whole overall feel of it. Great job!
I absolutely adore the little fellas dance to the music. It was so well timed. I appreciated the different modes a lot. I was a bit confused what the strategy was as I would fail, then send the same fella to the same bounty then succeed, but maybe that was the RNG. I did like the bounties to improve the fellas. Reminded me a bit of digimon training. Nice work!
Great look to this game! Surprisingly similar mechanics to the game I came up with lol.
Loved the aesthetic for this, the music and graphics blended nicely. Can easily see the potential for more for a game like this, and the build-up of the bounty hunters was engaging. I had a little trouble scrolling through the locations, but overall well made!
Loved the fellas and their little dance :) Great feel and look all around. I found myself not paying attention to whether or not they were succeeding, just getting more bounties and moving my guys around and then checking my money to see how I was doing. I was also in Zen mode so maybe that was the point. Still, really fun and well done!
Hey BearWithHands! Thanks for playing, I am glad you enjoyed the fellas:)
With more time/polish I really wanted to make better indicators for bounty completion but this part was limited due to timing!
Partly, you need to just play to the odds and play as fast as possible, especially in the SURVIVE mode.
Hey Aleux, I played you game here are some of my thoughts:
Good stuff:
- crunchy sounds
- the gameplay feels very snappy and juicy with all the menu selection animations and sounds. I feel like I don't even have to know what the game is about to enjoy fiddling around in with the buttons etc.
Critique:
- sound settings in start menu maybe, music was quite loud when I started it
- game looks a bit blurry on a ultra wide monitor, not sure if that is something that could be addressed
- the scroll with the mouse seems not very intuitive to me atleast it just feels like it moves the secene randomly
- maybe there should be a way to see all the buffs provided by the locations
- the pass / fail is not super clear to me, i know that they have different sounds but I sometimes miss what happened
- can you lose in this game? is there a penalty for failing a bounty? I feel like I can just keep slapping guys to bounties even if they fail and eventually get a success, maybe there should be some kind of penalty or maybe there was and I missed it?
Overall I enjoyed the vibe of the game, well done!
Hey Sovium, thank you for your detailed feedback!
Very valid for the critiques, and most of these could have been solved with some more time, just had a very busy schedule during the jam. Perhaps I will make a post-jam update if the rest of the game is well recieved :)
As for a penalty for failing, there is no penalty in the ZEN mode, however once you switch to the SURVIVE mode, failing eats into your time, and it is important to be strategic/efficient with this time as the debt builds up.
For the blurriness, you may want to disable the CRT filter, or change the font settings depending on your preferences :) these are in the settings menu in the top right.
That was super fun! Could beat the zen mode. I was worried I wouldn't be able to pay off the debt, but I managed to do it.

Loved the art and gameplay had me hooked pretty early on.
Great submission







Leave a comment
Log in with itch.io to leave a comment.