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A jam submission

Conveyor ChaosView game page

Can you manage this unruly factory floor?
Submitted by Orange-Rhino — 1 hour, 48 minutes before the deadline
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Conveyor Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Music#423.7743.774
Fun#863.7103.710
Mechanics#1113.6453.645
Overall#1343.6453.645
Sound#1653.2583.258
Story#1952.7102.710
Theme#2783.4193.419
Aesthetics#3053.2903.290

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Some Synty objects and vfx

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Nah i was Not fast enough before the Jam finished. I was very addictet to your Puzzle, i played now 40 min, more then one try of course i was very Bad 😅.

Submitted

Fun little puzzle game. The concept has evolved nicely from the general pipe-join genre. Great job!

Submitted

I can see myself wasting an hour on this! This seems like a completed game to me with a good concept and the potential for utter chaos (in a good way). Well done! O yeah I also like the game description and novel way you plugged your daughters game. Go dad!

Submitted

I liked the gameplay loop and it was fun to find new ways to reroute the packages :)

It would've been great to use RMB to Spin the belt into the other direction because I lost a few packages through having to spin the belt three times in the wrong direction :/

I'm not sure if you AI generated the texts, but it was a bit hard to decipher right away what each upgrade did and it pulled me out of the game because I had to stop, read the text, figure out what the upgrade does and decide how to use it...
It would also be cool to be able to cancel the upgrade if you haven't placed it yet :)

Besides that: Nice game! I'm sad you used AI (because I'm personally against using it), but I can't deny that this game was a lot of fun! So good job!

Developer (1 edit)

Thanks for the feedback!  I've been making some updates this weekend and this is really helpful :)

  1. RMB for CCW is brilliant.  I primarily use a touchpad so I didn't even think about that.  Done.
  2. Choice text - I used AI to generate the descriptions because they're supposed to be from the voice of a "deranged AI".  I didn't want just vanilla AI text, so I hand-wrote a whole backstory and used that to define the persona the AI tool used.  This helped with consistency, too.
  3. I've been reworking how the choices work, and have added a brief hand-written summary to the choice cards.  This makes it easier to get the idea without having to read the in-voice descriptions.  Spoiler screenshot below!
  4. Canceling the upgrade is an interesting idea, but I'm not sure how that would work.  Would canceling just let you go back and pick a different option?

Again, really appreciate the critical notes!

[Preview from the work-in-progress post-jam version:]

Submitted

The idea of cancelling the upgrades came to mind because some upgrades can be placed on existing belts and some have to place a new tile.

My problem was that I couldn‘t really see my playing field when deciding for the upgrades so I sometimes regretted my choice because of my field constellation :/

Maybe you could add a way for the field to be visible during the upgrading process by making the UI invisible or something?

Or like my initial suggestion make the upgrade cancellable after selecting and realizing that there isn‘t a good spot for the upgrade :)

Submitted

I didn't understand the goal of the game but I had fun while playing it. I managed to make different pathways for the cubes to go into the portals as well as went around changing paths constantly to avoid collision as well as pick up objects. An addition of warning before the next block pops up would be nice so that you can plan your path ahead and don't have to do everything on the fly. Great job on the entry. A little bit more polish and I can easily see this as a great game!

Submitted

This was a really fun and addictive game! I loved the personality of the project right from the page description. The humor, presentation, and all the little details give it a lot of character.

The gameplay loop is excellent. There's always something demanding your attention, and I found myself constantly trying to optimize routes, react to new problems, and survive just a little longer. The upgrades and random events keep every run feeling fresh and unpredictable.

I also really liked the risk/reward aspect of some upgrades. Having positive and negative modifiers mixed together creates interesting decisions and prevents the gameplay from becoming repetitive.

The overall polish is impressive too. The UI feels responsive, the visual effects are satisfying, and the whole experience has a strong identity from start to finish.

Overall, a very creative and well-executed submission. I had a great time playing it. Great job!

Submitted

Great work, really enjoyed the mechanic - would probably go with slower ramp up on the pace, but lots of funny dialog and chaos. Well done!

Submitted

Really fun game! I love the idea of giving bonus points for matching the correct color. It makes gameplay more interesting and gets really chaotic when other colored portals start popping up.

The power-ups and debuffs are also a great idea. They make the game more fun and force you to think a lot more while playing.

Sound and music fit really nicely too, they make the game feel much more alive.

Overall very good game. Nicely done!

Submitted

Very fun, chaotic entry! Honestly, I've seen a lot of "connect this with that" kinds of games in this jam, but this one clearly stands out. A roguelike logistics game is a really cool idea.

I really liked how there are both good and bad upgrades. That was very clever. Having tiles break so the player doesn't get too comfortable was also a really smart move, and it kept me on my toes the whole time. Also, having to reroute to obtain wrenches to fix the tiles was smart design. I also liked the UI effects, especially the squash-and-stretch effect when pressing buttons. It added a nice amount of feedback and made the UI feel more responsive.

That said, I had a few issues with the game:

Balancing

  • In general, the game felt pretty difficult to me. It may be an issue on my side, but I felt like the time window to rotate a tile before the crates reached it was a bit short. Maybe you could make the crates a bit slower.
  • Also, if a crate reaches the edge of the board while the tile is pointing toward the edge, the crate explodes. Maybe the game could be a bit more tolerant and make the crate get stuck instead, or something similar.

Upgrade Descriptions

  • The upgrade descriptions felt like a bit too much for me. Maybe highlighting the important parts with a different color would make them easier to read quickly.

That said, incredible work!

Submitted

Nice game very polished, love the idea of a logistics game

Submitted

Pretty nice game! I like the simplistic nature of it and the automation part of it is quite satisfying. It leaves me wanting more efficiency in my implementation which is great! Though a bit more tweaks on the visual side would definitely make this game much more awesome! Other than that, great work!

Submitted

Cool game! I like the fun vibe of the whole presentation. Great work!

Submitted

This game is really good. I like finding good ways to route conveyor belts and the music is fantastic. Great job!

Submitted

This game's definitely got a sense of identity. I love the intro text and I especially love the music to go with it! Gives this great kind of intense, heartless industrial vibe. The upgrades add some meaningful disruption and make every run feel unique. Well done!

Submitted

I really like this,  its super challenging and well made! Music and art style go well together

Submitted

Nice puzzle game.. well done!

Submitted

Very addictive game. I loved the forcing upgrades. The music and the graphics and the gameplay in its whole gives me great vibes. I could play this for hours. And I also loved the messages in the Pop up upgrades. "Who approved this" made laugh a lot. I really liked those funny comments. Was a great touch. The only issue I had was some portals spawned with a single belt next to them so packages couldn't go anywhere and I lost really quick. But that's the fun of getting random spawns. Overall I think you did great job. Congrats!

Submitted

This game is super fun. You can play for hours without  getting bored. I really like the background humour in this game seen in story and description. The mechanics are pretty good and well thought, you have executed the well. Overall I have no complaints in this game, it's a great game.  

Submitted

so fun

Submitted

This game is very funny. The fact that the endless runner style game has forced "upgrades" that actually make the game harder is very interesting. I would have liked if there were multiple portals that I need to send them too and get better bonuses if I connect them properly without the packages colliding with each other. This is definitely a good game with solid mechanics! Great work!

Viewing comments 28 to 9 of 28 · Next page · Last page